Zangief General Thread: Our Russian Skies Are Protected

Must play. Holy shit that looks godlike.

Pretty sure that will get nerfed soon :slight_smile:

Lmao this shit is too good, itā€™s gonna be nerfed

This is actually pretty awesome, but I donā€™t see why they should nerf this, itā€™s his V-trigger on hit,so you spend all that meter for that, comeon.

V Trigger into air SPD and HP SPD doing a bunch of damage is cool and allā€¦but I just want green ball tickle.

Well regardless you still have his v reversal. I know weā€™re not very used to using v reversals yet but it does EMOTIONAL damage when he just smacks you with his dick. HNGH! pelvic thrust

http://i1133.photobucket.com/albums/m584/fanspam/zangiefreversal_zps2tjvgnqd.jpg

R.Mika butt slap gets censored, but this is no big deal. LOL.

even for a day 1 gief, doing a half circle

nice finally his v trigger is useful for damage

Because Capcom

if you want combos, this character isnā€™t for you, spent the day playing him, he is good for those who enjoy reads and high damage throws. he is a good character, after finally getting a hands on, i enjoyed him a lot today. he has good light spd range, heavy does good damage, after a light you can dash if they tech and be next to them, might have slight frame disadvantage, i wasnā€™t doing cr lk though it might be even. His air spds were useful, his running bear grab is good too. definitely very fun and very gief ish.

Iā€™ll do a brief breakdown of what I found. His heavy spd did massive damage, seen in the video, his light is good, like similar to sf4 range, i was snagging people who tried to play the neutral jump game on the edge of it, and also right outside pokes, any unsafe pokes id spd them on recovery with light spd. I was able to cr lp cr lp hit confirm into super, EX Spd combos were removed. His crush counter combos arent bad, his ex bear grab with armor is useful if people are playing footsies, its just they buffed his damage enough on throws to where he is competitive to ken combos or karin combos. His pokes were solid but i knew this from the videos before, those havent changed. has pretty good normals, his splash only works on a toward jump. his st HP is nice on block, so positive on enemy if charged to the point where you can spd them after as a frame trap, ex spd wasnt invincible i felt, tried using it on ken when i jumped in. I did like using air spd to change my jumps, was so odd but seemed like if i did it right above their head on a crossup it really messed with people, but air ex spd instant land was effective basically was like a free guess that failed. Seems any crush counter anti air like st hk or cr hp must be comboed into ex spd only in air, normals were not working. parry was largely useless due to the poor recovery i felt, i parried a rashidā€™s standing mk knowing he was spamming them and tried to spd after, nope. maybe he would be too strong if he could parry mediums and thats why they did that, regardless its something i really didnt want to use much after seeing myself get punished for parrying mediums, you actually have more frame advantage if you try to spd after blocking the medium

his dash lets him cover ground quick, for those who wanted serious grappling, this one is a ton of fun. i think he is finally viable, its still a struggle as you have to read your opponents but thats the fun of gief

nah, atomic suplex please

I like Giefā€™s design, clear Hugo inspirations imo, but itā€™s just a case of balancing what he has. I never like the Green Hand/Condor Spire pressure game that SF4 Gief/Hawk played. I donā€™t like the idea of ā€œbuilt inā€ movement.

Why theyā€™re SO bitches?

I fucking cringe everytime they let that marketing dude like if heā€™s the boss or something

Sad times

No more jabs into ex spd? Dang, that sucks. I wonder what use heā€™ll get out of EX Spd if itā€™s not comboable and isnā€™t invincible either.

Also, on a similar note, did anyone notice the post-SPD positioning was different between different strengths? Light SPD does baby damage but leaves Gief very close, and in contrast heavy SPD does great damage but leaves him a little farther away. Similar to how T.Hawkā€™s command grab is in SFIV.

forgot why i was using EX spd but it might be 1 frame faster, plus it has the range of light with the damage of heavy, think after grab positioning though wasnā€™t as good as light

RIP Splash,c.mp,c.mp xx EX spd :frowning:

Yeah I can confirm it is 1f faster and deals the same dmg as the medium spd.

This gief is interestinā€¦umā€¦look at that fucking damage. Uh, keep that in there.
Keep that vtrigger into air grab bullshit in there because if thereā€™s anything gief needed, it would be exactly that.

Although ryu and sim would still knuck his muck all over the placeā€¦:slight_smile:

ā€¦R Mika lost her butt slap :frowning: ?

no, the camera is just focused on her face and upper body when she does it. also, this is the gief thread.

So if we know EX SPD is 1f faster, do we know how quick regular SPD startup is?