These “lolol 09 user, what a scrub. He doesn’t know anything about Gief” arguments feel redundant. Especially since some users seem to use it as an insult. Not all of the Shoryuken members (including me) have been able to play some of the SF games actively or competively, not even if we wanted to. I remember SF2 Gief from the past when I was a kid and I got my hands to game occasionally, but for instance I never played Alpha series or CvS2 until last year. PSX and PS2 were both strong in Finland at the time but literally no one talked about Street Fighter except SF2 due to nostalgia (Tekken’s been the fighting series most of the youth is most aware of) and arcade scene here has been extremely dead since late 1990’s. Therefore, SFIV’s Gief has been the one I’ve played more than just a little and majority of time and it’s also the version the new playerbase is familiar with. His Green hand in IV has been great to close up the distance and as combo ender so it’s no wonder people are surprised when it’s not in. Especially since attack itself has been with Gief him since 1994.
It’s one of the reasons why I don’t bother to post to this topic that much. It feels that if Gief’s normals, playstyle, special attacks, combo capability etc. are criticized, it’s easily bypassed with “He was the same in SF from the year X, version Y” argument. It’s not that I’d be scared because of more experienced people. I’d just like that discussion are more about Gief’s possibilities in SFV rather than how one’s “argument is idiotic because Gief had the same problem in Alpha 2-3” or something like that.
I’m though aware of retarded posts / rants that some users have posted here so I also kind of understand the mood of some users in their comments.
I start to like the new Zangief more and more. I bet he will be pretty good in the final version.
Capcom will change/tweak some things here and there over time with every character.
Another thing, I bet after all this negative feedback about his Critical Art, they will change it visually.
It’s okay to be concerned about the character, but the amount of fearmongering based on shockingly little information is silly.
This version of gief is the most experimental, weirdest version of gief that’s ever showed up in a normal street fighter game. Is he any good? Who knows. He’s got parries and a vacuum lariat and no green hand and armor and semi-okay dashes and a grounded headbutt instead of an aerial one. In a lot of ways, he’s more like SF4 Hugo than SF4 Gief. Is Sagat in the game? Who knows.
That’s fine. You seem to be the one level headed SFIV poster here. The others just kinda go on tirades with really juvenile typing about why SFIV Gief is better than this and blah blah. They don’t create arguments without having a hissy fit. You can explain that you’re not agreeing with SFV Gief changed without going all HAM on the keyboard.
We’re just trying to explain that Gief has been very strong in other SF games where his green hand wasn’t used very much or he might as well have not had it. Green hand going away doesn’t suddenly kill what Gief is about. Which is moving forward at you with normals and anti airs to force you onto the ground and set up grabs. Now he just has more things like air spd, armor and v trigger cyclone to set up those grabs as well.
I just find it interesting that all of the people who don’t have problems with the green hand are the ones that have played or even just regularly watched videos of the older Capcom fighters competitively. Playing them is best, but it’s 2015 you can just watch youtube videos of the guys that still play them in Japan any ways. You can keep yourself researched on it without even being at an arcade. I was lucky enough to regularly participate in ST and CVS2 tournaments at locals and at Evo, but it’s not even really necessary to get a feel of another Gief other than IV Gief.
We’ve been trying to have discussion about new Gief, but it always seems to get butted in by someone having a fit. Once that stops maybe we can just actually discuss the character like the Ryu, Chun Li and even Nash threads. Hell Nash has been changed inbetween builds like crazy and there’s far less nonsense going on in his thread.
i mean this is coming from a guy who didn’t have much time to play him and played a ton of birdie in the beta. I’m just a little worried that since execution is a lot easier in this game and compared to other characters in the game he might have a hard time. Especially when combos have done alot of damage in this game i mean who knows it might be another cross tekken situation where everyone was like hes going to suck and he ended up being one of the best characters.
Capcom will not change the CA visual animation.
It is just an animation, it does not actually affect the game play,
they need not to put a huge manpower and time to redesign this move
Capcom never do this before in History
How the hell you expecting players can know a new game’s system before game release?
Everyone is discussing right here, people who haven’t actually played the game are trying to know the game as much as possible by watching videos and discuss with others who actually played the game.
It is also none of your fucking business for how many days I joined this forum
I joined this forum 2 years ago but my previous account need me to re-confirm my email address, which my old email address is deleted. That’s it.
