Guile’s EX Sonic Boom should punish b,f+LP. Don’t forget all characters’ EX moves.
like vega’s slide it is range dependet. as long as your not doing lp. ball point blank guile can not punish with ex boom
Any thoughts on which VT is better? I’m leaning towards 1, but most pros seem to favor 2.
Ive seen nishkin doing coward crouch jumping with MK
is there any difference btw this and his normal jump with MK?
also his EX command throw is pretty fast, I tried to punish it several times with EX flash kick as guile, I was pretty sure Ive reacted / released my EX flashkick once I saw Blanka’s ex command throw coming,
but I couldn’t punish it?
only time I did punish it was when I guessed it about the same time when he did the command throw
Doesn’t Raid Jump have a shorter hang-time?
I prefer 1, but I think 2 is more obviously good until people know how to deal with it.
Raid Jump covers slightly more distance and jumps slightly lower than normal jumps. I think Nishikin is doing it to muddle with aa or build V, maybe?
thx
well after a long hiatus I’m back playing this shit game thanks to blanka. I think he needs a little bit of tweak.
cr.hp is to slow should be 1 or 2 frames faster.
fastest light attack should be stlp instead of crlp
crmp needs more cancellable frames (for mix up purposes after aa)
electiricity is really weak. it’s even open to aeral hits, opponents can freely jump on you. it also needs a slightly bigger hitbox.
overally blanka’s buttons are really weak on a +/- base while rest of the roster has the advantage of keeping you in place with fast and far reaching hard or medium attacks. I can understand that, giving blanka that advantage would make him op. but capcom should fix the issues I mentioned in the paragraph above.
apart from those issues blanka is fun to play as always.
ps: his move speed is a little bit slow. I expected him to be faster.
I’m a bit torn on Blanka. He does seem slower than I’d like, and I can’t get over the fact that cr. fw. is -1 on block. I don’t feel I have a good grasp on the character yet, though, so I can’t really weigh in on how good or bad he is.
@Veserius, what do you think of him?
I think Ono pictured blanka as a pub stomping mascot like character (char story duh?!), I hope blanka will not stay that way.
In previous iteration he was more like an easy to pick hard to master type of character due to 4 series’s focus on technical play style. game had taken an aproach which is friendly to pad players obviously he is easy to pick and easy to master (4p electricity for example) like almost every character in the cast.It seems like even if you master blanka you wont get too far with his current state.
blanka feels out of place in a game filled with characters which have easy access to hard or medium starting combos/traps, or fast walking speed. yes he has “high” mobility, so what? all of those mobile moves are telegraphed and highly punishable cept ex c.grab.
telegraphed c.grab for instance is just useful til platinum. normal throws beat that move ffs.
anyways as a now casual player I think blanka needs some tweaks to get competetive.
don’t like how he plays at all, would rather play Ed.
There’s something funky about his hurtbox on neutral jump fierce. I got hit from half a screen away by Urien’s j. roundhouse after the arm had already retracted.
Blanka VT2 frame advantages after different balls.
from @Jerom on the disco (may not be 100 percent accurate, but gives idea).
c = cannon/v trigger ball
point blank:
lp ball > df+c = +1
mp ball > df+c = 0
hp ball > df+c = -2
ex ball > df+c = +1
inside backdash range:
lp ball > df+c = +2
mp ball > df+c = 0
hp ball > df+c = -2
ex ball > df+c = +2
outside backdash range:
lp ball > df+c = +2
mp ball > df+c = +1
hp ball > df+c = -2
ex ball > df+c = +2
rainbow ball adv:
rainbow ball > df+c = +2
rainbow ball > d+c = +5
lk upball adv:
lk upball > df+cannon crossup = -3(-4)
lk upball > df+c, b+c, df+c = +5 (+7)``
Blanka VT2 shenanigans
Credit for that list goes to the Blanka discord. Im enjoying VT2 alot. VT1 is stronger in theory but its so short for a 3 bar
We’ll see if the theory comes into practice. Right now most high level Blankas I’ve seen have been using VT2 just for the shenanigans and the ambiguity. Unless people know the frame data for the ball cancels after each ball they’re basically taking a guess or have to V Reversal/DP preemptively. Which even then I’ve seen Blanka ball through V Reversal attempts.
VT1 while theoretically more options and more damaging off a VTC, ends up killing your whole gauge to optimize damage off VTC. Meaning dumping it on a hit leaves you with not much left to work with. Whereas with VT2 once you get it your balls become impossible to punish for anyone who doesn’t understand how it works and still very ambiguous for those that do. If you’re dealing with a ball to ball cancel that will be plus on block you better have a DP/V Reversal out or you gotta hold shit.
The nice thing about VT2 also is that it doesn’t alter your special moves. Problem with some of these new triggers is properties entirely change on certain specials and not for the better. Like you can still use LP, MP, HP or EX balls in VT2. Whereas in VT1 now you’re stuck with one type of ball and one type of electricity. The ball always being really unsafe and the electricity although being really good, always draining meter. The ball will give you improved neutral vs fireball characters, but essentially be useless vs anyone who doesn’t have one. Ground shave rolling is good for getting around fireballs, but Blanka already is pretty decent vs fireballs and not sure it has much use past that.
The thing is optimal decision making with U1 isn’t burning the whole thing on one combo.
I welcome the universal changes. blanka didnt have great cc opportunities, didnt have a light attack aa. also char specific changes are great especially the electricity.
They basically just reverted back stuff he had in the beta but took away cuz scurred. He doesn’t have a 3 framer so plus 3 elec is just.
blanka still needs a lot of changes to get competetive.
if I remember correctly floe said a good gief is no fun for anyone cept gief players. same thing goes for blanka, capcom will keep his head down.