The talk of my Ingrid concept gave me another idea. A character that would be tied to her story. A Moon to her Sun. I couldn’t have completed this to my liking without @Miðgarðsorm , his language knowledge is without peer and is real boon to the thread. Thanks for all your help. I took your suggestions to heart and I tweaked Ingrid’s concept as well.
Kosmus
[details=Spoiler]Name: Kosmus Ingimundsson
Nickname: The Light of Máni
Sex: Male
Ethnicity: Faroese
Height: 6ft 3in(1.91m)
Weight: 209 lbs. (95kg)
B/W/H: 42-35-38(107cm-89cm-97cm)
Hometown: Tórshavn, Faroe Islands
Appearance: Kosmus has shoulder length indigo colored hair and silver eyes. He wears a variation of traditional Faroese clothing. He has gray long sleeve jacket that is unfastened with a white dress undershirt. A series of silver colored button run down the middle of his shirt and adorn each side of the open jacket as well. Kosmus has on knee length gray pants, knee high white socks, and gray dress shoes.
Likes: Tvøst og spik(Pilot Whale meat, blubber, and potatoes), Jokes/Humor, Cold Weather
Dislikes: Skerpikjøt (wind-dried mutton), Hot Weather, People with no sense of humor
Fighting Style: Nevaleikur Mánans (Boxing of the Moon)
Tone: Kosmus is sarcastic and seemingly never serious. Despite this outward facade, he’s quite dedicated to his clan. His humor masks an intense level of focus.
Origins: Kosmus is one of the few surviving members of The Máni Clan. His clan was nearly wiped out while turning back the treacherous Clan of Fenrir. Their sacrifice allowed the Sunna clan to escape to Iceland. What was left of his clan sought refuge on the Faroe Islands His father, Ingimund, stumbled upon a god of “Fire and Ice”. Lacking the strength to stop this “god” on his own, he reached out to Isold, leader of The Sunna Clan. Neither his father or Isold where heard from again. Kosmus seeks to complete his father’s task. Unite the Sun and the Moon to stop the “god of fire and ice”.
His Rival: Ingrid (friendly)
Attributes: Health: 3 Power: 3 Range: 3 Mobility: 3 Technique: 3
1000 Health/1000 Stun
Throws:
Waning Gibbous - P+K: Kosmus grabs his opponent by the shoulders, flips over them, and uses the momentum to throw them into the ground.
Waxing Gibbous -B+P+K: Kosmus grabs hos opponent by the shoulders, flips over them, and kicks them in the back with both feet sending them sailing behind him.
Unique Attacks:
Fjøra (Low Tide)- B+MP: Kosmus hits his opponent with a quick low spinning back fist to the knee. Must be blocked low.
Flóð (High Tide)– F+ MK (overhead): Kosmus strikes with a quick forward somersault kick. Two hits, relatively quick start up. -6 on block.
V-Reversal:
Máni Crescent -F+PPP: Kosmus strikes with a quick backfist cloaked in a crescent white aura that pushes his foe a half screen away.
V-Skill:
Mánamyrking (Lunar Eclipse): Kosmus manifests a horizontal slowing moving white orb of ki. Does 0damage/100stun on hit, 0damage/50 Stun on block. Can only cause a dizzy on hit.
