zz

Thanks for the continued posts. Really the only Marvel related thing I read. Please keep at it when you have the free time.


What I would like to know is at high level play how much do mind/body games play a role? Like not showering or washing your balls and/or asshole, then picking one of them and in a feverish-mash-out have the aroma hit your opponent for a snap-back like reaction.

It’s a fucking huge tactic at my local 'cade, so I’m just curious.

hahahhahahahhahahahahhahaha

I actually do have rituals/tendencies that I perform before/during tournaments. Your boys need to shower though.

I remember a time at evo west, where an unnamed player didn’t shower. He wore the same clothes about 3-4 days before, and for the next 6 subsequent days. I forgot where he placed, but his mindgames were crazy.

They’ve taken it a step further, they push-block with their own stench reach in their BBW girls pants and during their hail it smells like it’s raining fish.

Marvel vs. Capcom 3.7 is just dirty. Bring purell.

Seriously though…

I can play an okay Sentinel, but I cannot seem to get him to a level where I feel confident using him, he is always a last resort, or DHC only option for me. I can play him on the ground --which is the easy part-- but when it comes to the air, I can’t seem to control it. I am able to fast-fly, but for some reason don’t really grasp how to play him, I always misjudge his angles, I will lk when a hp or lp would have worked better, losing a lot of air-to-air battles.

Is there any tip you can give me to learning his play-style other than watching videos? I watch videos all day, and can’t seem to do anything outside of training mode.

Obviously I’ll just keep at it and hopefully eventually get better, but I was wondering if you had any suggestions that I’m unaware of.

I will try and record a few matches where I use him in my MSS or ROW so it’s a little easier for you to see what I mean.

Question: Is the competitive scene nothing but Mags, Storms, Cables, and Sents?

What is the main objective you should be trying to achieve in a sentinel vs sentinel battle?

Or rather, what are things that you should be trying to do and things you should prevent your opponent from doing? For example:

  1. Stay above the other Sentinel when both are flying or SJ
  2. Stay above the other Sentinel in stomp range able to unfly or avoid their assist
  3. Avoid staying in the corner.

?

What is the main objective you should be trying to achieve in a sentinel vs sentinel battle?

Or rather, what are things that you should be trying to do and things you should prevent your opponent from doing? For example:

  1. Stay above the other Sentinel when both are flying or SJ
  2. Stay above the other Sentinel in stomp range able to unfly or avoid their assist
  3. Avoid staying in the corner.

You have the right idea, but it appears that application is the issue. Theoretically, it sounds easy to do, but in actuality the game is too fast to constantly apply these “rules”. You should aim for staying above; however, this is not the “best” or safest tactic. A sentinel that constantly holds up will be rocket punched (at least at higher levels). This is more applicable to a magneto/storm match up. Understanding range and what buttons to push when considering positioning of you and your opponent is hard. Baiting assists is also important. Counter-calling and punishing assists is important. Any edge helps. If you can get their assist to 50% while yours is at 80%, you can use that to your advantage. Still, its imperative to not make that your only objective. Punishing assists/attacking assists should come with the natural progression of the game. You shouldn’t place yourself in a position to be damaged for it, unless you deem it worthy to take that risk.

Even with this in mind, it all depends on your philosophy. Air-to-air battle isn’t everything in sentinel/sentinel battles. It’s the hardest part to become great at, but I think its smarter to learn how to zone from full screen with beam, fly, unfly beam, at first. You need to learn how to zone from the lowest levels flight mode i.e. beam, fly foward lk, unfly, land, jump lk, fly lk rh. Stuff like this makes you faster, its good lockdown, and it develops great habits. Bad habits differentiate sentinel players from good and great. The few bad habits you have allow you to live longer and win through control, patience, and execution. Sentinel battles are a marathon, as opposed to mag/mag sprints. When you’re full screen flight on flight, you don’t have to throw out a rocket punch. You can build meter or try and get close, but you have to be cautious. Aim for going above the other sentinel, but you don’t need to put yourself i nthat position. You can just zone the opponent full screen with beams and dashing (back mostly). Lockdown is important. You need great patterns that are virtually air tight. Or else you’ll get capcom’d and lose your momentum/positioning.

Is there any particular problem you’re having with the match-up? The objective for me is to not make a mistake and try to punish theirs. Aside from that, I usually try and zone out, unless I can tell that their defense is weak, then I rush hard, and usually take a few hits, but all in order to do more damage. Rushing also helps to set the tone for your offense and puts them in a more defensive stance. If they start to be more agressive you can lay off and punish with your aa.

imo

Question: Is the competitive scene nothing but Mags, Storms, Cables, and Sents?

nah. there are a lot of teams, but only about 10-15 viable tournaments teams.

