"Your brainless antics would try the patience of a saint!" - Doctor Strange Combos. BnBs in OP!

Army? nah, at this point… more like Strange-tea party. except classy as fuck because that’s how the Doc rolls.

I’m gonna get this damn vortex down and win my locals with it. bet on it.

If I may, what impending nerfs?

Rogueyoshi doing a Seth Killian with dem vague secret technology/nerfs.

What is Dr. Stranges bnb without assist?

Here’s some stuff from day 2, I still use it. Uses no graces, so if you use them for setups, they’re perfect. Only difference is that I’m comfortable with using QCF + B instead of QCF + A now, so it’s a bit more damage.

Day 2 stuff

Spoiler

[media=youtube]6fFgWrVbWT4[/media]

Also, if you end up in the corner after the loop, instead of launching, you can do F+C, H Mystic Sword, then jump and grab as a reset.

Other combos I feel you should know:

100% off throw:
Air/ground throw, QCF + PP (xfactor any level) RDP + C, F+C, [j. B, j. C, j. F+C] x 4, F+C, S /\ sj. B, sj. B, sj. C, sj. S, SOV if necessary.

Also note that if you have a character before Strange who has a fast startup super, you can do a setup from them, DHC into Strange and go from there.

Mystic Sword L series:
L Mystic Sword, dash F+C, L Mystic Sword, dash F+C, S into whatever.

Pretty sure you can get one more rep if and only if in the corner. I don’t use this much though, but it looks pretty styling.

corner B&Bs with my new team (Strange/Hawkeye/Doom). Hawkeye’s Greyhound assist is cool in that it allows you to get a free Grace or Flight combo of your choice so long as you hit the assist button + t.H at the same time.

assists used: Greyhound, Hidden Missiles

  1. Mystic Sword starter
    cr.L, cr.L ~ Impact Palm xx Grace of Hoggoth M, Grace of Hoggoth M, [Mystic Sword L, dash forward Impact Palm]x, Impact Palm (call Hawkeye), pause, S, j.M, j.M, j.H ~ Air Impact Palm, delayed j.S, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm (call Doom), S, j.H ~ Air Impact Palm, j.S, land, Flight, Air Impact Palm xx Unfly, land, Impact Palm, delayed S, Air Impact Palm, j.S, Spell of Vishanti

  2. Easier flight combo
    cr.L, cr.L ~ Impact Palm xx Grace of Hoggoth M, Grace of Hoggoth M, Mystic Sword L, Impact Palm (call Hawkeye) xx Flight, j.M, j.M, j.H ~ Air Impact Palm, pause, j.S, land, st.H ~ Impact Palm, S, j.M, j.M, j.H ~ Air Impact Palm, delayed j.S, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm (call Doom), S, j.H ~ Air Impact Palm, j.S, land, Flight, Air Impact Palm xx Unfly, land, Impact Palm, delayed S, Air Impact Palm, j.S, Spell of Vishanti

  3. Triple relaunch version aka lazy man’s combo for high damage
    cr.L, cr.L ~ Impact Palm xx Grace of Hoggoth M, Grace of Hoggoth L, Mystic Sword L, Impact Palm (call Hawkeye) xx Grace of Hoggoth M, Impact Palm, S, j.M, j.M, j.H ~ Air Impact Palm, j.S, land, Flames of the Faltine, Impact Palm, S, j.M, j.M, j.H ~ Air Impact Palm, slightly delayed j.S, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm (call Doom), S, j.H ~ Air Impact Palm, j.S, Flight, Air Impact Palm xx Unfly, land, Impact Palm, delayed S, Air Impact Palm, j.S, Spell of Vishanti

edit: for the triple relaunch combo you can do Eye of Agamotto just after the missiles hit, Impact Palm xx Flight, fly up, Impact Palm xx unfly, land, Impact Palm, S SJC Spell of Vishanti for more style and damage. more inconsistent because of the spacing requirement of EoA (and I -always- screw up the fly up, Impact Palm thing and get j.H instead) but it looks hella stylish if you can pull it off.

all 3 combos build 2+ bars of meter, allowing you to DHC into Gimlet (900k+) or Sphere Flame (1m+) for extremely high damage.

will be showcasing these combos in a quick video soon.