**V-Trigger: **
Fullmáni (Full Moon): Mani is surrounded by a “Lunar Aura”. The stun damage of all of his normal and special attacks receive a small increase. Light Attacks received a 5 stun damage buff. Medium Attacks receive a 10 stun damage buff. Heavy Attacks recieve a 20 stamina buff. Light Specials recieve a 10 stun damage buff, Medium Specials recieve a 20 stun buff, Heavy Specials receive a 30 stun buff .2 bar V-Trigger
Specials:
First Quarter-F,D,F + P: (Anti Air)Kosmus quickly strikes forward with a bladed fist and then quick sweeps his bladed fist overhead, generating a half moon arc of lunar ki directly above him. The “shell” of ki nullifies aerial or arching projectiles if properly timed. (Akuma’s Zanku Hadoken, Kolin’s Hail storm, Dhalsim’s Yoga Fire.) LP (1 hit, 3f start up), MP (2 hits, 4f start up), HP (3 hits, 5f start up) EX (4 hits, 3f start up, Invincible 1-6f)
Waning Crescent -HCB+ P: Kosmus strikes his foe with a bladed punch to the sternum followed by a series of rapidly slicing strikes that create crescent shaped ki trails. LP (4 hits, -2 on block, doesn’t knock down), MP (5 hits, -4 on block, knocks down), HP (6 hits, -7 on block, causes a juggle state), EX (8 hits, -3 on block, causes a juggle state)
Náttsól (Night Sun) – QCB+P (In Air): Kosmus slices the air with backhand chop that generates a yellow-orange crescent wave of energy. Can only be performed from a forward jump. Punch button determines the start up speed and strength of the attack. Negates projectile attacks if timed correctly. LP (fastest start up, lowest damage) MP(slower start up, higher damage), HP (Slowest start up, Highest Damage, Causes a juggle state), EX (Can be performed from backward, neutral, and forward jumps, fastest startup, causes juggle state).
Last Quarter – HCB+K: Kosmus hits his foe with a rolling axe kick (similar Evil Ryu’s) that creates a half moon shaped “shell” of ki. This ki “shell” will reflect single hit projectiles. The EX version reflects multi-hitting non critical art projectiles. LK (fast start up, leaves opponent standing), MK (slower start up, knocks down), HK (slowest start up, causes juggle), EX (fast start up, 2 hits, causes juggle)
Waxing Crescent- QCF + K: (“Rekka attack”) Kosmus strikes with a roundhouse kick that generates a crescent blade of kick. This attack can be followed up twice by repeating the motion and has two different enders. One that hits high and the other that hits low. EX version has gains armor on frame 3.
[list]
[] QCF+K: Kosmus follows up with a crescent bladed kick
[] QCF+K: Kosmus ends the attack with a with a crescent powered spinning back kick that leaves his foes standing or
[*] QCB+K: A sweeping crescent sweep kick that knocks his foe down.
[/list]
**
Critical Art:**
Tendring(New Moon)- HCFx2+P: Kosmus strikes his foe with a powerful bladed punch to the sternum and the screen fades to black. He then hits his opponent with a barrage of half moon ki strikes that illuminate the screen briefly on hit, before ending the assault with a full moon shaped ki blast that explodes and re-illuminates the screen. 360 damage/0 Stun. (360 damage/180 stun in V-Trigger)
Reasons to be in SFV:
Kosmus is troubled by any one that could overwhelm his father and a member of the Sunna Clan. With so few of his people left, Kosmus seeks out The Sunna Clan. He hopes to form an alliance that can not only stop the “god of fire and ice” but also return each clans elder home safely.
*
-The Faroe Islands are a small group of Islands between east of Iceland, west of Norway, and north of the United Kingdom.
-The Faroe Islands are autonomous country within the Kingdom of Denmark
-Faroese is a language from the Old Norse family with similarities to Icelandic
-Several of his techniques are Faroese words. Special thanks to Miðgarðsorm for his help.,I couldn’t have done this without him.*[/details]
Ingrid (tweaked)
[details=Spoiler]Name: Ingrid Sólbjörnsdóttir
Nickname: The Embodiment of Sól
Sex: Female
Ethnicity: Icelandic
Height: 5ft 10in(1.79m)
Weight: 141 lbs. (64kg)
B/W/H: 36-24-36(92cm-61cm-92cm)
Hometown: Húsavík, Iceland
**
Appearance:** Ingrid has long white hair and red eyes. She wears a variation of the traditional Icelandic Kyrtill. A Kyrtill is a single piece gown with an ankle length skirt and elbow length sleeves that is patterned in design after traditional Viking clothing. She does not wear the Phyrgian cap and veil. Ingrid’s dress is the traditional “smurf” blue. With golden embroidery on neckline and sleeves. She has metallic golden belt with a buckle that resembles the Sun.