I need not to care about such assholes like you who love talking shit without any point
I saw that “15%” that looked more like somewhere between 22-25%, on someone taking less damage because they were less than 50% hps besides.
When I saw that I was thinking “Hey, that’s some good damage” then I read 15% and was holding my forehead. Was thinking “Damn Zangief gets good punish for one meter”.
I heard c. mp, c. mp combos for Gief, not sure if c. mp x 2 xx ex spd works though. Ex spd appears to have more range, whether it has enough range for that I don’t know.
Every time I watch a gief video for sfv I think of new ways to abuse his v skill esp during his hilarious v trigger where he gets to just be invincible to everything but throws.
But that doesn’t matter because his spd doesn’t do more damage than r mikas (it does the same too, funny enough, not less)
I’m starting to want to switch to Gief after seeing his moves used more, where he can randomly say “fuck your footsies” and hold his s. fp?
His rbg is as good as Hugo’s was in sf4, fast for sure.
s. mk and s. rh are strangely good now too.
I kinda want to play him for real, he looks really good, heh. Not something you can dominate with on day 1, but definitely something really strong on day 30.
But regardless of that, I can’t understand how someone can see Gief today, after seeing all his moves…and think he’s weak. He’s good. I don’t know how the tiers will work out but…he’s good. His V trigger v skill where he can only be thrown is hilarious. What are you gonna do, jump over him? Yeah he didn’t see that coming.
I want to play R mika and Gief looks really scary for me to play against with R mika. Not because of his throws, but because of his delayed s. fp and proper use of v skill.
You know how you shouldn’t want to get close to gief ever because you were in range to just get swiped up with a jab spd? That’s gone, it’s slower, but in exchange his buttons can counter yours and you can’t keep him out as easily. Expect Gief to be walking right into your personal space now on a regular basis and you better deal with it.
slizzard its the level of the player’s skill in their opinion is why most think he is weak. His damage is fine, everyone does small damage and often these scenarios were false setups, as in Mika charging her throw using the v skill or an opponent with a lot of life (mika) or using light spd, or using light spd under 50/25/10% life decreases which cause the opponent to take less damage due to scaling.
I could keep breaking it down on why 99% of this thread is full of false info but I would instead direct to you rewatch the vids gootecks posted in cross counter training, that is the first legit footage of a decent gief, it was someone from nor cal who came to so cal to play the beta gief. He isn’t the best player at gief but he definitely understands the game and put serious effort forth so you can see what he was capable of.
Theres my positive contribution due to a positive question =) let the trolling resume
I think I said something a few posts ago like 3 pages back that he was weak because I didn’t understand him. He looks good now. Like a serious contender. I’m happy to recant me saying he was weak back then.
Anyway back to reality.
Some stuff about gief:
His running bear grab seems pretty scary. You’ll get snapped up by that like Hugo did in sf4. That’s pretty fast. Of course that doesn’t take you to the corner. It’s not so fast you can’t see it, you can neutral jump it. But you’ll have to be relatively quick. Then you can punish with a full neutral jump combo.
EX RBG I just watched videos of that repeatedly and…well unless your fingers are on the trigger, that’s pretty damn fast? Yeah if you told me that was coming I could poke him out of it but…He’s gonna be snagging people with that. That shit looks fast. Unless you’re just quietly looking at the screen looking at nothing else, you will not be seeing him go yellow and grab you imo.
His RBG is much worse than Hugo’s meat squasher
It has a more obvious start up animation (move his arm on his head suddenly like a faggot)
Slower running speed
Hugo’s meat squasher has zero start up animation and ridiculous running speed
To be Honest, RBG can only be used in low-level game, to grabbing someone who is alseep.
It is a suicide move in high level plays.
I wonder… someome tell me if it’s possible that gief could do some funky shit with his VTrigger like a CC (crush counter) into his trigger for a guaranteed fierce SPD.
Remember his VTrigger keeps his opponents in whatever state they were when you suck them in… so if gief has anything with enough hitstun that could cancel, or recover fast enough, into his VTrigger then wouldn’t it be possible for him to get either strong, fierce, or ex SPD set ups?
I’ve never played gief and I don’t know how the grab system works in SF. Typically, I’m use the Tekken command grab system which is why Kotak Kahn in MKX (my only real bit of 2D experience) baffled me when his command grab whiffed if cancelled into against grounded opponents. Sooooo expert theory crafters what say you?