"Your brainless antics would try the patience of a saint!" - Doctor Strange Combos. BnBs in OP!

Scratch that. ~1.1 mil off the first hit of the match. :smiley:

did you modify your B&B or something? lol. I donā€™t know how Iā€™m supposed to get anything higher than 800k with Palm loop into Doom assist extension. @.@

Probably gonna make a new video soon with some new combos.

With 1 bar (start of the round): Hawkeye assist hits, c.LL t.H xx R Grace, R Grace, Jump Flames, jt.H, land, [j.MMH t.H land]x3, s.H t.H S, sj.MMH t.H (delay) S, land, Call Dorm Purification, sj, Flight, (Dorm assist hits), jt.H xx Unfly, jt.H, land, t.H S, jt.H S (builds exactly to 3 bars), land, THC (Strange recovers before Dorm), jt.H, land, t.H xx M Mystic Sword.

1.085mil. Canā€™t even do S -> jt.H S instead of the M Mystic Sword, too much hit stun.

wouldnā€™t it be a lot easier to just land do level 3 after the falling Impact Palms segment? I suppose it depends on your assist extensions because youā€™ll usually end up around 600k+ after the j.MMH~Impact Palm (delay) j.S part anyway. I think my midscreen combo does more or less the same damage and meter build (around 2 bars more or less) but Iā€™ll lose around 30k_ if Iā€™m not mistaken since I have to cut out S, Impact Palm, j.S (fully scaled Impact Palm = 11,200 and j.S = 10,800 or something like that). the one in my video was improvised anyway so I think I can still improve it a bit. I normally donā€™t like Eye of Agamotto mid-combo but when used towards the end of the combo you can increase your damage considerably; gonna try to find a way to make it more consistent.

First, 99% of the time, yeah doing level 3 is easier, and I do that instead (Dorm assist, jt.H xx Unfly, jt.H, land, t.H S, jt.H xx L Teleport xx Level 3). But starting from exactly 1 bar, that doesnā€™t build 2 bars for the level 3 in time. In the combo listed, the j.S literally builds the third bar. And although I use the level 3 combo now, I might start using the THC instead. For one, I get that very slight extra bit of meter, but itā€™s also easier execution (though slightly tighter timing). But itā€™s also about 50k more damage, which is definitely significant. Iā€™ve had many games where Iā€™ve level 3ed someone off a random combo, and they lived by a pixel, where if I had done the THC instead they would have died, either from the THC itself, or from the little bit of extra followup damage.

About EoA mid-comboā€¦I donā€™t really like it. Not only is it fairly inconsistent just by itself, but then itā€™s also more inconsistent depending on the character youā€™re doing it on. At the times youā€™d want to extend the combo with EoA, your hitstun scaling is already going to be extremely high, making it very shaky.

This looks really really sick Ryan. Canā€™t wait to see your video soon. Iā€™m taking some footage of matches now with Strange as anchor in my team, hopefully I will be able to get it uploaded soon and Iā€™ll post it here. Since they are online I canā€™t perform the flashiest stuff and some of the basic also drops, but still, it is always great to get feedback from fellow Strange mains. You and Mazio have made great synergy for him as a point, these combos are really awesome. But his assist helps my team too bad, and I also fell in love with the x-factor exclusive impact loop that I made him an anchor.

Donā€™t know if you will even remember that you met me at Evo. Iā€™m the brazilian player/sociologist who researches the FGC. I was at Jintā€™s casuals on the thrusday prior to the tournament, it was really cool to meet you. Even cooler knowing that you were one of the few who went Strange when UMvC3 landed.

Iā€™m probably never going to EVO unless my local scene sponsors me LOL ;__; training mode warrior foā€™ liiiiiiife.

gonna try out Team DMC stuff later already. should have another video up tomorrow if I donā€™t get lazy. :smiley: thankfully I can replicate Vergilā€™s swords loop just from what I remember. Iā€™m like the Taskmaster of MvC3 combos lol.