imo

i main santhrax
i have troubles against cable period but if i do fight a team scrub/row i try to start storm to fight cable since it feels like i have better chances of killing him than with sentinel

who ideally should win the fight against cable? otherwise im all sent opener

sent vs cable is about patience then capitalizing on momentum

cable’s entire gameplan is to just spam shit the whole match hoping you fuck up a fly/lose unfly, get lazy, or position yourself poorly

don’t get frustrated when you’re being locked down, just think about what you need to do to get out of it without sacrificing more life than you need to

storm vs cable is leagues easier than sent vs cable

storm doesn’t have to engage in any type of direct confrontation with cable to do damage, run away vert typhoon land counter call safe hail storm

sent has to pressure cable to do damage which easily leads to taking viper beams etc if you don’t know how to attack properly

i think storm vs cable is 8-2, maybe 7-3
sent vs cable is much closer

IMO against scrub, you NEED to start storm. Match up storm with cable, always. Trying to win sent on cable is extremely difficult and should be avoided. I like the mental edge you gain from winning the match-up, but I feel you’re just putting yourself at a disadvantage. You don’t want storm/cap on sent/cap imo. And you don’t want sent/cap on cable/assist/assist. When cable has no meter you should rush that ass, when he has 3 meters = no more assists. Little mental notes like that will increase your chances at killing cable. you can burn meter, but I would rather conserve it, just in case you get that 1 hit imo.

Ideally, the fight could go either way with storm on cable. I say storm has the advantage 65/35.

Against rowtran, You can start whoever you want. I think having storm first is a little bit easier to fight magneto. You just need to avoid random double snap, and you should be in control. Rowtron’s cable is diff than scrub’s cable; there is no anti air, so sentinel is favored in this match up and can continuously apply pressure with little to no negative repercussions. You need to also watch for counter calls that hurt capcomizzle a lot.

IMO

Thanks for those great post, Potter.

Thanks for the advice Potter. I’ll probably think of something else to ask later.

wow this thread is gdlk, but i have question, I main MSP and Thrax, i really have trouble against clockwork teams using those particular 2 teams, do u have like a certain gameplan for it? i know i must snap out to get doom in but for me thats easier said than done :sweat::grrr:

sry if its been asked :wonder:

Wasn’t clockwork meant to shut down MSP? I think I remember hearing that somewhere.

Whoa didn’t know this thread existed.

I’m terrible in sentinel vs sentinel forever; so much so that I could lose against a solo sentinel with sentinel/cyclops, ugh, but watching vids help.

I noticed in like almost every vid of justin wong using sent vs another sent, he’s always on top somehow, or the other person always unflies against him because they can’t get above him. He proceeds to stomp, bait and countercall, etc.

I think a really good vid of what potter was saying about sent vs sent, particularly the comment about how staying above isn’t always the best thing or equate to winning is this vid from evo 2k6, particularly the last match with Jal vs Justin Wong.

http://zachd.com/mvc2/matches/Evolution/evo2k6/evo%20vegas/team%20tourney/13b%20TT%20Potter-HoneyJAL%20(3W)%20vs%20DHyo-Sanford-JWong%20(W).wmv

I’m no expert but it looks like justin is always on top and is in control against jal’s sent initially, but Jal wasn’t losing because he’s being patient and not getting baited. Am I right?

Going to skim through this thread now.

I dont know brother Cable be smokin this bitch like a pack of Newports… She has no full screen dash like magnus so its harder to close the gap quick and NEEDS to DHC him. Plus cable gotta a new lockdown that I think helps him alot. If she does beat him its barely and its not free.

BTW: This is assuming your using Cable’s best team Scrub.

For msp: do not snap in doom. Kill sentinel. There is no reason to even have doom on the screen. You should be tempesting sentinel to death and gbing the next character. The match-up is a lot like thrax but there are different angles you need to go for. Plus, the lack of a true anti air allows you to try and attack from above, but beware, a good sent/doom can avoid this well and have tricks to you put you at a disadvantage. However, there are very few good sent/dooms that can avoid/prevent attacks from above. that’s your best shot for infinite/dbl snap. storm/psy is really good against strider/doom. Watch old soo vids vs. clock. He plays the match up really really well imho.

Thrax, you should be at an advantage with sent/cap on sent/doom. i shouldn’t be telling you what to do imo. If you can’t consistently win this match up, then you need to drastically improve your sent/cap. Sent/doom can do literally nothing from attacks from above. Lockdown should be easy, try and avoid getting locked down by doom on the ground. the chip damage will get you after a while. Storm should essentially rush with drones backing, or run from orbs. It’s that simple imho. learn how to guard cancel out of the trap, because it is someone outside of clock, their lockdown has HUGE holes that can easily be escaped from without taking much chip imo

Is the new lockdown pattern used in any of this year’s SB vids? I have heard of it but I haven’t seen it yet.

Also, Does Thrax versus Cable/Storm/Cyke go the same way as Thrax vs Scrub iyo Potter?

What’s this lockdown?

Potter, can you give us a general idea of how to play against Spiral? I like Scrub and SSCable the most. I just try to GC, assist to eat knives, sj, attack from above.

lol niggas aint ready for cling ling ling… :shake:

great game…wish it was better balanced though…infinites are crazy