This is a radical idea and it may be dumb: what if his v-trigger was altered. Instead of his super lariat, he has like 10 seconds or something when he would be allowed to combo into ex spd? It would be strong but it would also require meter so itâd level out.
Green hand would be nice but I donât think Capcom would want to make a whole new animation for him.
I know a lot of you guys are trying to be positive and optimistic about Gief but the bottomline is this character is simply terrible. Some here might even think heâs good but in high level tourney play heâs completely unviable imo and borderline useless. Iâd really love to know why they decided to take away gh. Specifically Iâd love to hear Combofiends ridiculous explanation. The lack of greenhand alone isnât his only problem obviously but to make an already weak character weaker is simply mind boggling to me.
I do wish they would increase the range on his HSPD a little bit more at times Iâve done it standing extremely close and it still whiffsâŚ
You know I was wondering if they were going to take away his ability to combo into EXSPD then why not have faster recovery on his lariat and SPD that whiff animation feels longer than most.
Me and Snake were in the same pool. I got bodied by Vega, he got bodied by Chun. Then we both switched to Alex, fought in a mirror and he took it. I think we were the only Giefs there; didnât even see anybody else playing him in casuals.
I think it would be nice if they reduced the amount of white damage he took from his armor and/or allow him to dash out of it. Thatâs his main tools against zoners but the amount of white damage he takes is not worth it since it can be converted into real damage from a careless fireball or jab. The worst part is using it leaves him pretty much immobile. Best case scenario would be if he took no damage from armor but thatâs just a dream. Also, is they bought back the two speed lariat. He really needs the quick lariat back, because itâs so easy for an opponent to dash forward and take advantage while heâs still spinning. That could potentially give him more movement options as balance.
High Level Zangief play is like this: This is a your 7 game mix
Game 1: FLX - BD - SPD - SPD - SPD
Game 2: BD - BD - BD - BD - FLX
Game 3: SPD - SPD - HP - BD - HP
Game 4: HP - BD - SPD - HP - HP
Game 5: SPD - SPD - BD - BD - SPD
Game 6: BD - FLX - SPD - BD - BD
Game 7: HP - BD - SPD - BD - SPD
Iâve used a random number generator, but you can use your birthdays!
When your lucky numbers show up, you win!!! Thatâs how Zangef makes top 8 at EVO or Topanga A League. =)
I still say he needs walkspeed buff, less white damage on flex, better frames on normals and consistent combo into lariat.
But I fail to see how combo into spd would make him broken. He would not be top tier with that one change. He would still get destroyed by several of the cast, I mean look at mika she can do one mixup that puts you in a blender that could end a match and she is still mid tier. How would Gief be broken?
That typo just makes me angryâŚUnless they are really going to update the game with EX lariat
Imagine what an EX Lariat would even be like. +on block, could be cancel into SP, better anti air, invincible reversal, etc. Too bad this is probably just a typo.
Sorry I donât know R.Mikaâs data, and donât know her set-ups off EX command grab. But for Big Z.
After EX SPD dash, Gief is +3. and can threaten either crouch LK/LP or SPD on the second frame they wake up. For the opponent to escape an SPD, they have to commit to a jump, go into 4 frames of pre-jump where they canât block.
If they get hit in pre-jump, gief can combo into EXGH EX SPD via crouch LK. crouch LP xx EX SPD. Take 250 damage off them. Dash in again, and deja vu itâs Ground Hog Day.
Essentially, they have to commit big on the jump, and lose 250 damage, while we donât commit much, except a safe crouch LK/LP.
We currently have a similar confirm game in place with an EX SPD-dash into HP SPD or reaction EX BD if they jump away, without having to commit to Zangiefâs pre-jump frames or commit to the EX BD.
The difference is crouch LK. crouch LP xx EX SPD can also beat buttons, if they mash wake up crouch jab. It will also beat throw.
And this is a major difference. EX BD on a guess or confirmed, can not beat buttons or throw. When your waiting to confirm the jump, if they press buttons, you block or they can throw you.
So in essence, if EX SPD can be combo-ed into, if they press buttons or jump, they lose 250 damage, and if they block they lose 240 damage. With both outcomes leading back into the same situation. Not including the first EX SPD, you could kill them in 3 guesses. And you have low risk when guessing with the hit confirm combo.
And keep in mind that EX SPD with its killer range, will work at high level play. Almost canât be neutral jump punished at max range, especially if Zangief buffers and extends it with a few steps.
Would he be top tier then?
Spoiler
I think he would be brain dead and broken. It would be too easy to destroy everyone.
This would make him an unstoppable force up close. But against Nash, chun, and sim he still really wouldnât get in those situations as they could keep him out all day. He would also still be free on wake up. And this would require meter so it wouldnât be a all the time thing.
By the way they could still backdash so they would have an option out. Yes the risk would be in our favor but so what, he would be finally scary up close.
If itâs so important that Zangief should lose all pressure once he gets his damage in up close (which he really shouldnât, looking at all the trouble he faces in the first place trying to get in.), then make it so that (comboable) EX SPDâs damage gets buffed and lengthen the recovery animation to match LP SPD. There you go, one large payload to reward gief for getting in and ensuring that itâs not groundhog day. Well, not groundhog day for our opponents anyway, since we have to face a wall of fireballs and getting outfootsied all over again.
Another buff that should be considered is his V trigger hitbox. Having a hitbox that is around st.hp length is a joke, and doesnât do anything against fireball zoners. In beta itâs considerably much longer and therefore much useful against fireballers. Letâs bring that back, too. I think itâs fair considering he has to build 3 bars of V meter to get there.
Actually, come to think of it. You only get 3 x EX bars in SFV. So itâs not too bad if you can combo into EX SPD. Because you have to use 1 x EX bar for the first EX SPD or somehow land a HP SPD in field, which is very difficult. So your ability to be strong, would depend on meter. So you canât do it all the time. Itâs not bad actually.
Back dash doesnât work the same way in SF4. In SFV, you can still be hit I think for a full ground combo, until after the 3rd frame of back dash, where you become airborn. So there is pre-jump frames in the back dash startup.