[media=youtube]FWarEnTY6eE[/media]

Finally, there it is. It is online, so I dropped some stuff, but still. The commentary is in portuguese for this one, but Iā€™ve decided to start commenting matches in english from now on too, so soon Iā€™ll get footage and commentary in english. For now, you can mute it and watchā€¦ hope you like it :slight_smile:

Hello everyone, firts post here.
I recently fell in love with Strange. I really liked your video Ryan and, since Iā€™d love to play Strange & Dorm, (not sure about the third yet). Iā€™ve been practicing to replicate those crazy combos,
Iā€™ve been having problems with connecting that purification assist after the super jump MMHtH (delayed) S. Sometimes I get it right sometimes Iā€™m too high for the tH or the S to connect. I noticed that holding up during the first few hits of the super jump may have an influence over Strange positionning in the air but It appeared to me that depending on the distance to the corner I had to adapt the Sj string timing so Iā€™m a little bit confusedā€¦

Same goes for the exchange into strange in the corner, if I recall I think the combo youā€™re doing in the video is
Dow TAC to Strange, fly MMHtH (delayed flame) HthH Flame, tH (land) tHS

Iā€™m really struggling geting a co,nsistent hit after the first flame, I tried to use M instead of H because it probably has better startup, and I was able to get it more often but still under 40% so may be Iā€™m missing something. Any tips ?

I FINALLY FOUND AN INFINITE HOLY FUCK. so I found it odd that no matter how fast I did naked Flames of the Faltine, they would never combo into each other even in XF3. I hypothesized that they did a set number of hitstun similar to Impact Palm. so I tried including them in XF combos and wellā€¦ I found an infinite. and you can do it as long as you have XF level 2 or 3. as long as you bring the opponent into the corner, they are guaranteed dead.

shit. I need to make a video. NOW. @.@

edit: correction. TWO infinites, and in XF1 you can loop the second version several times as long as youā€™re in the corner. if you start in the corner, you can keep doing it until you run out of XF time.

oh my, thatā€™s quite excellent Maziodyne, to the lab!

I can already hear the screams for a Dr. Strange patch because this just makes him too Godlike

no it doesntā€¦ its just nice that he can do it. but it doesnt make him godlike by any means

Mazio, you were saying, Palm~Faltine ?

Oh donā€™t get me wrong Iā€™m not saying that this make Strange godlike, hell I play him and get beaten by derp teams all day. Iā€™m just saying if I say someone pull that off at a major tournament Iā€™m pretty sure Iā€™ll see the stream explode with people saying he needs to be nerfed.

Hey guys just joined the strangeness ive been using the dr. for weeks but tbh o was just scrubbing him out for his assist i didnā€™t get into the character until about 4 days ago and no it wasnā€™t because of ryans videos although that shit it legit. I run zero/frank/strange team and my execution is not pro just thought iā€™d post for any new incoming lurkers or any ppl that have poor execution and wanna play strange i had trouble with the impact palm loop at first but after I practiced it on big characters (sent,hulk,etc) because its harder to drop once I learned the rythym I was able to apply it to the smaller characters as well. Just thought iā€™d drop by and give that advice for anyone still struggling. btw you guys make strange look so swag thx for all the videos and comboā€™s you guys share that allow me to put the hurting on other ppl.

Yup. Itā€™s just Palm xx Flames over and over again with a dash forward Palm (I plink with L~M~H, real easy for me since I play Mags who needs that for his fast tridashes) thrown in every now and then to keep the infinite going. The one involving raw SJ Palm xx Flames is not a true infinite as there will eventually be a point where there is not enough hitstun to hit the opponent after launching, but by then the opponent will already be dead. :slight_smile:

edit:

Okay, a word involving the corner Flames loop. Yes itā€™s pretty inconsistent as far as Iā€™m concerned but I did have more luck getting a consistent 2 reps off a hit confirm by making use of several things.

