Scratch that. ~1.1 mil off the first hit of the match.
did you modify your B&B or something? lol. I donāt know how Iām supposed to get anything higher than 800k with Palm loop into Doom assist extension. @.@
Probably gonna make a new video soon with some new combos.
With 1 bar (start of the round): Hawkeye assist hits, c.LL t.H xx R Grace, R Grace, Jump Flames, jt.H, land, [j.MMH t.H land]x3, s.H t.H S, sj.MMH t.H (delay) S, land, Call Dorm Purification, sj, Flight, (Dorm assist hits), jt.H xx Unfly, jt.H, land, t.H S, jt.H S (builds exactly to 3 bars), land, THC (Strange recovers before Dorm), jt.H, land, t.H xx M Mystic Sword.
1.085mil. Canāt even do S -> jt.H S instead of the M Mystic Sword, too much hit stun.
wouldnāt it be a lot easier to just land do level 3 after the falling Impact Palms segment? I suppose it depends on your assist extensions because youāll usually end up around 600k+ after the j.MMH~Impact Palm (delay) j.S part anyway. I think my midscreen combo does more or less the same damage and meter build (around 2 bars more or less) but Iāll lose around 30k_ if Iām not mistaken since I have to cut out S, Impact Palm, j.S (fully scaled Impact Palm = 11,200 and j.S = 10,800 or something like that). the one in my video was improvised anyway so I think I can still improve it a bit. I normally donāt like Eye of Agamotto mid-combo but when used towards the end of the combo you can increase your damage considerably; gonna try to find a way to make it more consistent.
First, 99% of the time, yeah doing level 3 is easier, and I do that instead (Dorm assist, jt.H xx Unfly, jt.H, land, t.H S, jt.H xx L Teleport xx Level 3). But starting from exactly 1 bar, that doesnāt build 2 bars for the level 3 in time. In the combo listed, the j.S literally builds the third bar. And although I use the level 3 combo now, I might start using the THC instead. For one, I get that very slight extra bit of meter, but itās also easier execution (though slightly tighter timing). But itās also about 50k more damage, which is definitely significant. Iāve had many games where Iāve level 3ed someone off a random combo, and they lived by a pixel, where if I had done the THC instead they would have died, either from the THC itself, or from the little bit of extra followup damage.
About EoA mid-comboā¦I donāt really like it. Not only is it fairly inconsistent just by itself, but then itās also more inconsistent depending on the character youāre doing it on. At the times youād want to extend the combo with EoA, your hitstun scaling is already going to be extremely high, making it very shaky.
This looks really really sick Ryan. Canāt wait to see your video soon. Iām taking some footage of matches now with Strange as anchor in my team, hopefully I will be able to get it uploaded soon and Iāll post it here. Since they are online I canāt perform the flashiest stuff and some of the basic also drops, but still, it is always great to get feedback from fellow Strange mains. You and Mazio have made great synergy for him as a point, these combos are really awesome. But his assist helps my team too bad, and I also fell in love with the x-factor exclusive impact loop that I made him an anchor.
Donāt know if you will even remember that you met me at Evo. Iām the brazilian player/sociologist who researches the FGC. I was at Jintās casuals on the thrusday prior to the tournament, it was really cool to meet you. Even cooler knowing that you were one of the few who went Strange when UMvC3 landed.
Iām probably never going to EVO unless my local scene sponsors me LOL ;__; training mode warrior foā liiiiiiife.
gonna try out Team DMC stuff later already. should have another video up tomorrow if I donāt get lazy. thankfully I can replicate Vergilās swords loop just from what I remember. Iām like the Taskmaster of MvC3 combos lol.
[media=youtube]FWarEnTY6eE[/media]
Finally, there it is. It is online, so I dropped some stuff, but still. The commentary is in portuguese for this one, but Iāve decided to start commenting matches in english from now on too, so soon Iāll get footage and commentary in english. For now, you can mute it and watchā¦ hope you like it
Hello everyone, firts post here.
I recently fell in love with Strange. I really liked your video Ryan and, since Iād love to play Strange & Dorm, (not sure about the third yet). Iāve been practicing to replicate those crazy combos,
Iāve been having problems with connecting that purification assist after the super jump MMHtH (delayed) S. Sometimes I get it right sometimes Iām too high for the tH or the S to connect. I noticed that holding up during the first few hits of the super jump may have an influence over Strange positionning in the air but It appeared to me that depending on the distance to the corner I had to adapt the Sj string timing so Iām a little bit confusedā¦
Same goes for the exchange into strange in the corner, if I recall I think the combo youāre doing in the video is
Dow TAC to Strange, fly MMHtH (delayed flame) HthH Flame, tH (land) tHS
Iām really struggling geting a co,nsistent hit after the first flame, I tried to use M instead of H because it probably has better startup, and I was able to get it more often but still under 40% so may be Iām missing something. Any tips ?
I FINALLY FOUND AN INFINITE HOLY FUCK. so I found it odd that no matter how fast I did naked Flames of the Faltine, they would never combo into each other even in XF3. I hypothesized that they did a set number of hitstun similar to Impact Palm. so I tried including them in XF combos and wellā¦ I found an infinite. and you can do it as long as you have XF level 2 or 3. as long as you bring the opponent into the corner, they are guaranteed dead.
shit. I need to make a video. NOW. @.@
edit: correction. TWO infinites, and in XF1 you can loop the second version several times as long as youāre in the corner. if you start in the corner, you can keep doing it until you run out of XF time.
oh my, thatās quite excellent Maziodyne, to the lab!
I can already hear the screams for a Dr. Strange patch because this just makes him too Godlike
no it doesntā¦ its just nice that he can do it. but it doesnt make him godlike by any means
Mazio, you were saying, Palm~Faltine ?
