That’s a good point. Might be just another case of Combofiend doing a bad job of explaining things, like when he said the input buffer somehow went back in time.
those are all good questions we need answers to, from the way I understood it crouching to standing takes some frames, if standing to jumping takes 1 frame, I believe the reason it might counter a dp is perhaps DP can be thrown? who knows I could be wrong and maybe you could buffer a DP during that screen or a backdash. We need to run more tests, I did hold up when other giefs tried to super me and i couldn’t jump from crouching. Lots of testing to be done =)
I feel like no one’s really addressed the issue of the Zangief’s new meta game in V.
Yes. A command grab is good. But in SF4, every time you went for the grab you were taking MORE risk than your opponent. They could take 300+ damage with a neutral jump or 200 with a back dash punish. And even more (350 to 400) if they had Ultra stocked. While you could only take 250 with HP SPD. It’s an illusion, because SPD was not really your friend in SF4.
The main question regarding SPD in V, and the meta game is:
What does Zangief risk when he goes for the SPD. How much damage can they take off a neutral jump or back dash punish?
How does V Zangief play WITHOUT any SPD. Without taking any risk. And then, how does he compete up close, at a range where he has the advantage.
And then when you consider those points, you understand why combos are needed. And why Zangief should not lose to the opponent’s UPBACK.
loll the assumption that something is not really your friend because it’s a risk reward situation is just plain awful wrong.
If you want to play an uber-safe footsies and confirm character, then I’d say you don’t want to play Gief.
SFIV gief wouldn’t be SFIV gief without his SPD, and the fact that you state it wasn’t your friend leads me to believe you don’t really know the character. SFIV gief’s jab pressure and blockstring were only, and I mean that literally, only effective because of the threat of SPD. Any jab you decided to block was a possible SPD you were getting caught in. Any SPD you tried to escape with your so called jump back best friend was a jab you were getting hit with in pre jump frames. That’s the whole reason why SFIV gief’s upclose pressure was so scary.
In SFV Gief must adapt to a game that has no long block string pressure, so that sort of gameplay loses all relevance.
Also, neutral jump is a much bigger risk now vs Gief, because a wrong empty jump will lead to getting AA’d not by lariat but by an AA possibly combo’d into j.SPD. Jump back will also be a risk, now not because of tick pressure, but because of j.SPD and a good dash and s.HK which should hurt.
Of course this is all theoretical, we’ll just have to see how the character adapts. But thinking in those terms, “How does V Zangief play WITHOUT any SPD”, is simply put wrong, IMO.
It’s a pretty important question, how much damage can Zangief do to someone attempting to jump out of an SPD attempt? Sure SF2 Zangief didn’t have greenhand, but you literally can’t jump out of an SPD attempt, plus you can combo ticks into sweep.
On the other hand, in SF2, nearly every character had a solid invincible meterless reversal. In SFV, very few characters do. What does SFV Vega or Mika even do in a tick throw situation, especially since V-reversaling light attacks doesn’t seem to work very well? Are backdashes even airborn in a way that you could backdash a throw?
You just have to hold tick throw attempts, you can be yomi and neutral jump but if it was a set up you will just get antiaired or combod. Jump back is basically your only safeish thing to do.
already addressed all this earlier, crush counter st hk on backdashes or neutral jumps, or just jump and air spd, if you need combos like i said before, go to another character, there are lots of em with safer strings where you don’t need to play the guessing game as often
gief is conditioned rock paper scissors, you do scissors 3 times person will do rock, thats when you do paper. if you don’t like this method of thinking you won’t enjoy this character
^^ Don’t bother man, I mean he can’t put 2+2 together and realize that UPBACK = Air SPD for sfv gief. That’s like elementary level thought process there and most of the posters on this thread can’t visualize it lol
it’s a perfectly reasonable question what zangief’s options are to tag jumpers on something other than a big, unsafe read. saying “just do air spd” is like saying “if your opponent tries to tech your throws, just do random dp!”
in sf2 and alpha (i think), you straight up can’t jump out of throws. in sf4, zangief has damaging combos. it’s a perfectly legitimate question to ask what, if any, is zangief’s answer to that that isn’t unsafe if they don’t jump.
You’ll never get complete consistency with a character like Gief. Grapplers have always been built around reads and is a character known for utilizing an unblockable special that can eat up hit/hurt boxes. He inevitably has to make reads sometimes in order to play like that without breaking the character. Which now he trades range on SPD and standard knockdown combos for armor tools and more air/anti air options.
I think he’ll just be more like ST Gief where you are just doing a lot of walking forward and hitting buttons. People will get hit wanting to jump away from SPD and RGB (which RGB is fast again like Alpha/ST) and that inevitably pushes them towards the corner. Then have more room to make those reads with s.HK, s.HP, lariat and air SPD while they have to worry about armor if they try to press butons at you. Then when you get V Trigger there’s a lot they can’t do anymore from half screen. If they sit they have to worry about vacuum cancel into SPD and if they try to jump you can cancel into air spd or button.
Sometimes in ST it was more about just keeping walking forward with buttons. Now that his dash is a bit quicker in SFV you can probably use that to help close the gap before making a decision when someone jumps. Just like his hop in ST.
Why do you even care? you flame 100 sites about Zangief’s release and spamm the disagree button to everyone who is happy about his release, gtfo and stay free in SF-games like always.
I heard people talking about Zangiefs v skill on the WinnerStayOn stream and how it completely messes up Dhalsim, much like Hakans focus attack in 4. Does Sim not have any limb attacks that hit more than once? If not then this could be mean Dhalsim wont completely wreck Gief in 5
i tried using it against sim at the capcom build, the problem is after a parry i couldnt dash, sim could do another long limb before i could move forward