one thing that can improve SF cinematic story presentation is improve cinematic animations especially
facial animations.
The facial animation seems intentional to make it cartoony.
Agree with presentation thatâs were MK and Tekken bested SF cinematic mode which is like game generic round battle.
These are some of the reasons I feel A Shadow Falls was neither a well-constructed story nor well-executed specifically as a video game story mode.
Alex either should have been there for more or not been there at all. Why werenât the wrestling matches playable? They seemed tailor-made for some of the more extraneous characters to have playable parts, but Capcom squandered the opportunity. They could also have broken up some of the longer story-heavy sections. If it was because Alex wasnât ready, then Capcom could have gone a few steps extra and left the hooks in place to add more Alex stuff when he was ready, even if it came after the initial release of A Shadow Falls. (Similar to how characters and nostalgia costumes get added to Arcade.)
Why wasnât there more explanation for why the chess piece recipients were picked in the first place? It isnât hard for the viewer to come to their own opinion, the kid knew about Alex because Alex was in televised wrestling matches. But directly addressing it in the story would give a better chance to promote an otherwise poorly represented character like Alex. (Laura could have benefited from such a boost as well.)
Iâd say Dhalsim suffered because the whole Necalli arc was so badly handled, but I donât see him playing a bigger part even if Capcom had shown any interest in Necalli.
It is a shame that the individual stories appeared to try to weave the start of an encompassing tapestry, but A Shadow Falls largely ignored such stuff in order to tell a Bison story (with a bonus unnecessary Ryu power-up session). Necalli was made for SFV to be a Big Bad of some fashion, and he really didnât even get a story. Nash has a story, but it fizzles out as if Capcom lost interest halfway through, which probably also wasnât helped by Necalli being an almost immediately dumpstered idea. Laura was introduced in SFV, only to get Seanâs story. The Illuminati seem to get a visible story presence, but it ultimately doesnât amount to much as it is still just the regular heroes against Bison.
Shadow falls has been discussed so much, Everyone has their own thoughts and opinions. I have also my own before.
Thatâs why Iâm not into than another cinematic mode but preferred a directorâs cut with several alternate endings, slight alteration on encounters, updated character model, used character alternate costumes, battle with ed and preview of different characters from other season(Zeku, Menat and etc) like how they included Alex, Urien, Laura and Gill in cinematic mode, So it wonât be disastrous including them
I think we should abandon already on making Necalli something else. Kage already fixes the job on the path which Ryu and Akuma should lead more into their SF3 counterparts which is the better of both of them.
Akuma can appear in a directors cut just by destroying Necali in the end like he did in his individual storymode.
By the way here is my take on this from previous thread
I think SF has had enough naked bosses already. Letâs do something else.
Sooo, best story in fighting games then.
Hugo: âWait, Gouki?â
Gouki: âWhat?â
Hugo: âThought that was you. Spar with me. Let me show you my god-tier wrestling! Iâm numbah one!â
Gouki: âRight. And, Iâve transcended humanity.â
Hugo: âOh wait?â
Gouki: âWitness!â
Hugo: âWhat in the holy fu-â
Gouki: âImmaculate! Magnificent! The netherealm awaits!â
Hugo: âWhat the fuck are you doinâ?â
Gouki: âIâm glitching the hell out of this match with immeasurable strength. This is the Satsui no Hadou.â
Agree. Thatâs the problem nowadays some fans just wanted to written cool and appealing for a momentary trend or to be similar to other fictional and non-fictional character they find currently appealing but at the expense of losing there character identity.
Some fans wanted SF character to act or lived like anime characters in other popular media or fight like other fighters from either real life or another current popular fictional character, rather than the character to act, play and lived exactly to their original SF mythos.
MK now just look appealing to current trends that are ever-changing in design and character but they loss entirely the individual intended mythos.
We can all agree that SF has heavily influenced by other anime in visuals, especially in SF2 and SF1 but they are not intended to lived and written the same way, because SF character mythos was established and well written already in SFZ, where everyone is flesh out not in SF2 and SF1.
SF characters should never be undergo radical change far away from itâs current. Characters individuality should reconcile with their SF3 counterparts.
Yeah ASF has been a nice surprise but also a wasted opportunity
In some cases it looked about limited time/$$$, but in some others just dumb decisions and focus on wrong things
It also did some things good though, example sold well to people Rashid and Fang
Iâve always liked Street Fighter better than MK, but at the same time, I always had fun with it. I liked some of what MK did with 9 and then on and feel they could improve on things lorewise, while Capcom could improve presentationwise.
I will always appreciate ASF, but I feel that, with SFV in general thereâs been an element of rushing towards a goal. I had fun and loved a ton of character moments, but I feel that the next SF should continue on with a storymode, but, do some deep soul searching for their general approach to story and aesthetics.
Iâve said this time and time again, they need to have either a mode or an intro movie that catches players up to the latest story and fills in the blanks. MK Xâs opening narration by Johnny Cage worked great. The beauty of SF is you have a variety of ways that this could be done;
-
Random, omnipotent narrator that runs down the plot, but not actually a character
-
Rose, easy and probably the best choice, running down the known and unknown history of the SF universe and dishing on her and Bisonâs role in the series
-
Ken doing the narration, accompanying footage, and it nicely fades into modern day and it turns out heâs either doing an interview or, heâs talking to Mel. You could launch this as him moving towards whatever role in the game heâs doing, etc.
