I saw the match and she had about 55% HP but it was his MP.SPD.
Doesnât changed the fact that a giant Russian wrestler deals less damage than a âlittleâ Japanese Girl.
I donât think people are using his focus attack well yet. He can walk, albeit slowly, while doing it, so he will gain some ground while ignoring the projectiles. And at closer distances, he will be able to use the threat of V-Trigger and possibly Lariat to get in. Iâm not saying heâs perfect against zoning, but people are barely using his new tools now.
Vesper confirmed that Gief still has 360 and 720 motions. Can still shortcut them so pretty much the first upwards direction you hit plus attack will give you the grab.
Definitely gonna wait to see his combo theory first before rating his damage. It seems like the issue is people donât know how his combos work yet. He seems like he has the building blocks to create some really nasty combos. Especially with the ability to combo into some of the command grabs.
Projectiles overall arenât even good enough to worry about destroying. Chun Li probably has the worst options for dealing with projectiles other than Zangief himself. All of her anti projectile options are slow start up and not worth the risk against quicker projectiles. Even then you can still find your way in and walk block/jump your way in since they donât really do much chip.
Luckily Zangiefâs V Skill brings the opponent towards you while also negating projectiles. Meaning one bad projectile throw and you are next to Zangief.
Capcom was just making an effort to simplify a good amount of the motions, but not necessarily all of them. They probably couldnât find a motion that fit what they wanted better than 360 for grabs. Killer Instinct went as far as making command grabs qcf, but if Zangief has traditional 1/2 frame start up grabs they probably didnât want the execution to be that easy. Plus scrubs are just going to churn butter and easily get grabs since the shortcut makes it work easily in either direction.
Youâre definitely not going to see anymore hcbx2, charge back forward back forward stuff though. All of that triangle and Alpha 2/SNK stuff is gone.
People from Igromir seem to have confirmed that Gief indeed still has the 360 motions for his specials, though itâs unclear if he has shortcuts like SF4 (270 instead of full 360)
LolâŚbut when a 5â9", 187 pound Japanese man punches this giant Russian 7â 400lbs wrestler 50 feet into the air for massive damage, you have no problem with that.
I guess realism only starts to matter when there are ovaries involved.
BTW, Mika is 5â6, 154 pounds. Sheâs not a âlittle Japanese Girlâ.
âWaaaaaah, everyone has ways around projectiles!â
âWaaaaaah, not everyone has ways around projectiles!â
-SRK
BTW, he does have ways around projectiles. His entire V-Trigger is used to destroy projectiles. His entire V-skill is used to destroy projectiles. He still has lariat. His head butt destroyes fireballs. His fierce punch destroys fireballs.
Anyone used to playing Gief pre-2009 would be begging to have so many anti-fireball tools. They arenât braindead, tho. Sorry.
Iâm sorry but this is the silliest Gief complaint I have ever heard. âOMG Gief is slow and his gameplay is based around throws, not combos!â
DO U EVEN GIEF, BRO?
Did you not see his dash speed? Did you not see his V-trigger suck people in like Tager?
Is this like the movie Hero, where people donât even have to play the gameâŚthey can just do battle it in their minds? So, did Daigo win CPT 2016? Is Alex in the game?
Just with that v-skill, Gief has a better way to deal with projectiles than most of the cast. Birdie wishes he had something that good - everything he does to beat projectiles has to be a guess.
When we see Gief players using it it seems like the projectiles donât matter that much unless theyâre right in your face, where theyâre in charged fierce territory. We only see them having trouble when they start trying to headbutt the projectile or do fullscreen VTs.
Look at it objectively - how hard was it to focus absorb projectiles? This is focus absorb without the need to give up space.
We both played Zangief for about 7-9 hours, so pleaseâŚ
yeah since fucking 19years and all I can say is: I disagree with everything you wrote in this post.
1.Just because other people cry about projectiles doesnât mean that every does.
2.Compared to Zangief is Mika a little girl, stop taking every single word so serious.
3.When Zangief is way slower then Mika and has no options to combo into anything, he should at least deal more damage then the other grapplers, especially when you compare Mika with him, she is fast, has some great combos and great mixup tools.
Stop living in the past, SF2 is ass and the SF4 Zangief was one of the best Zangiefs ever.
Do you expect Gief to do 20+ hit combos? This is a character that should deliver his damage mainly from the command grabs, in which he can combo into (as least thatâs the info we have on him right now). A simple hit-confirm of a couple of cr.LKâs -> SPD is exactly how combing with a grappler should work, and becaus Gief now has several tools against projectiles - he shouldnât worry about being outzoned like in SF4 by like 70% of the cast
Also he can deliver a crush counter -> dash up -> SPD you, which on its own should deal massive damage as well (so hopefully Capcom increases the damage across the board as right now itâs awful in SF5)
who is talking about 20hit combos? why are you so exaggerate?
I want a character that can more then just grab,lariat,grab,lariat,grab and he CANâT F***ing combo into his grabs.
70% of the cast can âoutzoneâ Zangief in SF4? there are like 4-6 character who can zone Zangief pretty good and thatâs it, I hope you donât mean characters like Ryu and Ken lol, what are you talking about? capcomunity pls.
He can combo into EX grab and super grab from what Iâve heard.
In SFV Zangief is now in a game where he has a lot of anti projectile options and thereâs only a few real projectile characters (and their projectiles arenât that great). Plus no dedicated zoner. Looking pretty ideal for Gief so far.
SF4 Zangief became less and less like Zangief until USF4 turned him practically into a strike-based character.
The only way SF4 Zangief was any good was that he was easy to use at mid to upper-mid levels. This Zangief appears similar to Alpha-style Zangief with how slow he is, which is basically the opposite of SF4 (Alpha series has the actual best Giefs outside of crossovers.)
Then you have Birdie and Mika, as well as possibly other grappler chars coming via DLC
According to the current information on Gief in SF5 - he can
Almost every character that has a projectile (like Juri) or good range normals (Hugo and Sagat) or great pokes (Rolento) can play the keepaway game with Zangief with zero worries, and you wonât be able to do jack against them
OK then, for you guys who donât played SFV Zangief yet, if they donât give him any changes till release, I will see every Zangief main here crying.
BTW you can punish him even if he sucks you in with his V-trigger lariat with every combo you like, just saying.
@âDevilJin 01â you âhearedâ and I PLAYED Zangief, donât you think I tested everything? grab range,dmg, combos, he canât combo his grabs, tick-throw/grab is just better/faster in SFV, he doesnât have any combos, I mean nothing and his V-trigger is the worst by now.