Oh donāt get me wrong Iām not saying that this make Strange godlike, hell I play him and get beaten by derp teams all day. Iām just saying if I say someone pull that off at a major tournament Iām pretty sure Iāll see the stream explode with people saying he needs to be nerfed.
Hey guys just joined the strangeness ive been using the dr. for weeks but tbh o was just scrubbing him out for his assist i didnāt get into the character until about 4 days ago and no it wasnāt because of ryans videos although that shit it legit. I run zero/frank/strange team and my execution is not pro just thought iād post for any new incoming lurkers or any ppl that have poor execution and wanna play strange i had trouble with the impact palm loop at first but after I practiced it on big characters (sent,hulk,etc) because its harder to drop once I learned the rythym I was able to apply it to the smaller characters as well. Just thought iād drop by and give that advice for anyone still struggling. btw you guys make strange look so swag thx for all the videos and comboās you guys share that allow me to put the hurting on other ppl.
Yup. Itās just Palm xx Flames over and over again with a dash forward Palm (I plink with L~M~H, real easy for me since I play Mags who needs that for his fast tridashes) thrown in every now and then to keep the infinite going. The one involving raw SJ Palm xx Flames is not a true infinite as there will eventually be a point where there is not enough hitstun to hit the opponent after launching, but by then the opponent will already be dead.
edit:
Okay, a word involving the corner Flames loop. Yes itās pretty inconsistent as far as Iām concerned but I did have more luck getting a consistent 2 reps off a hit confirm by making use of several things.
- Modified it slightly. I used j.H xx Flames, Impact Palm to allow the opponent to drop a bit lower for the Flame to hit, and itās easier to do if you hold up-back after launcher.
- Graces. Any Grace will work as far as I can tell. Why this is so important to getting the loop consistent is because the Graces will alter the Flameās trajectory mid-combo. Meaning, if the Grace is positioned in the area in front of Strange when he does the loop, the Flame will move diagonally down towards the corner after j.H, which gives Strange enough time to recover and link Impact Palm.
- Spacing. Up-back after launcher, Mystic Sword L, st.H and delaying Impact Palm. Basically youāre trying to get the proper spacing at all times so that the Flame hits properly. Delaying Impact Palm will cause a small amount of pushback which more or less negates the forward movement of Strange during his launcher. Mystic Sword L and st.H also cause a ton of pushback and can be used for spacing this combo properly.
- Timing. Timing the j.H is actually more important than it seems because the sooner you do it, the lower Strange will stay to the ground. Delay it even slightly and he may move up too far for the Flames to hit.
So basically the combo (at least my version) goes:
c.L, c.L ~ Impact Palm xx GoH M, GoH M, Mystic Sword L, Impact Palm, (delay) S, [j.H xx Flames, Impact Palm, land, Impact Palm, S]x2, assist extensions. Around 400k+ after the second rep if Iām not mistaken.
I havenāt figured out yet how to get rid of the unused Graces in play yet, but with this, Iām pretty sure our corner combos will be a lot stronger.
Well, maybe you donāt need to get rid of the unused graces. A āforgottenā GoH throughout the rest of the match may always come in handy, ya know >D
btw, awesome video Ryan. Dorm/Strange have so much synergy that I wished I played Dormammu, lol.
@Mazio gonna test it here. Anyways, you would be a fine lad and record it for us, riiiight?
@Cuentoz welcome aboard, man. Thanks for watching our videos round here (mine, Ryanās, Mazioās and whoever else) and Iām glad you liked them. Most of the guys here run Strange on point or on the 2nd slot, I use him as an anchor, just like you. The main advice I can give you is to keep on practicing the impact loop, it will be much more useful for you with him as the 3rd guy than the alzarath or any of his combos that start from a grounded and crumpling palm, since those will be ridiculously hard to land (unless you get the needed time to set a mixup with your projectiles, then you can do it, but it is up to you to train it or not).
What you will need to do consistently - and this requires some execution - would be his x-factor loops. Heās got the loop out of the Spell of Vishanti, which kills anyone (and in any x-factor, not only level 3), which is featured in some of my videos early on, you just need to scroll back some pages. It is basically to x-factor after the SoV, teleport H into Palm, and start juggling MHPalm jumping and standing. The other loop requires much more execution, but it is the only damaging combo option for him if he is already on xfactor from the beginning. it goes S j.H j.Palm~TeleportM s.Palm S and repeat. Notice that this will keep changing sides mid-screen, and will keep the same side in the corner, so you gotta be heads up to that. And also, work hard on the weird motion of cancelling the IPalm into a teleport with a DP motion going backwards after a forward+H. Itās kinda tough in the start, but if you get the hang of it you haven ot only this loop, but swaggy ways to finish the impact loop into his level 3, and the everyday, everytime reset oportunity with a palm into teleport low into airgrab.
Good luck, and once again, welcome to the Strange army
lol yeah sure, why not? though I gotta say Iām pretty anal about having unused Graces on screen as like Ryan said they may clash with my setups which require specific Graces at specific spots in the stage. plus 2R deals a fuckton of damage. even if it was scaled fully it would still be a lot of damage if you included it in combos. the problem is basically you need a hard knockdown (usually the j.M, j.M, j.H ~ Palm, delayed j.S) in order to use up Graces mid-combo. and unfortunately I donāt have Strider assist anymore soā¦
The Palm/Flames air combo relaunch stuff is totally an infinite btw. Working on a video for this. Might take a bit though, itās kinda tough to get down.
And I say āinfiniteā but I mean it loops for a long ass time. As long as instant super jump palm will combo after the launcher, I guess it will work.