Another thing that should be worked on is the playable sections. I like the different roster options we could choose, but Iâd like to see special conditions as well.
I think that overall, Capcom should plan SF6âs as being an important piece of the game, a tool to transmit the lore and storytelling to the audience and not rush through as dlc. Theyâve got the pieces available, they just need to properly string them together.
Yeah, special conditions will have spiced up things a lot
Some random easy things i ever thought they could have added to ASF on that vibe
FANG
- Ever thought they could have done a âbossâ version of his final fight, where he fight in a lab (one of these ASF stages) full of purple gas (poison), and you fight that handicap match while poisoned the entire time.
This will have made it a crazy fight without make him more powerful than his âcanon levelâ
Mini survivals
- AlexLaura vs GiefMika could have been played like that, you got 2 chars, they too, with survival rules
Shin Bison
- Last 2 fights with Bison should have been vs an OP version, even crazier than extra battle Shin Bison as abilities (but less hard of course)
Mortal Kombat⌠it is such an antithesis to SF imo and everything that SF does so well and has kept me a fan over the years it does so badly.
The gameplay, animation, style and characters are just awful. But I can enjoy playing it casually for the gore and a laugh. Cant deny the appeal of it for others and Boon seems to be a pretty good guy. Not my cup of tea at all but its good for the genre.
I hope the two franchises never cross over but I would love to see SF take on a MK esq character instead. One of the SFV new character concepts was a guy in a grab suit. I wish they would develop this further into a Scorpion parody. That could be a lot of fun.
SFâs idea of parody is Dan, who mechanically was an interesting twist of SFâs shoto design, but that potential was largely wasted because the devs were so insistent on trying to make him a bottom tier character.
Speaking of DanâŚ
I notice that Kage has a lot in common with Dan in the manner in how he executes his techniques. This may be a coincidence.
They both use one palm to create a short-ranged surge of energy in front of them (not so different from how Ryo from Art of Fighting would, which was also used as a reference at certain points).
They use the outermost arm to conduct the lethal Shoryuken technique (or a variation of it)âŚ
This concept was âsouth american assassinâ, kinda wink at MK style, i absolutely hated it lol
No charisma, no sense of SF design
On other hand the crab arms concept you mentioned to me felt more out of Guilty Gear⌠no SF material either imho, but at least he wasânt MKish lol
Realistically I donât think you can crossover any FG universe with MK. MK vs DC had to compromise with fatalities which is the only distinguished thing about MK. They had to soften everything because the DC heroes are reputable characters who everyone has grown to love so no one wants to see Supes or Batsie get their spine ripped out or dismembered. Even though realistically people from DC universe are capable of such gruesome things. Batman has killed in the past and Supes could literally kill anyone the way he wanted if pushed to such lengths. You might be able to crossover KI with MK if you want a relevant FG universal to merge with but other than that if you take away fatalities in MK you basically get neutered MK characters, which are in turn generic FG characters. It would be like if the SF universe didnât have special attacks or supers or if SC didnât have weapons because the fatalities are what make MK.
Killer Instict will work stylistically, i guess they can even deal fatalities in
I allow it, as long that crap donât touch muh SF lol
Exactly! Even if you were to take a semi edgy violence game like SC and merge it with MK. Sure everyone in SC has a weapon and some of the characters have attacks which push the envelope of violence. Taki slits throats with her throws, Ivy has an attack which pummels the opponents body with shards of shrapnel from her sword, and Cervantes stabs people in the gut.
The thing is most people know what to expect from SC and SF and MK.
Fighting using swords and melee weapons, Fighting stlyes from around the world, Fighting which ends in gruesome violence.
KI originally had ties to Midway which are the originators of MK. Itâs only natural that they would have a crossover. One of the reasons why CvS works aesthetically is because one of the originators of SF had gone over to SnK to develop FF and AoF which eventually assimilated with KOF. The universes works well because they both incorporate an idea from a single group of originators and you can see that relation through the characters.
What ever happened to TvC? Sure it was released for a console not reputable for FG but the characters designs kinda clash as well even though itâs a great fighter.
What if you had the Power Rangers vs Tatsunoko instead of the SF v PR? Would they have worked visually better than TVC? They both have those sort of henshin heroes like Viewtiful Joe so they not only fit the aesthetics but maybe they could incorporate a fighting game system on top of that?
Elf got more hate than Mika because of his stereotypical foods and yelling about food all the time.
By the way there are rumors spreading that battle for the grid power rangers on switch would play like MVC/Mahvel?
Thatâs why I also believe a Justice League cartoon with Mahvel style gameplay would work well than a Injustice. Since Justice League fight scenes is not grounded. I remember posting this one in MVCi thread before. When we were talking about art style.
NRS already abadon the idea of a DC crossover because it doesnât belong. Itâs narrative is mostly an excused of each franchise on how it can explain that they hurt each other rather than having a interesting conflict.
Itâs not because we can get a reference from other franchise and media it more on how that franchise would work to each other. Even Mahvel games roster nowaday isnât mostly street fighter like before.