Yo fellow sorcerers,

Dont know if this is already old-news for ya, and even if the author of this beauty comes here…

But anyways, one of our fellow Strange users, tharimrattler, developed an ‘in-xfactor’ loop that works without the need of the SoV starter.

It looked really hard to do at first, but it only takes practice; with this new tech, I can finally switch my team and have Strange as my anchor.

check it out.

[media=youtube]U9TSXathW74[/media]

yeah I first saw that loop in Ryan’s team combo/mixup video and have been doing it after a few reps of Impact Palm loop for some wall carry. it’s not too difficult actually. but good shit anyways, for some reason I never thought to X-Factor Mystic Sword L into the loop like in the video. LOL.

yeah, me too Mazio. It is quite useful and indeed not hard. Finally we got x-factor tech :smiley:

hi!, i need a litle of help here, i have begin playing whit Strange, and i saw a combo in the first page, is the bradly games guide combo #6 i don´t know if the notation is wrong or i can´t get it, it says that the first teleport is H??? after you do: cr.L, s.H, impact palm, grace of hoggot M xfactor grace of hoggot M x 2, flames of the falting, s.M, s.H, impact palm, S, j.M, j.H, Air impact palm xx teleport H??? please explain me hte combo just a little xD thanks

I would recommend studying the Impact Palm loops first if you’re just starting out. the bible combos are kind of outdated already so in the long run it would be better to start with basic Impact Palm loops.

cr.L, cr.L ~ Impact Palm, cr.M ~ Impact Palm xx Mystic Sword L, [j.M, j.M, j.H ~ Impact Palm]x3, st.H ~ Impact Palm, S, j.M, j.M, j.H ~ Impact Palm, j.S (delay), Daggers of Denak M xx Spell of Vishanti.

thanks men!, actually i already learn and study the IP loops, i was messing arround with xfactor IP loops, i can do a fews, but that combo #6 call my atention, i do a M teleport instead of H but i can’t catch them with the faloow up in the notation, do you know the combo? or have any idea if it works?, if not, i will be glad if u can show me or put some notation for IP loops in xfactor! on corner and in middle, i have been pulling the ryan hunter IP loop, in fact i want to pull a 100% combo whit xfactor level 1, any help?

j.H ~ Impact Palm xx Teleport L/M, Impact Palm, S works for me.

Happy to say I’m a recent convert to Doc. (tried him for a week when Ryan’s first vid came out) BUT I had Been using Spidey/???/Hawkeye : Spidey/Hakweye/??? and after five minutes trying with Doc, realized he fit perfectly in my team. Can’t wait to use him more and learn some of his new tech.

Nice setups on your vid last video Mazio… We are basically using the same combos, but instead of the Fly-Palm-Unfly-Palm I’m just teleporting H and doing two palms lol.

Awesome vid, and more people going for Strange… there is hope for us, after all :slight_smile:

thank you sir! I’ll be experimenting with team DMC next. I have a good feeling about Strange/Dante/Trish as a team too. I have a guaranteed 2Y reset with Round Harvest in my head now, just need to test it to be 100% sure.

On my first Strange vid I did a teaser for a thing that I gave up on following but is really good. Vishanti DHCing into Devil Trigger leads for a Combo, much like every other vertical DHC in the game. Probably you can do some stuff with Trish’s hyper too. Anyways, I always like to watch your Strange stuff, hopefully you have watched some of mine. Let’s keep going, and try to win against the odds with the sorcerer :slight_smile:

Good video, Maziodyne. This kind of reset is interesting, although I still don’t like to sacrifice damage on my initial combo, which makes it rough since you can’t take them into the corner for this :/. But this reset is looks strong enough that I could at least understand someone using it.

The only other issue with this I was wondering is what’s involved in reacting to the opponent’s tech direction. Do you have to guess which way they’re going to tech to know which option to use? If so, this severely weakens the reset. Part of the reason I really like my midscreen R Grace -> Eye mixup is that you can very easily react to the tech direction and use the appropriate mixup.

