Itazan came 3rd in the Oz Hadou australian national champs behind Daigo (1st) and Gamerbee (2nd). Havenāt had a chance to watch any of it myself yet.
Need some help with the Karin match. I thought I had the matchup more or less under my belt until I played this one yesterday that just kept me out all do with those pokes. Any tips? Iām not even sure what to throw out in neutral, her buttons seem to beat all mine. Thanks!
Charged shp will absorb the hit and power through her pokes. Or if sheās too focused on poking you out, a well timed jump in mk combo will sort that out. You can throw out a couple of slkās to make her think you are going to get drawn into her game to start with. Then go in once you anticipate the poke.
For Karin, itās a LOT of cr.LP. If you commit to doing not much more than that, then you should be able to force her to start pressing a lot of st.HK and sweep to fish for CCās. At that point you can kinda start getting away with a flex or HP here and there. And if you can turn that into an EX SPDā¦well you know.
Sounds good guys. Thanks. I think my problem is sticking with the jab too much and not switching up like chief713 mentioned. Also very excited to test out flexing into spd.
Just be aware that c.lp loses to far reaching lows, like Karinās sweep. Itās something to use for stuffing her higher pokes but donāt rely on it too heavily.
Yeah I donāt know why I keep expecting c. lp to be good in every matchup. I love it vs cammy but yeah, Iām definitely overdoing against characters with good heavy pokes.
Well he didnāt say what poke they were using. Thatās why I threw in multiple options including strategies to deal with pokes in general which is something Iām trying to work on at the moment myself. Fundamentals over trying to remember which particular button beats every other button from every character.
I disagree. There will always be a place for the 3 frame Standing HP parry. Amazing VT lead in, and severely underused.
Fundamentally, I think SFV is a game where you want to use defense pokes with Heavy buttons. Especially with Big Z, because he isnāt going to have any shot going on the offense and actually trying to hit people with them. You want to manipulate the poke-to-poke ranges of the hitboxās so you win via button priority.
Great thing about charged shp is the longer startup tends to draw a reaction out of people and get them to hit a button, especially people who are focused on poking/counterpoking. Pretty easy to mess with someones timing by mixing up taps and different levels of charges.
Itās important to know which pokes are heavily used by the character in each match-up; Karin is going to poke primarily with st.mk, cr.mk, st.hk and cr.hk. When you try to counter with st.hp as Zangief, you are guessing that a st.mk is going to come out but the risk of eating any of the others makes it not worthwhile in this match-up due to eating a counter hit.
If you want to rely on fundamentals then learning to whiff punish is your best bet in succeeding at mid-range with Zangief, which involves understanding how different characterās buttons work. Thatās SF 101 and very important for establishing a presence so you can threaten with LP SPD from a distance.
Thatās assuming you are both hitting buttons at around the same time from a certain range. See above. Thereās alot more to SF101 than simply knowing that one button beats another. Zangief will remain low tier if we stick to that simple mindset. Weāve got some pretty cool tools to play with, we just havenāt figured out how to set up their use properly yet.
On another note, watched the top 8 from Oz Hadou Nationals the other day. Itazan was pretty amazing throughout. Probably the most consistent and solid zangief play I can remember seeing in SFV?
I canāt stand how theyāve implemented Giefās flex. You need to hold it for a certain amount of frames, 22 I think, before the follow up punch comes out. I keep getting blown up because I absorb a hit, hold forward and release and nothing happens because I didnāt wait long enough. Such an awkward implementation. Iām guessing it was to safeguard against something becoming too strong but itās a massive pain in the ass.
Also, why do so many players cancel s.LK into LK running bear from close range? Ticking into SPD from a c.LP seems preferable imo.
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[] Running Bear Grab eats 1/3 of the screen on hit.
[] Running Bear Grab gives better frame advantage while landing an SPD > Dash is +2 or worse at varying ranges.
[*] S.lk can be cancelled into lk Running Bear Grab on hit or block and still land, meaning itās fast enough to force the opponent to guess after the tick like an SPD. Zangief will start the grab directly beside the opponent.
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