You've Been Naughty: Official UMvC3 Morrigan Combo Thread

I bet Pat could probably make a vid or two demonstrating her TAC combos. The ones I do in the corner are

DOWN: ADF, right when the dash stops j.H QCF L xx Fly ADDF j.MH xx QCF S xx unfly j.MH land j.MMH QCF L (repeats). You don’t actually shoot the soul drain, you cancel it right before it comes out with unfly.

SIDE: ADF, cross up and fall a little bit then same notations as above

UP: Same as down, just gotta wait after the ADF instead of doing j.H right away.

There’s another that these guys do that they think is easier, but I’m used to this one. I think you can do this one midscreen too.

Thanks, yeah I need to get on that TAC infinite to complete my team.

Anyone trying to figure this out? Inputs aren’t on so I’m trying to reverse engineer the combo. I’m having trouble lining the body up so they get juggled consistently, and when I do start the juggle I can’t manage to get the third rep in. I’m not sure what fireball strengths he’s using, but here’s what I’m trying

<any starter> s.L, c.M, c.H + A1, S, early j.M xx M Soul Fist xx Fly, pause, ADDF xx j.S (2 hits), landing cancels recovery into Astral Vision, immediate [Soul Drain xx fly, L Soul Fist, Unfly] x3, H Shadowblade

Lining up the opponent so Shell Kick hits twice is sort of weird. Sometimes I can land it on 3 hits, but 1 hit seems to only cause a soft knockdown or something because they wake up too quickly to be OTG’d by the missiles. Any tricks for getting this consistent?

I want to make this my new ground-hit BNB. Perfect for the 99 second game and the like. Is it possible to set this up with Astral Vision already active? I’d love to see how

couldnt you just do that at the end of any bnb provided the combo didnt start with missiles?

Soul drain loops are very hitstun sensitive. Fireballs stop comboing into themselves in AV once enough hitstun decay sets in. Basically they are not an extension, but something that only works towards the start of the combo. Even in the setup posted above, notice that he backs off when he still has half of his AV time still because the hitstun decay has set in.

so I want to try taking Morrigan a bit more seriously because I liked playing Zero and Morrigan a couple of months back. I have two questions regarding TAC combos mainly because she will be second most of the time.

I’m a pad player but I’m not particularly worried that I can’t seem to get the unfly j.M down for the TAC infinite…I’ll figure it out eventually, but I was curious; are there any alternatives to the TAC infinite that I always see people using? I remember I saw a video in August about a different infinite (it wasn’t the soul drain). I’ll see if I can find it

edit: http://www.youtube.com/watch?v=j_RQmgq4CBU

how viable is this version? has anyone really bothered with this one? If I’m not mistaken, that’s a similar setup for the soul drain infinite, right?

I’m in the process of learning a variation of this one right now. It is without a doubt practical. It’s actually the better infinite. Each rep has two soul fists which are special moves and scale less so this version kills much quicker and requires less reps. If you want to make your own variation, what makes this work is that you are landing with j.S which has landing lag frames on the ground. You can then cancel the landing frames into a special move(soul fist) and that is how your TAC state is preserved.

oh wow, that’s awesome. although I can’t really tell what soul-fist he’s doing to start the infinite–i’m assuming it’s the L version?

and the unfly infinite isn’t out of the realms of pad possibility. I realized that my hands weren’t moving fast enough, so I fixed that, and then I realized that was unfly-ing too early to stop the soul drain animation, so i wasn’t high enough to begin with. i’m making good progress. I severely underestimated the amount of time you have to unfly before the soul drain shoots out.

how fast do you need to input a special move after the shell kick for that type of infinite that I posted the video of? I can’t even tell when i have touched the ground or if the TAC state is kept.

Morrigan infinite from all directions, both midscreen and corner, are very possible on pad, I’ve hit them in real matches plenty of times. For the unfly cancel-M, what I do is claw the j.m button with my pointer and press S with my thumb at the same time. Fortunately, her flight cancel normals on her infinites don’t seem to strict on timing, plus it isn’t the hardest infinite either.

For the shell kick whiff, you have to do it pretty fast. She can cancel the landing frames of her S into a special (hella cheap good), so it is essentially doing QCB+S, j.S (whiff), QCF+S, which has been the main difficulty for me, hitting S fast and accurate enough, although I haven’t put extensive time into it. If you know of a more practical starter Pat, I’d like to hear it. I tried finding one myself before, but all I ended up with was finding was a single-souldrain-wack version of it lol.