As far as Trish goes, I was bored one day a while back and did some random testing with her. If I remember correctly (which I very well may not – my memory is terrible), if you want to combo into Round Harvest, you had to do M Daggers xx SoV, and DHC immediately from SoV without mashing. I was able to do some fancy stuff by doing midscreen Impact Palm xx Y Grace, Y Grace -> insert combo here -> SoV DHC Round Harvest, then Raw Tag Strange back in and release the Flames. Doing it immediately times it so that the Flame hits right after the Round Harvest ends, allowing you do continue the combo off the soft knockdown. However, there isn’t much you can do due to hit stun decay at that point.

The biggest problem with this is that the Round Harvest carries them out of the corner because the Daggers hit them out of it. There is probably a way to correct this by backdashing before the SoV or neutral jumping once you’re in the corner, instead of jumping forward or something like that. Or maybe using Eye xx SoV instead of M Daggers will do something, I dunno. I was just messing around, so I didn’t go too deep.

The other thing I found with Trish was the ability to get a Grace at the beginning of an anti-air combo (aka: no crumple) using t.H xx Grace -> Peekaboo hits -> t.H. But it wasn’t super exciting.

Dante being able to combo off SoV DHC DT is interesting if it works since Strange has no ground or wall bounce of his own, anyway. I’d go with an assistless DT combo so that Strange can make use of Jam Session, which has already been shown by Rogueyoshi to be a nice extender in the corner.

SoV DHC DT, j.S, Volcano xx Beehive, backdash, S xx H xx t.H xx Bold Move, Hammer, land, Flight, Lightning x5 (or Volcano xx Beehive on a small char, or if you want a third super)

Also, there is obvious potential for some Acid Rain reps thrown in before the first knockdown. Not sure how easy, or how many reps you can get if it’s possible, but if it does work, you can rack up some nice bonus damage that way as well.

there’s virtually no modification needed for air tech directions in my midscreen resets besides the 2Y one knocking you out of the air, and that’s with the only reliable way to escape it: forward tech (and that’s assuming your opponent was paying attention-- directions are reversed due to the crossup teleport, so holding forward to escape into the corner actually gets you back tech). the timing is a bit weird for forward tech, but it’s possible. the one involving 3Y crumple and the pass-under FoF make it so that as long as you do FoF as soon as possible after recovering from the Teleport, it pretty much takes care of all air tech situations for you. your only problem will be if you can hit confirm fast enough, though that is easily resolved through practice. I think the resets will have the most use with Strange’s back near or at the corner, since you can go for a couple reps of Impact Palm loop before the reset. then if you land a crumple, you can place an R Grace midscreen and kill them with your corner mixup if they’re not already dead.

I’ve taken note of your Team DMC stuff too. with SoV DHC Round Harvest midscreen, I think you have enough time to raw tag Strange, Teleport M (midscreen this usually places you at the correct distance to go for a left-right), FoF, then Teleport M again as the opponent air techs, like in my video. should knock them out of the air into soft knockdown.

BTW Ryan, how has your EoA mixup been faring in matches? I haven’t been following the streams so outside of the early replays on the YT channel I haven’t seen much of your Strange.

I haven’t been using it as often as I originally thought because I’ve been working on some other mixups off snapbacks I developed which will go into a video eventually. These mixups are extremely confusing, and have been more than effective. So I created a rough option chart in my head for which combos/mixups to apply off the first hit based on the other person’s team.

In a nuthsell it’s: Do I want to kill the point char (~900k health or less)? If no, do I want to snap in their anchor? If no, apply EoA mixup.

The thing is, now that I’ve begun using this, I’ve realized that against about 90% of teams I fight, I either want to (and can) kill the point char off the first hit, or I want to snap in their anchor (Sent, Wesker, Doom, etc). But yeah, basically I’ve just been focusing on this a lot lately, and not worrying about the EoA mixup as much. But the EoA mixup has been working fairly well when I do use it. The mixup off a snap has been working about 90% of the time or more.