hey guys, just having some difficulty in the basic gief gameplan⦠i am trying to make people respect my strings and frametraps all to eventually work in spd⦠but at my level (bronze) people are just indiscriminately hitting buttons left and right and trying to reversal every single time. then when i feel like iāve established my strings i go for an spd tick and BOOM iām being DPād or something⦠i feel like because of this iām not building damage/momentum like i need to be. how can i make people not hit buttons? is vskill the answer here?
Well as of now Iāve already found that st.hk as a meaty is really good atm. If you use it as a meaty against quickrise after ex spd/fierce spd it wonāt whiff on crouchers and when itās spaced to where giefs boot is whatās touching the opponent as they get up, youāre left in a pretty advantageous situation since instead of -2, youāre now at even frame advantage due to hitting with the last few active frames of hk. At this distance, whatever button they might press after blocking the meaty st.hk aside from doing an invincible reversal will lose to lp spd and ex spd due to the positioning
If they didnāt block and got hit, at worst, you didnāt get a cc and are +3 in the same situation as above and same distance
At best, you got a cc and can go for one of the followups (meterless, ex spd, vtrigger).
Im posting this as I discover it though, so I encourage someone to double check on this stuff in case itās shit. Iāve only tested this with ryu.
Vskill can catch whiffs. Against reversal dp, try to bait it out, and punish with st. Hp cc>f. Hp.>St. Lk>lariat or st.hp cc>spd. Sweeps are punishable as well but not as hard. I like punish them with cr. Mk> ex rbg/l. Rbg.
After establish that you wonāt spd every chance you get they are forced to respect you, which will lead to free spds.
A lot of bronze level play is decided by who punishes better as players are making tons of mistakes.
Tl;Dr. Bait>punish. Training your opponents is fun.
I am getting the same thing. I lose games to mashing lowe rank players cause everything beats gief speed or priority wise. How does ryu RH sweep always punish a low forward? Then people have target combos they can just mash when you go for spd, so you lose 30%.
F.MK - If it hits on the last active frame, you get st.LK xx lariat. You also get this if it counterhits and you can do it off of knockdowns from certain lariat combos. I do it off of cr.LP, st.LK xx Lariat and jump in whatever, st.LK xx Lariat. You can still do meaty F.HP from these combos (which is good if you have super), but youāll be too far to get a lariat combo.
cr.LP, st.LK - Easy to hit confirm into lariat or super if you have the meter. cr.LP is +3 so once theyāre afraid of the hit confirm and start blocking, you can tick into SPD. I havenāt tested but this should beat most V-Reversals as well. You only get the combo off of close or CC sweep
st.FP - Obviously itās good because it can CC, but itās also the only thing you can really get off of a back recovery midscreen, however thatās only if they decide to press a button when they get up. Not likely, but itās an option I guess. This meaty works a lot better in the corner, since thereās nowhere to back recover and a st.FP CC is almost always going to yield a jab SPD or st.HK at the worst. You can still get this meaty off of HP/EX SPD, air SPD and bear grab since those canāt be back recovered.
Could be. Doesnāt matter overly much imo since tiers are pretty tight in this game (with Chun lording over everyone in S+). As was mentioned earlier in the thread, nothing is unwinnable, and thereās nothing close to an 0-10 matchup.
I went on serious tilt today playing vs nothing but karin, sim and zangief mirrors. At least i got some mu experience but went from 2400 to 1500. RIP me. Not that matters.
I feel you bro. I popped a salt vein last night and ended up rage quitting like 4 matches. This happened after I had two people rage quit on me and then proceeded to get eaten by flowchart Mikas, plus Rashids who had their stick stuck in the jump motion all match. Currently for me the Rashid matchup is like licking a cactus. It can be done but the patience and finesse has to be real. One slip up and it goes downhill xD
I mained Cody in SF4, so I canāt help but notice the similarities with SF5 gief in the sense that you are a beast while you are standing (epic pokes/anti air). But when that knock down comes⦠itās time to become a blocking/reads genius as your wake up option. Obviously Iām still ass, so maybe thatās got a lot to do with it. However dealing with Necalli/Rashid/Mika wakup pressure hella painful.
I think its true. He does not suck necessarily, but if a character has the most worst match-ups in the game, he is probably lowest tier. Add that he is the hardest to use, and the slowest, I meanā¦ehā¦
He had tools in ST and 4 to get in, and they are all gone. I mean honestly some match-ups are just a joke. Nash? Fireballs, air over heads, un-punishable flash kicks??? Donāt get me started on Mikaā¦just a faster easier version of zangief with target combos.
Yet gief feels really fun, and a win with him just feels great.
Nash flash kicks can be anti aired by the whole cast with s jab. The move sucks. You have an answer for other things.
Mika is faster but does less damage, fair trade off. As long as Laura and fang are in the game I donāt think grief will ever be the lowest. He is hard to use but I think very good.
yeah your right, but usually you trade hits and take more damage. A standing jab is a very high requirement for something somebody can spam and use space with.