"Your brainless antics would try the patience of a saint!" - Doctor Strange Combos. BnBs in OP!

as it looks, you get three flame repetitions regardless of the previous combo. on an eventual 3rd launcher, HSD will be done for it so you cant go further.

This way, the last jump-loop becomes the first FoF loop, allowing for two extras (not counting eventual assist extensions) right?

if so, even without any specific assist it already deals heavy damage building 2.5 meters. Incredible.

Yep, you got it. You need an assist to crack 1m and get the third bar though, but I’m sure that’s not a problem. Need to figure out an extension with Cold Star…

I tried, they’ll flip. Actually, since the flame-loop by the end of the third rep will always have gone ‘too far’, anything that multi-hits or does not ensure any kind of bounce will bring down the combo. Thats why your Jill extension works, and why Sizzle’s Spencer extension works, they are both wall-bounces. I tested with Nova’s Centurion Rush, it also works cause it is a ground bounce. Other than that, none of the will work.

But lets face it, who cares. Dealing 900K while building 2,5~2,8 meters? You can add the damage for any DHC cause you made it as well, its not like you are leaning on anything to end the combo at a DHC. Depending on the DHC, you killed the whole majority of the cast already. DHCing an SoV into Sphere Flame gets me to 1,180,000, so I’m pretty much satisfied. It breaks 1,050,000 starting from a Cold Star confirm, so I can take Spencer/Cap out in one timed assist, which is also cool. Works for me already even without the assist. BTW, hidden missiles cannot extend it as well. There is no way to throw a j.S in between the flame loop, which means I cant hard-knockdown them to otg into another rep. Even if I could, like I said, the missiles would reset them immediately.

Really? I’m pretty sure missiles is one of the assists that are still unaffected by HSD. It’s why I was still able to do the Dante stuff after an FoF loop. Try it again. You can also exchange the last Impact Palm before landing for a j.S. I was able to do it several times here:
[media=youtube]2um416ZXBDA[/media]

I wonder if there’s a way to get the staggered hit of Cold Star to whiff though. It still retains its freeze properties so I bet there’s a certain value of hitstun in between the rapid shots that follow.

k, I’ll try. The secret will be to find the right time to call Doom, since I need to do a quick rep in the air and hard knockdown them right on time for it to work.

Hi guys, after a little break I’m back trying do level up my Strange. :stuck_out_tongue:
I can do the MMHPalm x N and the Xfactor teleport loop. I want to learn the impact loop. Where should I start ?
Is it possible to go from MMHPalm loop (reach corner) to flame loop ? If so could you give me a simple starter to practice ?

For Strange/Ammy, I’ve been messing around with their THC as an ender for Strange’s combos. Not sure how efficient it is, but I think you can do
blah blah blah FoF loop blah, ground Impact Palm x THC, Eye of Agamotto “elevator” combo, end with Vishanti in some way.

It ToDs everyone in the cast, and depending on how you got into the FoF loop, you end up just slightly meter negative if you need to use the last Vishanti. Otherwise you’re up by about 3/4 a bar. Not sure on exact figures because I am really bad at doing EoA elevator, but at the very least it definitely breaks ~1.1mil.

Indeed, it’s: full combo, then THC, grace of hoggoth M x2 starting in the ice segment, EOA as the Okami shuffle Thunder go down, Flame of the faltine, Character get into the EOA, Strange regular neutral jump, j.impact palm, fly, j.impact palm, unfly, j.impact palm, land, s.impact palm, Mystic sword M

at 2:09

[media=youtube]q-INiL1AnC4[/media]

nice, concept is so simple yet is amazing. just when i was thinking about using strange again too. i guess ill just have to be more consistent with fof loop.

<3

OH GOD YES! I found a way to make Strange break a million in a meter-positive way without needing two assists from a crumple-less confirm. It builds 2.4 meters, using two of them will get me to 1,004,000. finally some good news. I was trying so much to get a solid near-ToD combo without relying on two assists to get one to be exclusive to help the neutral game (right now, Akuma’s tatsu).

Serpentaurus, can you post the extension using the EoA mid-combo? I know you do that after Ammy’s THC, but I cant get it to work… I need me some inputs if you could save my life (yet again :3)

Is that 1 mil using the Ammy THC?

Nope, not using Ammy (but I think that Serpentaurus can do it as well).

It’s 1 mil using only Doom’s assist and the DHC into Sphere Flame from the Impact Loop.