Edit: Oh my bad, I didn’t check the video, I thought it was the soul drain infinite. That version seems ok, but like I said, the regular version with the canceling souldrain early is very practical on pad.

I’m just using a regular fireball from the j.S landing lag. This variation lets you unfly from higher up giving you more time to unfly, whiff S, and cancel into fireball. The soul drain version is very difficult, because you have to be flying as low as possible for soul fist, unfly to combo into soul drain. Because you’re flying low, the window to unfly, whiff S, and cancel the landing lag with a soul drain is very short and it’s super easy to get accidental TAC here.

Darchon25’s Morrigan corner combo. No way can I do this . . . :frowning:

[quote=“CT83, post:511, topic:148333”]

Darchon25’s Morrigan corner combo. No way can I do this . . . :frowning:

[/quote]

Practice, it really isn’t that hard.

Sorry, I should have put inputs, those are the correct ones but after the FIRST rep, you HAVE to delay the following j.L fist because if not they won’t bounce correctly. Also 2 or 3 hits of shellkick work, just make sure you don’t get only 1 or the missiles won’t OTG in time. Another tip if you’re having issues is that you need to only pause at where I said, the rest has to be done normally.

You gave me a great idea, maybe this “can” work if you’re already on Astral, I’ll try it and post here again, thanks.

Hey guys, I have a pretty goofy team and im trying to optimize some of the stuff I have with it.

normally i play morrigan on anchor so it doesnt matter. but Im trying to master every order of the team. so in order to do that I need to work on some better combo for when morrigan is on point.

Im running Joe with Bomb assist and X-23 with the OTG assist. Im trying to maximize the amount of meter and damage I get from using both of these assists, mid screen and in the corner.

I have a few combos and parts of combos that I can use with one assist or the other but I cant figure out a way to use both in a way that will: get me 2 soul drains, and do a good amount of damage (more than I would get with a mid level solo bnb) either midscreen or in the corner

bomb assist soul drain sections
midscreen:
S, sj H, soul fist H, fly, airdash forward H, unfly H, land, jump forward/call bomb, MH, slightly delays S, Soul Drain, fly, then either whiff S, jump forward and airdash S or fly up forward and air dash down S.
the bomb will otg in a way, that lets the fireball hit right at the end of the spinning knockdown, giving you the max time to convert.

cr. H, f+H and call bomb, MMH, L soul fist
the bomb will hit after the soul fist right before they hit the ground. this works in the corner as well.

corner:
Launch/call bomb, jump backwards, S, Soul Drain, fly, air dash down S
Youll want to start the fireball right when you come back into the screen from the super jump.

X-23 otg
I cant figure out a good way to use her otg midscreen. but in the corner. its easy.
either
Launch, sj MH, L soul fist, fly, air dash down S, call assist, soul drain.
typically I end this with Fly, S launch, or fly, S, Shadowblade M, super.

if any of you could help me turn that mass of button into a cohesive combo that does an actual decent amount of damage, that would be awesome.

Deleted becuz my lazy ass couldn’t check a post 1 page prev to this one to saee morri/doom soul drain loops >_<

…but I may as well ask… Any soul drain set ups with morrigan/strider?

You can do this off of Legion but it requires running Strider in front of Morrigan. Haven’t seen anything using Vajra to set up a juggle yet, though.

So are there some characters that Morrigan can’t do her midscreen infinite on? I usually use Doom as my training dummy, since he’s midsized, but when I used Wolverine, I couldn’t get the falling H to hit. It might just be that I should be doing a different version, I’m doing the soul drain early cancel into unfly+M, H one.

Hi guys, I’m back again with another question.

As of now, I can do Morrigan’s TAC infinites with no issue. However, I’ve recently been trying to figure out her midscreen one (it’s done in the same fashion, soul drain unfly m h), but I can’t really get past the opener for some reason. Do you guys have any tips regarding her midscreen infinite?

hey can anyone tell me why opponent sometimes bounces towards me and sometimes bounces away from me while im juggling them with astral vision soul fists? i have the perfect setup to go into soul drain loops with joe bomb assist…until they randomly bounce towards me instead of away. anyone know why this is?

I guess nothing is truly “random” in a video game, but the case for this would be which soul fist is impacting the opponent first. They’ll bounce towards you if the Soul Fist from the actual Morrigan hit first, because then the clone Soul Fist will rebound the opponent back to you. The reverse would apply for when they bounce away. I’d assume that this is nigh impossible to control in a real match, and would be reliant on your soul fist timing and spacing.