Zangief General Thread: Our Russian Skies Are Protected

I’m still not getting the relation of SFV Gief to Hugo. At least not 3S Hugo. He still doesn’t really have a frame trap move like Hugo’s clap and he isn’t anywhere near as tall or lumbering.

well he’s slower, got an HP with armor, now relie less on lp/lk, good running grab, an AA command throw, launchers into AA CT. Plus some kind of parry.

Also while he can’t trap you with claps he have that sucking tornado trick

The SFV gief is a completely new style of grappler. I’ve tried making similar comparisons before he was released so I would have something to play while waiting for him to release but honestly about the only thing similar is LP spd, and even then its different as SFV light spd can actually be used in footsies while SF4 light spd cannot. This is a good thing though because if I wanted Hugo I could just play SF4 Hugo.

The tornado is an interesting move, the way I describe it to others is its that moment after you hit an opponent with an EX Greenhand in 4.

Even with EX Typhoon you can’t really scoop people like Zangief could in SFIV. It’s much closer to Abel than Zangief.

Her punch command grab has incredible range, the only thing that beats it currently is Light spd with gief. Im pretty sure when you say Typhoon you mean kick, which has very little range in comparison

Gief lost greenhand because it was just a smaller version of what his body can do now.
He’s like a fucking steampipe now.

i didnt know geif was able to flex on you and combo it with his super lol

I saw that too in the stream from Korea but I think his ca is 3 hits so it didn’t combo BUT it might work and that’s an interesting idea if so

Def needs to be put on a list of things to test at psx

So is his super 1+0 just like SF4? Will we still be able to do yolo jump ins?

From how combofiend explained it in an interview a while back as well as live testing its 3f startup but that being said if the opponent is crouching they don’t have time to jump but standing they can

I’m pretty sure his super is a 2hit move, if you really saw 3 or more hits, it combos.

Edit: Ok, I saw the video now and it really combos, that’s great!
I bet if you’re close enough, you can also cancel it into his lariat.

Thats great to know! Only reason perhaps it might not cancel into lariat is if the parry into hit is considered a special move, which generally only cancel into super in this game, with some special circumstances. But perhaps I’m wrong and somehow it cancels into other specials, if it could cancel into V-Trigger it would be amazing since you could combo end with an Air EX SPD

So I just watched it over 3 times just to confirm how he did it, whats funny is i dont even think he knew what he was doing when he did this. He actually links the Parry into the CA (Super) which means it can be hit confirmed. What I’m curious now to test is if normals (4f) or his grabs can be linked off of it, more stuff to test. Critical Art is 3f startup so there is a real possibility this strange attack could combo into other moves

How much damage does his fierce spd do? Looks like 250. It’s an ouch.

Anyone catch Game Start 2015? I can’t tell if they nerfed heavy SPD.

And here’s the older build for comparison:

Yeah, I was just about to say that he didn’t seem to have canceled, he linked the flex into CA, which is a really confirmable option to catch people off.

I keep loving the new gief more and more. So much to experiment with.

not nerfed, you have to consider scaling based off life left, you are showing the first gif with him at under 50% life, in sf4 if you got under 50% i think either 10 or 25% damage was taken off, this can greatly affect damage, also the opponents might have more or less life, Cammy or Chun Li for example take much more damage from Gief than others since the bar represents 100 less life

Aha good point, didn’t consider that. Nash having less health than Vega may also be worth noting,but that doesn’t hold much weight, as that may have changed since Beta 2, and even then was only 50 health.

Plus the little smidge of grey health from the blocked splash.

That’s pretty strange, I wonder how that works. I wonder if that means start-up frames of a jump are throwable in SFV - they aren’t in SF4. Also, that would mean that going from a crouch to a jump takes longer than going from standing to a jump, which seems pretty unusual to me.

I gotta say, though, I don’t like that that essentially just makes Gief’s super a superfast overhead.

A super fast overhead that you can combo into