Blanka - General Discussion

No 3 frame normal.

I’m also personally not big on characters that don’t have 3 frame buttons, because I dont like having to hold fake ass frame traps. At least he has a command grab and I’ll take the EX up ball all day.

Oh so different versions of Electricity have different range? I was thinking Electricity had short range.

c MK seems like his best button by far. I’ve been doing j MK, c MK, c LP, b,f+HP. But I read d,u+LK is a better hit confirm special for oki purposes. If it was all blocked, after the c LP, another c MK is in range, which can of course be special cancelled into hop or b,f+LP. But Electricity is waaay out of range.

People aren’t ready for his HCB+P. It’s netted me lots of round wins!

That command grab is crush counter city though, so don’t spam it.

characters that can punish lp. ball (outside of super/vt)

cammy- drills
blanka- hp ball, ex ball, vt1 ball, super
rashid- ex flying douche kick
mika- ex but
necali- mp dash punch claw thing (in vt hp works) super
alex- mk and ex elbow, vt1, super (only at close range)
kolin- super, vt2 fowards dash
zeku- vt1 dash. old- ex fireball kicky. young-run slide
juri- mk flippy flip kick, charged v skill, super
ibuki- super, kunai, ex kunai, vt2
laura- ex elbow, vt1 elbow
karin- mp flippy dippy bullshit overhead, mk tenko
nash- mk scythe kick, vt 1, super, vt2?
bison- mk and hk scissor kicks, slide
birdie- bull head, ex bull horn
sim- mp, hp, mk, hk
fang- ex lean over and poke the other guy with your wierd ass fingers
rog- dash punches, super
urien- mk shoulder (only works if ball is done point blank. can link cr.lp after) , hp shoulder, ex shoulder, aeigis
abigail- sweep, super
sakura- dash lk

characters who need super, vt, range specific shit or can not punish at all

ryu- super, dash lk (only close range)
ken- vt1 ex tatsu, super (only close range) dash mk/lk (only close range)
akuma- super, raging demon
menat- orb recall/soul spark, super (close range only)
vega- vt1, slide (only close range)
chun- super
guile- super, ex boom (only close range)
ed- super, dash lights (close range only)
gief- nothing although can react with flex or charged hp. can get vt1 after the flex

when Blanka is in the corner lp. ball is extreamly unsafe. Also if there are any mistakes/anything i missed please let me know

Can Abigail not punish with cr. rh. or VT2? Can’t test it right now.

It is extremely frustrating that EX ball get’s stuffed by light attacks. What a waste of meter.

Yeah, I never even use meter for Ball, Rainbow Roll or Electric Thunder. I save it for reversal Vertical Ball or CA.

EX Ball is only good for combos if you’re willing to spend 2 bars for a EX upball afterwards

he cant punish with vt2 but cr. rh works

Guile’s EX Sonic Boom should punish b,f+LP. Don’t forget all characters’ EX moves.

like vega’s slide it is range dependet. as long as your not doing lp. ball point blank guile can not punish with ex boom

Any thoughts on which VT is better? I’m leaning towards 1, but most pros seem to favor 2.

Ive seen nishkin doing coward crouch jumping with MK
is there any difference btw this and his normal jump with MK?
also his EX command throw is pretty fast, I tried to punish it several times with EX flash kick as guile, I was pretty sure Ive reacted / released my EX flashkick once I saw Blanka’s ex command throw coming,
but I couldn’t punish it?
only time I did punish it was when I guessed it about the same time when he did the command throw

Doesn’t Raid Jump have a shorter hang-time?

I prefer 1, but I think 2 is more obviously good until people know how to deal with it.

Raid Jump covers slightly more distance and jumps slightly lower than normal jumps. I think Nishikin is doing it to muddle with aa or build V, maybe?

thx

well after a long hiatus I’m back playing this shit game thanks to blanka. I think he needs a little bit of tweak.

cr.hp is to slow should be 1 or 2 frames faster.
fastest light attack should be stlp instead of crlp
crmp needs more cancellable frames (for mix up purposes after aa)
electiricity is really weak. it’s even open to aeral hits, opponents can freely jump on you. it also needs a slightly bigger hitbox.

overally blanka’s buttons are really weak on a +/- base while rest of the roster has the advantage of keeping you in place with fast and far reaching hard or medium attacks. I can understand that, giving blanka that advantage would make him op. but capcom should fix the issues I mentioned in the paragraph above.

apart from those issues blanka is fun to play as always.

ps: his move speed is a little bit slow. I expected him to be faster.