Your opinion on teleport tactics

I’m playing against Wesker’s that have won against DjHuoshen (beating him in the grand finals) at local tournaments…sooo there’s that.

You basically just react to his warp animation/sound. As soon as you hear the sound and he warps off screen from the ground you press buttons if he teleported towards you along the ground (20 frame recovery) or you reaction air throw/dash under if he H teleported above your head.

His air teleports are all bad including the air H teleport where he instantly teleports to the ground. Although that port is really fast it comes attached with nearly 30 frames of recovery.

I learned the hard way about Wesker’s raw ports when the game first came out (when I mained wesker), when my brother would press buttons with Captain Ameirica and always stop my ports.

Question: how would you punish Dormammu’s M teleport since it places him in a spot where he isn’t easily punished unless he teleports into the corner? I know the H version is DEFINITELY punishable. I haven’t used it much.

Depends on your character. Go to training stage and find out, Task for example st.h punishes all Dorm teleport.

People need to play Hokuto No Ken before they complain about Wesker ports. Toki ports were twice as crazy. Think what would happen if Wesker could Magneto style rush you down with his ports.

A LOT of the “people raw teleport me and it works” stuff is some of you guys not realizing that you are so preoccupied rushing in with one move/ doing something not so safe, that you put yourself in an unfavorable position.
I don’t teleport with dorm when you’re staring at me waiting for me to move i do it when you try to zone me, dedicate your self to a move with long recovery that will likely miss, or your preoccupied with something else.

and there are legit time when online you can watch someone telport,have them draw a fine sketch of it ,with you blocking correctly the whole time and it still hitting. ESPECIALLY vergil for some reason. i literally watch him and react to it and its like at that one moment the games like “nahh no inputs allowed”, luckily they’re not good enough to kill me usually.

It seems far, but it’s not as far as it looks.

Haggar and Hulk can do standing H on reaction for a free ground bounce.

Hawkeye’s standing M and launcher will both hit on reaction. He can do a combo like standing M, standing S, tk Exploding Arrow xx Gimlet.

Dormammu’s standing L will hit, and you can combo that into launcher.

Wesker’s Standing H will hit on reaction.

Dante’s standing M.

Nova’s standing M.

There’s a bunch of other moves that will reach outside the corner and score a hit before he gets the chance to block.

Death? Maybe if you’re an amazing player or Psychic and know what they’re going to do. Otherwise no, a Wesker can usually teleport around with minimal fear of being punished and does NOT need an assist to cover. The start-up & recovery time are just too good.

In my hundreds upon hundreds of ranked matches i’m constantly going up against players warping around without the need of an assist to great effect. I blink and they’re in my face and attacking.

When am i suppose to magically punish them? In the millisecond of recovery time they have? Not bloody likely.

Look, they’re really not that fast. If you can block overheads on reaction even half the time you can cr.l Wesker out of an l teleport, or jump up and airthrow him out of an h teleport on reaction when they don’t cover them.

It’s harder online admittedly, offline you should be punishing all raw ports that aren’t Deadpool’s or Jill’s prettyfree. Especially if they’re within the vicinity of your character to dash normal or air throw punish. 20 frames is not a millisecond at all.

You just react to the warp animation and punish. Anytime I see a warp animation with no assist…I know to go in. Better players will hide an assist call from the back of the screen before doing anything close to a raw port unless they’re using like Deadpool or Jill.

Reacting to Wolverine XF+Berserker Charge left/right mix up or blocking a fast assist + port is near psychic stuff. Raw ports…you need to play offline more or just practice reacting to the warp animation. Warp animation + nearly a 1/3 a second of recovery = you gotta practice more.

They’re plenty fast enough. Only the air version seems to have mildly reasonable recovery, but thats still pretty quick as well. Since they’re always coming down with either a kick or gun, air throwing is unlikely. unless i have super-duper reflexes to capitalize.

not to be rude or anything… but this is your whole problem here.

Go into training mode. Have Wesker teleport behind you in the corner while you mash c.L.

You will hit him. Every single time. As DJ said, you react to the sound or the animation.

No one good should ever raw teleport at you the way you claim.

I’m always running into good wesker teams. These guys aren’t scrubs. 9.5 times out of 10 they don’t bother to assist cover and still do great.

That does not help me because i KNOW its coming then.

In the heat of battle that won’t be the case, and the measly less than 1/3rd of a second to recover won’t be that big of a deal for my opponent to get in.

1/3rd of a second = 20f of recovery is a shitty move. Just saying.

Slowest c.L in the game is what, 8f? Shouldn’t be hard to react and punish. Unless you’re saying your reactions suck. In which case, we can’t help you.

You gotta training mode that shit or just join the hurp durp gang that will lose free at tournaments. It’s a completely fraudulent technique that doesn’t work offline and if the connection isn’t too bad should be working often online either.

Compare that to teleports of other fighting games. Imagine if Bison in AE could warp around as fast as Wesker does with such fast start/recovery time.

Also i’m not convinced of that time assessment. Maybe its an online thing but i’ve had wesker’s almost seamlessly teleport & attack immediately after. Might as well of dashed up to me.

1/3rd of a second recovery? No way…

If it was such a “shitty” move Wesker player’s wouldn’t use it as an fundamental part of their game plan.

AE bison’s warp only has 6 frames of recovery so recovery wise it’s broken. Most of the ports in SFIV recovery wise are broken fast. I wish they were like the older school games and had more recovery attached to them. SFIV kinda lets people hurp durp port. The only thing with SFIV is the active frames are long for the ports but your punish timing has to be on the spot. There’s only SIX actual frames you can hit Bison during his port.

3rd Strike Akuma port is nowhere near as durpy as SFIV Akuma/Bison ports. If you do a bad port you sit there able to be hit for long frames. UMVC3 is the same way for most ports it’s just the active frames are fast but the recovery frames are hella long. Recovery wise the ports are more in like with the old school games where bad ports force you to sit and not be able to block.

sigh

I’m getting tired of this. The guide itself says the move has 20/19F recovery for the L/H versions. A naked teleport is a free combo to anyone decent.

These players you’re fighting. THEY’RE NOT GOOD. End of story. Herpderping around like that will get them fucked up at tournaments.

Seriously. Practice more. Pay more attention when you’re playing. IDK what else to say to you.

So every wesker player on live ranked sucks? Nothing but scrubs online?

Okayyyyyy…

Such is true unfortunately. They all mash gun + teleport + assist. Which leads them to getting airthrown 9/10 times by solid players.

You need to go out to tournament so you can realize this. If they’re doing nothing but raw ports they’ve either never been to a tournament in their life or just plain don’t know how to play. If you go to a tournament nobody that gets within top 3 is going to be raw porting.