It just sounds like you based your opinion more toward the popularity of games, rather than the complexity and difficulty of certain games themselves.
I mean yeah, NoA, coL., Team 3D, NiP, and SK teams during the glory CS days were raping the FPS genre for PC gaming and left a legacy that is forever going to be remembered.
I’m not going to need to convince you, because I already know that I am right. If you pick up a fighting game, it takes years and lots of practice and patience to get good.
However if you pick up an FPS, just throw the guy on some scrimmages (if such still exists) and just let the nigga play deathmatch games for 6 months and he’s bound to become good at the AWP, Deagle, wallbangs, M4A1, and AK-47.
Also, it is not true that all fighting gamers can easily hop onto another fighter game and dominate. I have NEVER seen any of the KOF tourney guys hopping over to SF4 and dominating. I have never seen Mortal Kombat dudes raping the MvC2 scene. If anything, they do come into other games with good coordination and reaction from previous experience of other games, but they don’t fully start becoming top 5-10 just by hopping the bandwagon.
You know what I mean right? It’s easy to hop from the classic CS 1.6, to Call of Duty, to Battlefield, to whatever else FPS. You dont automatically become pro, but you have some transferrable skills and assets.
And don’t be shitting me when you say something like CvS2’s groove system, roll cancelling, daigo parrying, and all that other stuff is “not deep.” I’d like you to pop open CvS2 and even dare to do an A-Groove SHOSHOSHO combo with Sakura.