  1. Modified it slightly. I used j.H xx Flames, Impact Palm to allow the opponent to drop a bit lower for the Flame to hit, and itā€™s easier to do if you hold up-back after launcher.
  2. Graces. Any Grace will work as far as I can tell. Why this is so important to getting the loop consistent is because the Graces will alter the Flameā€™s trajectory mid-combo. Meaning, if the Grace is positioned in the area in front of Strange when he does the loop, the Flame will move diagonally down towards the corner after j.H, which gives Strange enough time to recover and link Impact Palm.
  3. Spacing. Up-back after launcher, Mystic Sword L, st.H and delaying Impact Palm. Basically youā€™re trying to get the proper spacing at all times so that the Flame hits properly. Delaying Impact Palm will cause a small amount of pushback which more or less negates the forward movement of Strange during his launcher. Mystic Sword L and st.H also cause a ton of pushback and can be used for spacing this combo properly.
  4. Timing. Timing the j.H is actually more important than it seems because the sooner you do it, the lower Strange will stay to the ground. Delay it even slightly and he may move up too far for the Flames to hit.

So basically the combo (at least my version) goes:
c.L, c.L ~ Impact Palm xx GoH M, GoH M, Mystic Sword L, Impact Palm, (delay) S, [j.H xx Flames, Impact Palm, land, Impact Palm, S]x2, assist extensions. Around 400k+ after the second rep if Iā€™m not mistaken.

I havenā€™t figured out yet how to get rid of the unused Graces in play yet, but with this, Iā€™m pretty sure our corner combos will be a lot stronger. :smiley:

Well, maybe you donā€™t need to get rid of the unused graces. A ā€˜forgottenā€™ GoH throughout the rest of the match may always come in handy, ya know >D

btw, awesome video Ryan. Dorm/Strange have so much synergy that I wished I played Dormammu, lol.

@Mazio gonna test it here. Anyways, you would be a fine lad and record it for us, riiiight? :smiley:

@Cuentoz welcome aboard, man. Thanks for watching our videos round here (mine, Ryanā€™s, Mazioā€™s and whoever else) and Iā€™m glad you liked them. Most of the guys here run Strange on point or on the 2nd slot, I use him as an anchor, just like you. The main advice I can give you is to keep on practicing the impact loop, it will be much more useful for you with him as the 3rd guy than the alzarath or any of his combos that start from a grounded and crumpling palm, since those will be ridiculously hard to land (unless you get the needed time to set a mixup with your projectiles, then you can do it, but it is up to you to train it or not).

What you will need to do consistently - and this requires some execution - would be his x-factor loops. Heā€™s got the loop out of the Spell of Vishanti, which kills anyone (and in any x-factor, not only level 3), which is featured in some of my videos early on, you just need to scroll back some pages. It is basically to x-factor after the SoV, teleport H into Palm, and start juggling MHPalm jumping and standing. The other loop requires much more execution, but it is the only damaging combo option for him if he is already on xfactor from the beginning. it goes S j.H j.Palm~TeleportM s.Palm S and repeat. Notice that this will keep changing sides mid-screen, and will keep the same side in the corner, so you gotta be heads up to that. And also, work hard on the weird motion of cancelling the IPalm into a teleport with a DP motion going backwards after a forward+H. Itā€™s kinda tough in the start, but if you get the hang of it you haven ot only this loop, but swaggy ways to finish the impact loop into his level 3, and the everyday, everytime reset oportunity with a palm into teleport low into airgrab.

Good luck, and once again, welcome to the Strange army :slight_smile:

lol yeah sure, why not? though I gotta say Iā€™m pretty anal about having unused Graces on screen as like Ryan said they may clash with my setups which require specific Graces at specific spots in the stage. plus 2R deals a fuckton of damage. even if it was scaled fully it would still be a lot of damage if you included it in combos. the problem is basically you need a hard knockdown (usually the j.M, j.M, j.H ~ Palm, delayed j.S) in order to use up Graces mid-combo. and unfortunately I donā€™t have Strider assist anymore soā€¦ :frowning:

The Palm/Flames air combo relaunch stuff is totally an infinite btw. Working on a video for this. Might take a bit though, itā€™s kinda tough to get down.

And I say ā€œinfiniteā€ but I mean it loops for a long ass time. As long as instant super jump palm will combo after the launcher, I guess it will work.