Zangief General Thread: Our Russian Skies Are Protected

Capcom should give back exspd comboable which same as early beta

as nice as the change is for catching people who like to jump, I really wish they did it to gief too. (for whoever doesn’t know gief’s jump is 5f)

Ha! I did play you earlier, I remember I told a friend about how your name made me laugh lol!

A general question, why is it that an SPD completely whiffs if you do it straight after a crouching jab? There are far too many times when I’ve eaten a massive punish because of such an idiotic thing, I’m doing LP SPD as well so it has nothing to do with the opponent being too far away it’s just like they put some barrier in there to not make it comboable. Is that the reasoning? Because it’s ridiculous.

Second, I know all you guys hate lariat but I never see anyone mentioning that it’s fantastic for punishing teleports and Cammy’s weird front flip.

Third, people can jump out of V trigger - CA and it makes me super sad. They can also jump out of a non Crush Countered ST HP if they jump in and their animation is them sitting on the ground after the hit, blagh.

Wouldn’t it be that they are in hit stun which leads to the whiff.

As for Lariat its a force of habit which is what has lead us to be negative, it still has it’s uses just not as practical as we would want it to be.

One thing i didn’t see anyone mention: you can use air spd to stay longer in the air and avoid stuff like this

https://youtu.be/fSeJzGR7IkQ?t=2m9s

Nice tech and good match! Thanks oakman

Something I was noticing last night. Does lariat hit low or maybe overhead if you start it crouching and right next to them? I could swear it did but I was also pretty high and tired…

Just checked it. Lariat does his crouching. I was able to walk-up lariat a crouching and it hit. Crossup splash to lariat on a crouching character works too. The issue is that when you hit a croucher with cr.MP for example, the opponent moves back and down a little causing lariat to whiff. I don’t know how we can apply this though. Thoughts?

Splash, cr.MP, lariat works as a combo. Dunno if yall know, but lariat is controllable, so when you do it in a combo hold forward and you’ll be able to land combos from just a little farther away. Works best with st.LK. So, splash, st.LK, lariat / f.HP, st.Lk, lariat / cr.LP, st.LK, lariat are all fairly reliable lariat BnBs.

Yep it does work on standing opponents but whiffs on crouching.

Ya for sure.

We are now discovering that it can hit crouching opponents during its first few frames (I did not know this up to this point). We are wondering if that makes it more useful, and if so, in what situations.

I don’t really like the frame data I have available for it, doesn’t seem to be taking everything into consideration.

I’m not sure yet what can be done with it, I had just heard people complaining that it doesn’t hit low anymore so I was surprised when I saw it last night.

Ah ok, missed that part. cr.LP, st.LK, lariat works on crouchers. Also, if you land a deep jump in attack, going into st.LK, lariat should work if they are crouching. You just have to be really close and cancel into it from st.LK (seems to be the most reliable for lariat combos).

Semi off topic, but why the fuck is there no EX lariat?? Do any other characters have a special that can’t be ex’d?

Nice thanks chief I’ll check this out in training. Appreciate it.

Wait… I can get a decent combo off a cr. LP? That changes everything!

This is actually a simple explanation. Cr. Jab is +3 on block and is special cancel able. What is happening is you are canceling during the blockstun and the system prevents you from being thrown in block stun. The only way for cr jab to work as a tick throw is to link it. Does that make sense?

If I got the timing right (link it within the first 2 frames after recovery) does it beat everything aka will it always work?

Hitstun is not the same for every move, right? How come I can’t seem to get good frame data on jumping body splash?

What the fuck it works.

So does the s LK stand up crouching opponents so the lariat hits?

I’m not sure but we discovered that Lariat hits crouching on its first few frames if you are right up in their shit, so I don’t think the LK has to stand them up for it to work.

Checking the frame data, sLK is +2 on hit and has 12 (!) frames of recovery. Compare to, say, cLP which is +5 on hit and 7 rcvry.

So when you cancel LK, you have a few extra frames to advance the Lariat to the area where it hits crouched.