"Your fighting is predictable..." Yang Match-up Thread

Alright, that is where I was screwing up. I had no idea crouch blocked divekicks don’t lead into true blockstrings. How do you manage against Vega and that ridiculous kara throw?

Hitting a divekick below the waist on a crouching opponent is a best case scenario. I garantee you that the followup can be a true blockstring.

When I mentioned about using this I was not being sarcastic, I really did mean it. I started using this against a bison match and started thinking, how can I make them turtle more, and what frame traps/mixup can I do?

I started by not going into full on block strings, how I got in bisons face was really weird. I kept neutral jumping at a distance and would do a LK divekick, after awhile I assume he started thinking I was not going to dive

however I started to do so. I did keep my strings to a minimal and was able to punish ex psycho/read teleports. Although the bison was not the greatest, he had an idea of what to do. From here I was able to get a few

tenshin grabs as well. I still have a difficult time with Bison, but I feel I am getting at the point of training my opponent to fall for gimmicks or mistakes.

Maybe it’s because I’m just playing against bad players or that I’m just a scrub, but when I dive kick people they challenge at the most ridiculous times. If I land right on their toes, they’re mashing dp, and online I just get hit. But if I dive kick their head, they’ll stop pressing everything. Like, wtf? Are you even paying attention to where it lands, or have Cammy/Rufus brain washed you into thinking every DK is positive?

Then I watch Japanese Yangs and they dive kick all day and no one does anything. One of the recent uploads (don’t remember the name, it was against an Abel player) shows the Yang player just abusing the dive kick/stand medium kick jump cancel. Maybe it’s just because Abel doesn’t really have that good a reversal game/universal 3f jab/short to stop people, but he literally only challenges one time when he sees a really badly placed dive kick.

Ugh, this character. Playing footsies against him is difficult, it can be done though. Just know that you are at a serious disadvantage. Offline it’s much easier to punish whiffed RH/forwards. But, I try to use frame traps into palms/the stand AB (kick target combo) into nuetral jump light DK to try to step on his cr. short. Plus it’ll stuff the EX Crusher if he doesn’t delay it.

This, I hate this. And it usually is the safe DK’s that get punished because of a fearful frame trap or a DP because I can’t tech. But what I have noticed, and what I decided to stop doing and it has been working surprisingly

delaying my pokes and watching what the opponent does. You would be surprised how much they respect Yang up close, that 1/4 of a second of holding down back will really surprise you.

Maybe I am getting my terminology wrong here? I just thought footsies was beating the opponents whiff pokes and setting up space to get in with safe poke/frame traps? yea EX psycho crusher, hate it hate it hate it.

So, there are two possible reasons you’re getting mashed out of divekicks: a) you fucked up the divekick; b) you fucked up the follow up.

Let me start by saying that in a best case scenario (crouching opponent, on the toes), you can be up to +6 on block. That makes pretty much everything afterwards a true blockstring. So, again, i garantee everyone that mashing isn’t a possibility after a good divekick, it’s always because the yang player fucked up somehow.

Let’s look at reason a:

You’re the one who mains yang, so you’re the one who has to know divekick spacing and recognize your (dis)advantage afterwards.

If you’re really familiar with the character, you can even abuse the situations where you land a poor divekick and are thus negative on block. Poongko did this a lot when he messed with yang (original ae): he’d just mash a dp afterwards because the other player recognizes he has frame advantage and is tempted to press some button.

So: don’t mess up with spacing. A LOT of it (for me at least, and i’m no top player) is anticipation. You’re not reacting to what the opponent does or is, but you can’t already know which divekick to use and when, you just wait to press that button. This might be a personal thing and it’s not something that can be taught, so i won’t go much into it.

Annd scenario b:

With 2012 the timing for the followup became a little weird. There’s a very noticeable delay after the animation sort of ends. Because the timing is awkward, i wouldn’t be surprised if we just somethings mess it up and input it too late, thus not “linking” the blockstring.

My advice would be to train the shit out of it and start plinking. Intermediate players still keep plinking restricted to their combos, but it’s a ridiculously powerful tool for the entire game. Start plinking EVERY. SINGLE. BUTTON. you press.

That turned out quite big

You’re right, I didn’t mean disadvantage like the + and - of your pokes, I simply meant Bison has a much easier time playing footsies versus most characters.

I can recognize when I fuck up the DK, but there are times I land directly on their toes and I get dp’d. It may be because online isn’t the most suitable platform to try to do frame tight shit on, but even offline people still challenge me and I’m like, the fuck? You know I’m like +4, right? It probably is me fucking it up, but I’ll never admit to that, lol.

Yeah it’s frustating.

But when you think about it, mashing after a divekick is a smart thing when you factor risk/reward. A counterhit (very likely) fierce dp from ryu/sagat do upwards of 200 damage. That’s around what yang will get meterless on the punish, a bit more if you land a crumple and/or the cl.mp, cr.mk 1 frame link, but then you have to consider he has 900 hp vs the opponent’s 1000, 1050.

Post divekick I just stick with a c. short, s. strong. c. forward. I gotta admit though, mixing this up and training your opponent to block does wonders. Even with two standing c. jabs and +3 on block can do some great setups for Xian’s Tenshin range. I use this on characters with no 4 frame reversals, or against opponents who are expecting either a safe rekka. I still have to tell myself just because they are blocking properly/teching/mixing it up does not mean they are not gonna throw a random DP. Baiting these out and just stopping mid strings really does help.

True, but it’s not the fact that they want to challenge that bothers me, it’s that if I dive kick and hit them in the face, they don’t press shit. If I land it on their toes, they go, “time to start mashing!” But I’ll work on my game and see what I’m doing wrong… after I play some SFxT.

Watch your replays Hero and see what you are doing wrong, it could just be the delay from online play causing you to get hit from a safe divekick.

How do you fight Thawk ? Feel like a 7-3 in Thawk favor, does a ton of damage and he win the footsies games so I must be missing something.

You’re not, it’s a really bad matchup, probably the worst one.

Poke with far.hp, far.mk, far.hk, sweep, rekka, palm. Threaten divekicks sometimes (versus sweep and cr.mk). Don’t get cornered.

Can’t help you much, sorry.

Thanks, I’ll try to look more into it than win the 1st or 2nd round then use your super in the last round but yeah from most character I fight on a daily basis this def feel like the worst by far so I thought I was missing something.

Pick blanka. Mp ball. Never worry about hawk again.

alright i ran a 100 game set tonight vs a local fuerte in order to learn the match from scratch. Overall i think its in yangs favour (slightly( since once he is in the corner he is completely fucked. One thing of concern is after I block a crossup tostada press (the splash thing) my punishes were inconsistent. Sometimes st.mk would hit and i coulda rekka, sometimes it would hit and id get 1 rekka then the 2nd would whiff (im sick of this shit, happens vs so many characters) or sometimes st.mk wouldnt even connect. Is there a guaranteed punish vs this that I am missing?

raw fierce rekkas?

hmm maybe…i tried ex dp and that got blocked but i didnt think about H rekka…ill give it a shot

works perfectly, can even get the fadc launcher off the 2nd rekka…thanks