Zangief, in my opinion, is a keep away character without the traditional zoning tools. Lp is a giant wall that is extremely difficult to bypass. Lp, headbutt, vskill, and hp are his main threats. When your opponent begins to respect these it’s time for the spd marathon. Here are my matchup listings and reasoning.
Vs Ryu 5.5 to 4.5
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Ryu’s fireball game is strong and a cornerstone to beating gief. At the proper spacing it’s a brick wall. Jumping leads to dp and blocking gives him more space. HP, f. Hp and v skill are instrumental in getting past this wall. Against the right opponent, this is tricky. Vtrigger is very important here. As it can shut down his fireball game and gief wins the neutral against ryu’s stubby limbs without them.[/details]
Vs Ken 4.5 to 5.5
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This matchup is similar to ryu, however Ken has better pokes and his fireball game is less significant. Ken has much better tools in the neutral and once he is in can wreak havoc on zangief. v reversal is better than v trigger in this matchup imo.[/details]
Vs birdie 4 to 6
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Birdie’s normals are ridiculous for zangief. And his AA beats any jumpin and comes out very fast. Cr lp is almost as good as ours, St Mk is brutal, and f hp is a strong tool vs our HP. Zangief has no effectives tools against banana and can except to get rid of it, often times leading to a free 50/50 for birdie. Our saving grace here is damage output.[/details]
Vs dhalsim 3.5 to 6.5
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Dhalsim is a nightmare for gief. His zoning tools combined with his ability to reset to neutral on a good read are phenomenal. Try to hit his limbs with a crush counter and get in his face. One good read may win the match, but most of the time it is too little too late[/details]
Vs Karin 5.5 to 4.5
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Cr lp can stuff most of Karin neutral game. A mix between this, f. Hp and hk can shut her down pretty hard when used properly. Her pressure on wakeup is strong and she has strong hit confirms. V reversal is better in this matchup i think. I feel zangiefs damage out and read based neutral against her gives him a slight edge.[/details]
Vs mika 4.5 to 5.5
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Gief flat out wins the neutral game and his damage is far superior. V skill shuts down her dropkick, and lp shuts down ever other approach. Always try to keep this match in the middle of the screen to avoid the corner. If/when she gets a hit on you, prepare for the blender. As a grappler, use your knowledge of when people want to jump and when to block to your advantage. V reversal is your friend here. Mikas advantage in the mixup game comes from positioning and the ability to hit confirm into decent damage. If she gets the leg up on you, it’s over. Pretty sad, the student has surpassed the teacher.[/details]
Vs Vega 4.5 to 5.5
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Vegas poke range hurts and can pretty easily escape the corner. St lp and hp are your best tools here. Stuff out a lot of attempts to poke, and try to catch him with a crush counter. His entire game plan is to keep you out. Once you’re in, Vega has 0 options outside of block or jump. Watch out for his vtrigger into super. Once he has vtrigger jumping is a no go. [/details]
Vs chun li 3.5 to 6.5
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Chun li is much like Vega, expect her neutral game is even better. She can hit confirm for great damage, her anti air is godlike, and she has really strong pressure. She even has a reversal and a fireball making this matchup a nightmare. Standard gief game of fishing for vskills, headbutts, and crush counters to get in, but it won’t be easy[/details]
Vs Nash 4 to 6
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This is a very frustrating match. Headbutt, neutral jump, and vskill are your most important tools against his zoning. Do not get predictable with these or you are going to get punished. Vskill is the only thing keeping this from being a 10-0 matchup. His dash speed and long range safe pokes are brutal. Luckily his wakeup is terrible. Try to fish out v reversal and v trigger if you manage to corner him. Don’t let him moonsault in without challenging him in the air. He’s safe on block. Once he has super you can no longer jump. But against an ancy player, you can fish it out and avoid it with air SPD. [/details]
Vs bison 5 to 5
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You both have the same goal here. Get in and destroy the opponent. We do so with SPD and spd intimidation. He does so with frame traps and crush counter intimidation. We win the neutral game, but a lot of bisons will bypass the with various moves. Be ready for his dashes, if you shut this down its pretty much an easy win. But a well timed slide, devil’s reverse, or dash and he is in.[/details]
Vs Cammy 5.5 to 4.5
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Cammy is very straight forward in this game. Use your standard footsies in neutral and walk her down. If you can shut down here dive kicks this is a relatively easy matchup. Her pressure isn’t that scary and she’s not too difficult to pin down. Without her reversal, this fight would be free.[/details]
Vs necalli 5 to 5
Spoiler
Necalli has strong pressure vs gief and his v skill is good for zoning you. F. Mk is a good tool against this. Walk him down with footsies, bait a DP or two, and take the win. I feel gives neutral is strong as is his damage. Necallis reversal makes this even.
Vs Alex 4.5 to 5.5
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this match is relatively even. Alex has better footsies and approaches, gief has his v skill and better damage. I do not know too much in depth, but it feels Alex’s better neutral game wins this.
Vs rashid 5.5 to 4.5
Spoiler
rashid neutral isn’t very good. His projectile isn’t very good. And his damage isn’t very good. His mobility is his only true strength here. With your anti airs on point and exceptional reads as a gief fan, you should take this match.
Vs Laura 5 to 5
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Laura s standing hk is her most threatening move against gief. Our St hk can beat her projectile. If she gets predictable with fireball with blocking strings you can SPD her. As a gief player you can tell when people want to command throw. Her resets and mix-ups are better, but we win damage. Neutral feels even. V trigger shuts down her fireballs 100%
Vs fang 4 to 6
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V skill is kind of useless here I think. He can often get you with a 3rd attack before you can release. His zoning is strong against gief and it takes a good read to get in. S hp is also bad in this matchup with the long range lows and multihitting buttons. Patience is key in this matchup. It’s uphill but not impossible. [/details]
Opinions, criticism, and feedback welcome