Zangief General Thread: Our Russian Skies Are Protected

well I’ve beaten Akumas in higher ranks with barely timed Lariats. I assume against even higher skilled guys it won’t work so well, but honestly I don’t think it is gonna be that bad. if Akuma is in the air, I only fear the crossup, but what I really fear is Akumas not jumping. gonna bet that in a month they will be extremely fearful of jumping against Gief so the meta will move somewhere else. I think that on land, Gief has more variety than Akumas

yeah I agree that some peeps are waking up to the reality of throwing (non arced) fireballs at Zangief, which makes them choose safer options. it is not that bad imho. most people have stubby limbs so I am left to walk up and do a jab SPD from insane distances

…it’s his only combo ender, lmao.

Nash is fair now IMHO. But that’s more because they nerfed Nash than the Gief buff

prolly Mika, same thing, tho people before thought this was fair

Do you really think 100% anything would be a sensible move in this game? Especially for such a high priority move like Lariat? Against a move designed to trick you? (Demon Flip)

And you want a Lariat that vacuums people in after knocking them down…

Gosh people can be so… oh I don’t know. I just find some of these comments incredible.

I am surprised at how effective Lariat is against demon flip

maybe the grab works?

haven’t seen anyone be able to modify the trajectory to be able to hit even the most mistimed Lariat, which is odd cause Necalli can use his dive kick to fuck up an early Lariat

probably something can be done. may try something later against a recorded non stop Lariat, cause I don’t want Zangief to be seen as OP and get nerfed just cause the poster boy of dark hadou has problems against him

IMO the only significant buff Gief received in S2 was lariat. That move is godlike now. I can’t count how many attempted pokes I’ve blown up with it from near half-screen distance (including crouching pokes). Now by no means is it spammable, but it’s at least a decent tool for more than just AA’ing and ending combos.

My biggest problem with Zangief is how damn defenseless this guy is when getting rushed down. Seriously, nobody that understands Zangief respects his wakeup. Give EX-RBG armor on frame 1 and I’ll be happy.

we are supposed to use V-Skill to get off the rushdown, but I find the punch comes out too slow for it to be consistent

yeah we are doomed to blocking and guessing games on wakeup. but this is a not completely bad imho as people eat a wakeup CA here and there

I’ve had success using the V skill on wake up. Don’t do in SPD because depending on the recovery of their move they can jump it. Also the vskill punch is useless for this as well. It is literally just meant to be used as a turn taker. vskill their wake up and then crouching lk. If it hits do Cr jab lariat, if they neutral jump you recover fast enough on the crouching low kick to Antiair with your choice.

I just got done having a Karin abuse the **** out of me with safe normals that recover fast enough to counter anything I can throw back. Why is Zangief, the most physically opposing character in the game, so easy to abuse?

Can someone tell me about whiff punishing please? If I’m understanding it right, you’re tagging a missed normal with one of your own but damn those things don’t stay on the screen very long unless its like an alex standing hk or something. Are you reacting to like a missed standing mk and able to tag it with st lk or st mp? Thanks!

Where did I say I wanted a lariat that vacuums people in after knock down? I was also just commenting on someone else saying lariat beats akuma by itself, which it doesnt. It blows up certain mix ups but he has ways around it.

mix in late/early jump hp, command dive kick, late/early palm/demon flip dive kick. Also doing it demon flips raw wont work against most of the cast, but doing it off normal, resets and knockdowns stuffs lariat. Testing it right now block string into demon flip can stuff lariat with different timings and distances, sometimes lariat starting frame wiffs because akumas body turning in the air avoids it, you can also be demon flip grabbed out of your start up frames.

Divekick will beat lariat if you’re thinking its a fireball because the divekick seems to hit a bit later. I haven’t found any of the flip variants that beat lariat so far though.

cr.mk>lk tatsu>st.mp reset hk flip divekick is the most consistent reset that Ive found that stuffs lariat so far. The other demon flip resets into divekicks are inconsistent based on the reversal timing or direction held on lariat.

divekick is the most consistent lariat stuffer, tho prolly cause Gief can use Lariat liberally against fireballs and regular jump-ins, so we are not used to it

minimum timing will deal with it after some experience with it, like with Necalli

dunno about cMK xx LK tatsu -> sMP HK flip tho

feel most of the time Gief will be pressing forward. I do that cause you actually need to pay some attention when Akuma is in V-Trigger to go through the double fireballs

that’s obvs an exaggeration but until now I’ve only lost to Akumas who don’t jump at all, and it has always been close. Lariat also stuffs land fireballs ofc so Akuma is left with…shoryuken and tatsu and footsies, and our limbs are longer than Akuma’s (but his V-Skill is faster)

Damage wise these two are the best i’ve found in training

charged stHP (CC) > fHP > stMP > VT > CA 582 dmg 500 stun

Without Crush Counter
jfHP/HK > fHP > stMP > VT > CA 526 dmg 410 stun

Missing something to touch that 600 limit? lol

Found another thingy. Ex dp vtrigger cancel wiff stand mp as gief hits the ground>mk demon flip dive kick. stuffs lariat consistent but loses to flex. A nice alternative because ex dp vtrigger cancel into 50/50 cross up air fireballs got blown up by lariat.

Well I actually played this game again today after quitting about 5-6 months ago. Rusty as hell but he feels almost exactly the same. Getting in is still hell against a good player and wakeup is still a total nightmare. Played ranked and preceded to lose 1000 points so just like old times lol. I honestly have no idea how to play this game and how to win consistently with this character.

Hey haven’t posted here in awhile but I’ve been playing SF5 Gief throughout. I have no other char I play with the most or love playing than gief. Hope I can contribute to the convo. First off, the new lariat is amazing considering what was before. It is a better and a little more reliable AA and doesn’t get stuffed as much with all the neutral jumps ppl tend to use against him. Hits low now so ppl poking or crouching have to worry about that. The range is awesome and far reaching. Very very viable tool now whereas I just used lariat before as a combo ender. Still like to use cr. hp or st. lp for the surprising resets but gives me 3 AA options. Have to do the lariat early I find but not hard to adjust. Cr. like doesn’t push back as much so I love after doing a F. SPD or Ex SPD to dash in and perform my mixups. Depending on the whether they delay wake up, go in for another f SPD, cr. lk-cr. lp-lariat combo or just mess their timing up by cr. lk-cr. lk and L. SPD. Now that the meaty head butt seems to only get beat out by EX srk like moves I’m able to combo it into st. lk-lariat. Fav comb now is splash,cr. mp,st. lk and lariat. Great range and reliable. You can sub out the splash for j. Mk too. The 20 dmg less on SPD doesn’t bother me much because it is compensated by the superior lariat usage and the extra damage on the Ex air SPD via my fav Crush counter St. HK. I see him moving up from the dead last tier position but it is always great to see Gief beat Good players (LP 20000-50000) on a regular basis without the recent buffs. Now that he has these tools I am going to love striking even more fear into them! Btw, whoever is GiefKid or Onslaught is damn good Gief players. :slight_smile:

Idiots already complaining about lariat now lol it never ends. Don’t worry guys the great Combofiend is hearing these valid complaints so prepare for lariat to be completely gone in season 3.