Zangief General Thread: Our Russian Skies Are Protected

This is very interesting, I wonder if it is also a thing for other characters ex moves.

If you have a chance to punish DP I would just s.HP > HP SPD.
Any reason not to?

Yes, but Gief’s super is also a 0F command grab. As such, you can grab your opponent if they block and if they try to move. Consider the following blockstring: cross up splash, c.LP, c.LP, s.LK. You could tick into 720 after the first c.LP. If they try to hold up, the second c.LP will tag them and you simply confirm into 720 anyway. That is so fucking scary.

If you want to play Gief in this game, you have to be able to do c.LP, s.LK xx 720 in your sleep. It’s such a good tool.

Nah, he is talking about other thing. You jump in, they try to srk but you input air spd. Basically how u2 worked in IV

so is s.HP > HP SPD the best CC punish?

The way I do crMP into CA is to buffer the 720 motion (Actually I do 540 motion) so the input will look like this:

6 > 3 > (2+MP) > 1 > 4 > 7 > 8 > 9 > 6 > 3 > 2 > 1 > (4+Punch)

*Numbers are based on keyboard

unless you have v trigger.

With V Trigger CC HP, HP, Vtrigger to completion, air spd = 450
With V Trigger CC HP, HP, Vtrigger one rotation, CA = 480

Early Matchups from my experience with the game

Birdie 4/6
Cammy 6/4
Chun 5/5
Sim 5/5
Fang 5/5
Karin 5/5
Ken 6/4
Laura 6/4
Bison 4/6
Nash 4.5/5.5
Necalli 4/6
Rmika 5/5
Rashid 5/5
Ryu 6/4
Vega 6/4

So totals
Favorable 5
Unfavorable 4
Even 6

Nothing seems unwinnable right now and he doesn’t seem to destroy any one character. looks good so far.
Worst in order so far for me
Birdie
Necalli
Bison
Nash(this one gets closer every time i play it)

Best in order
Laura
Vega
Ryu
Ken
Cammy

ill elaborate on any that you want to hear about but i went into some matchup specifics in the matchup thread.

Why are chun, vega and sim 5/5, and yet necalli is 4/6?

I only got mopped free by Phenom’s Necalli but I thought it rather was player than character.
I’d really like to hear about your gameplan vs vega and nash.

Chun parry shuts down her long range buttons even if she thows a fireball(just parry twice quick)
on wakeup her ex SBK is 5 frames so easy to jump in on.
instant air spd beats instant air lighting legs and recovers fast enough that it is hard to punish.
Jab anti airs everything she has.
Vreversal puts her in a free mix-up just for attacking.
once you get vtrigger she cant throw fireballs so that takes out one tool.
On her plus side she owns your wakeup with frame traps and she does great damage on counter hits. Seems even to me.

Vega i have tips in the matchup thread.

Sim your cr mp beats his lights at distance. you can dash when he thows fireballs as his recovery is not good enough for him to block. His mediums and heavies take to long to recover for him to effectively poke.
instant air neutral jump ex spd auto corrects on teleports.

now for Necalli i always look at who wins at distance, close and sweep ranges. Necalli wins at all three. sizemos can be avoided with 6mk but they are still a hinderance. sweep cr hk beats all of your options except cr jap and the tradeoff is not good, plus he can do it at a distance you cant spd you just get a jab punish. This is similar to the chun match but one thing that puts it in Necalli’s favor is the DP, you always have to be aware of that tool. Now once he knocks you down his frame traps kill you.

the only thing that saves the matchup is your damage, you can kill him off of two to three punishes.

I still don’t think Gief needs to hold any frame traps. He builds V meter so fast that you can almost always V reversal.

Can someone explain the frame data of Giefs V-Trigger to me? When is using it for swooping people in safe/unsafe?

If the player blocks it’s unsafe.
When they don’t block it’s plus 3

Thanks a bunch, I was wondering whether my whiff punish swoops into CA were flukes or not.

This character sucks ass, my blood pressure must be like at 200 right now getting bodied online

So close to dropping him and keeping only Chun/Sim, who are my mains since day 1

His V trigger sucks, his V skill sucks, his anti airs suck, his range is meh, he lost green hand, the running spd thingy is the slowest things I’ve ever seen in my life. His whiff animation on spds lasts 2 hours, ugh…

Drop him you won’t be missed.

Has anyone started messing with meaty options outside of f.hp and lights? Watching that necalli video where st.lk becomes +4 on block instead of +2 when landed on the last active frame has made me start getting ideas. I’m going to test stuff out tonight

stfu

Well don’t go hyper bowl on us. Vtrigger is good vskill is great, anti airs are great. He has problems but those aren’t it.

No but you have me interested if one of those work on quick rise we would really have something.