If there is a chance to do the full red-graces/crumple combo, it can go above 1,1kk I believe

Can someone sum up something nice with strange from TAC?

mmm, EoA mid combo? i dont use EoA in the mid of a combo, except for Strange to Thor DHCs: full combo, land, EoA, Spell of Vishanti, DHC into Mighty Tornado. Everything connects.

For Ammy i dont use EoA mid combos, after a THC, yes. And it is a TOD for any character starting with 1 bar (0 bar TOD requires crazy execution).

Yeah, I wanted to know the Ammy THC one. I know you place an EoA, then fly, then palm, then unfly, around there I’m completely lost :confused:

Its: full combo, then THC, grace of hoggoth M x2 starting in the ice segment, EOA as the Okami shuffle Thunder go down, Flame of the faltine, character get into the EOA, Strange regular neutral jump, j.impact palm, fly, j.impact palm, unfly, j.impact palm, land, s.impact palm, Mystic sword M

[LEFT]Been using Strange for 2 days. Can’t seem to get something down. In this following video, the guy get’s 4 reps of the air:m:, :m:, :h:, :f::h: loop and I can only get 3. On the 4th they always flip out.[/LEFT]

From 0:03-0:08
[media=youtube]Bdq850NMJrk[/media]

Also, regarding assists. Should I be running Plasma Beam or Hidden Missiles? Lastly, does Nova have any combo extending assists that could help strange out?

All help greatly appreciated.

Hey Dreize, welcome!

About the combo: if you do the reps really really fast, you can do the 4th one like that. If not, you can do the 4th one by making M-H-Palm in the air. Notice that this sequence only works if you go straight into the jump-loops after the FoF’s otg.

Regarding Doom: both of them work really well, on specific functions. First off, you NEED anything that will help to control the horizontal space to protect Strange and give him time to develop his offense. Plasma beam can do this very well. Hidden Missiles in the other hand is a brain-dead keepaway tool to help Strange’s keepaway, but more than that, it really brings up his damage output, besides enabling for FoF-looping in a very easy and consistent way. I would go for missiles, but if you dont have anything else in your team that can help with incoming rushdown characters, maybe you would benefit more from having a neutral-game beam. Check this out for some missile extending ideas:

[media=youtube]8nfXwhBvIVE[/media]

About Nova: you can use his centurion rush assist to set up unblockables (keep in mind that only cr.H is a true low-hit for Strange), teleport mixups and also get into a FoF-loop. After any of his usual wall-carrying loops you will be in a situation of j.MMHPalm or j.MHPalm (like you asked in your first question); when you do the j.Palm, immediately call Nova, and land a standing Palm, or cr.H and a following Palm (depending on how fast you called him). He will come up, ground bounce the opponent and you will be able to start flame-looping.

Hope that helps! :smiley:

Damn man, thanks! It’s nice to be welcomed into a character board, I plan to stick around. I can’t believe this character is so under-used. Been doing tonnes of reading and watching regarding him, and I think he’s great!

Aside from his cr.L not hitting low, his low health, his very un-safe normals, etc. I think he’s a really great character. Heck, the dude has like 8 loops right!? He can deal massive damage, fit anywhere on a team (second is probably his best though), he has pretty good assists, and he has great supers.

Thanks for the tips regarding the Doom and Nova assists, I think I’ll stick with missiles for now. I’m wondering if using missiles to hold down my opponent while planting Grace’s of Hoggoth L then converting into a teleport mix-up using them is a viable strategy, but we’ll see.

Still can’t get that 4th rep in the Impact Palm Loop, but oh well. I almost never drop the first 3 reps, perhaps my timing is off.

My big problem at this point is deciding what to learn next, the dude has so many loops and combo possibilities I don’t know what to start with haha.

Thanks for the help amigo, I’ve already decided to main this character and I can already tell that the Strange board is a very small and helpful sub-community. :smiley:

No problem at all buddy, you’re more than welcome indeed. We are few, but we work our butts off to make our sorcerer viable, specially in high level play.

something I recommend you do since you use missiles is to use their window to indeed start your offense, but do not go for the graces. The missiles hits and even their chance of confirming at least on block relies on the enemy’s movement, so you can eventually get caught off-guard while setting things up. Even if you manage to block, you will have left an unnecessary orb that will most likely stop you from doing the most important stuff with him, like flame-looping or making a blockstring safe with the flame.

Try to always play the mixup game with EoAs. Palm them, cancel that palm into a teleport and bam, mixups. on the long-range game, thing is to always cast an EoA, palm it and cancel that palm with a mystic sword. :smiley: