Only on the first revolution, which isn’t part of it’s initial hitbox! That means that your AA timing won’t be affected, but it will maybe lose or trade against divekicks and other jump arc adjusting stuff.
I was thinking that might be it, but I don’t think headbutt will do excessive stun like in previous games. This just isn’t the kind of game with huge outliers in terms of stun or damage. I hope I’m wrong though, 500 stun would be nice.
Tundra storm sounds like a new tantric sex routine!
Too many drastic changes is a reflection of poor planning, and the current volatile nature of the game.
If only they focused on making the game more responsive, and for fucksake - balance the risk and reward of crush counters. Then we wouldn’t have to settle for these new dance moves. Or new rock-paper-scissors variants.
Nobody important. Just took the notes on the lariat nerf and tried to make sense of it. When AA with lariat, 99% of the time it’s with the startup, before Gief actually makes a rev. The patch notes state on nerfs to hitbox happen after the 1st rev, therefore AA won’t be effected.
That is at least how I use lariat when AA’ing. It’s when it’s the most effective and strongest.
If the hurtbox extension is poor though, divekicks and other jump arc stalling moves will become a problem if your lariat is too early. It will still body Akuma’s air fireball at least.
Double Lariat
Reduced the downwards hitbox on his arms while spinning (1st revolution)
Changed so that the hitbox on his arms while spinning (2nd and 3rd revolutions) will not hit crouching opponents
**Expanded the hurtbox to the same position as his hitbox
**
Capcom didn’t mentioned when the hurtbox is expanded as same as Hitbox.
They did’t not mentioned it is at first revolution.
The patch note is unclear, no one guarantee the hurtbox extended in the entire move, including the start up, man.