Question on the TAC infinite (the air Soul Drain feint one) – specifically the down/up/side corner TACs (I haven’t began to tackle the midscreens yet). My actual question is at the very end of this block of text in case anyone doesn’t feel like reading the whole thing, everything else is just supporting information in case it helps.
The commands I’m doing – TAC, air dash forward, j.H xx air L soul fist xx flight, air dash down, j.H xx air soul drain (cancelled before projectile comes out) flight cancel+j.M, j.H, [land ~ immediate jump, j.M, j.H xx air L soul fist xx flight, air dash down, j.H xx air soul drain (cancelled before projectile comes out) flight cancel+j.M, j.H] x N
…so I’m able to do the reps all fine and dandy once I get through the initial opening and stabilize the infinite state. The issue I’m having is getting the initial opening sequences to get to the correct heights on a 100% consistent basis. I used to run Viper/Iron Man/Dante but have been running Viper/Morrigan/Dante (aka team Chrisis) lately and absolutely love it. The Iron Man TAC infinites are soooo easy and I get them 100% of the time – grinding out the Morrigan TAC infinite is proving to be a pain in the ass but I really want those TACs at 100%.
The timing tips I’m trying to keep in mind for the opening sequences so far are:
For down TAC – after the air dash forward, I wait until the opponent is just about even with Morrigan so the heads are about on the same plain, then after the first air H, I delay the air L soul fist very very slightly to let Morrigan drop just a little more. Then make sure to get high enough when feinting the air soul drain in order for the j.M, j.H to connect properly. I get the Down TAC infinite about 4 out of 5 tries so I’m not too concerned with the down TAC
For side TAC – after the air dash forward, I wait until the opponent’s head is a little lower than Morrigan’s head (and behind her back), then after the first air H, I delay the air L soul fist slightly more than the down TAC timing and go from there. Most of the time I either a) end up too high in the air while doing the soul drain part or b) I’m too far away horizontally for the j.H to even hit after feinting the soul drain. If I adjust to compensate for these problems it is usually a) too much and I’m either too low to air dash after activating flight or b) I try to adjust the horizontal movement by delaying the air dash down and Morrigan does that f’n swoop up too fast. I get the side TAC infinite about 1 out of 5 tries and that is terrible consistency to say the least.
For up TAC – after the air dash forward, I wait until the opponent spins below Morrigan’s feet, then after the first air H, I delay the air L soul fist even more than the other two TAC variations and go from there. Most of the time I end up too high in the air or too low – it is very hard for me to nail down the correct height on this one. I get the up TAC infinite about 1 out of 5 tries – again, very unacceptable consistency.
What are some timing hints and tricks players use for reference during the opening sequences when doing the side and up TACs in the corner? Are there alternative opening sequences that are more consistent than the one I’m trying?