**
Likes: **Skyr (Icelandic cheese that’s similar to yogurt), Hot Springs, Isold (Her Grandmother’s) Stories
**Dislikes: **Pylsur (Icelandic hotdog made with lamb), Sarcasm, Ignorance
Fighting Style: Hnefi Sólarinna(Fist of the Sun)
**
Tone:** Ingrid exudes an air of arrogance. She is the first member of the Sunna clan to inherit Sol’s power since her grandmother Isold. She’s always been the most powerful fighter in Clan Sunna.
**
Origins:** According to legend, Ingrid’s family is descended from Sol the Norse Goddess of the Sun. The clan name, Sunna, is another name for Sol. The Sunna Clan fled to Iceland after nearly being wiped out by the Clan of Fenrir. The Máni Clan was obliterated covering their escape. (Máni is the Norse God of the Moon.) She’s been trained since she was a small child in Hnefi Sólarinna by her grandmother.
Her Rival: Necalli
Attributes: Health: 2 Power: 2 Range: 3 Mobility: 4 Technique: 4
950 Health/950 Stun
**
Throws:**
Sunset - P+K: Ingrid grabs her opponent by the shoulders, puts her right leg behind her opponents legs, and shoves her opponent to the ground with her right arm
Solar Wind - B+P+K: Ingrid grabs her opponent by the wrist and tosses them over her head and behind her
**
Unique Attacks:**
*Tvíburi Sól *– F+ MP (overhead): A single hit double axe handle punch
V-Reversal:
Sól Nova-F+PPP: Ingrid summons circular orb of solar ki that detonates and send her opponet flying a full screen away.
V-Skill:
*
Sól Charge*: Ingrid strikes her opponent with a fiery shoulder charge. Tapping MP+MK Quarter Screen travel distance, safe on block. Holding MP+MK Half Screen travel distance, causes juggle, unsafe if blocked
**V-Trigger: **
Ljós Sólarinnar(Light of the Sun): Ingrid is surrounded by a “Solar Aura”. The recovery frames on her projectiles is reduced. The juggle potential of her projectiles and special attacks is increased. 3 bar V-Trigger
**
Specials:**
*
Sól Set*-QCF + P: (In Air)A fiery projectile that resembles the Sun itself. Very slow recovery time. The angle is determined by the strength punch. LP (60° Angle, MP (45° Angle), HP (30° Angle)
*
Sól Shot*-QCF + P: A fiery projectile that resembles the Sun itself. Slow recovery time. The angle is determined by the strength punch. LP (horizontal), MP (30° Angle), HP (45° Angle)
*
Sól Embrace*-HCB+ P (Command Grab): Ingrid grabs her opponent by the neck with both hands and channels ki through her hands engulfing them in flames
Sól Flare- QCF + K: (Strikes Low) Ingrid hits her a opponent with a sliding low kick. Kick button determines distance
Full Sól (Full Moon)-HCB+ K (Hit Grab): Ingrid dashes toward her opponent, grabs them by the neck with one hand, summons a moon like white orb of ki with her other, and slams it into their face causes the to burst into white flames. Kick button determines the distance she travels. LK( ¼ of screen) MK(½ screen) HK (¾ screen) EX(Auto tracks, Causes Juggle)
Critical Art:
Sól Explosion- HCFx2+P: Ingrid generates massive Sun shaped aura around herself that explodes on contact with her foe. 340 damage
**
Reasons to be in SFV:***
Ingrid’s grandmother disappeared after being contacted by an apparent survivor of the Máni Clan. Witness say that her grandmother and the Máni Clansman were overwhelmed by a “God of Fire and Ice.” Ingrid seeks the return of her grandmother and the potential restoration of her sister clan The Máni.
**Ingrid with an Icelandic/Norse origin. Not a generic loli/school girl design.*[/details]