Interesting way of putting it, alright I suppose my execution is about a 7 so I’ll give it a go and we’ll compare notes.
yeah in the team combo I posted (in the glitch video) I do a similar “rep” of the infinite with Strider assist acting as the 2Y. a couple of things:
a) more hits = less time time to do Impact Palm. Eye of Agamotto has a lot of HSD and the series leading up to the Strider assist part in my combo (three reps of L Sword loop, Doom beam assist to pop them a little upwards, 1 rep jump loop) makes it so that you must Impact Palm as soon as possible when the opponent falls into the Eye of Agamotto. you have, I’m guessing, 8-10 frames at the most to do Impact Palm which is 6 frames at startup so each rep means you’re approaching Japanese/Desk-level execution requirements.
b) Eye of Agamotto either carries the opponent upward if they are caught in the middle of it, or they bounce if they land top of the Eye. each “bounce” has (I’m guessing 1 or 2 frames) of dead space where nothing hits the opponent, and that dead space, provided there is enough HSD, means they can tech out of it (though I suppose that means you can do a tricky reset of sorts).
c) it’s going to be unsafe to hit confirm this. if you dash up and confirm with 2 c.Ls ~ Impact Palm (the safest string imo), the spacing of the 2Y Graces will be off and the fireball will push the opponent out of the corner. if you start with st.M, st.H, there’s a chance it will whiff on smaller characters due to the pushback of st.H.
so not only are you going to have to time the 2Y Flame properly, you’re going to have to time the EoA properly as well. seems very impractical though it could probably be used as a 2 or 3 rep loop. I’ll give it a shot and I would say my execution’s about an 8 out of 10 as well.
strange is about to become a much duller character…
What makes you say that?
o__O
anyways, easier corner combo with 2R off a cr.L cr.L ~ Impact Palm confirm (Doom/Strider assists used):
cr.L, cr.L ~ Impact Palm xx 1R, 1R, [Mystic Sword L, dash forward Impact Palm]x3 (call Doom assist on third rep), j.M, j.M, j.H ~ Impact Palm, st.H ~ Impact Palm, S, j.M, j.M, j.H ~ Impact Palm (delay), j.S, TK Flames of the Faltine, Impact Palm, land, Impact Palm (call Strider), S SJC Daggers of Denak M xx Spell of Vishanti
about 793k. not bad.
also, just a note when doing corner combos:
in most situations it is not advisable to use 2Y -> EoA if you’re using cr.L cr.L Impact Palm as your main string for hit confirming. your Graces will not be spaced properly and so when you get to the part with SJC Flames of the Faltine, 2Y will knock the opponent out of the corner and they won’t fall on the EoA as intended.
simple solution: add st.H in your string. this may not always work though, because depending on how far you are from your opponent, the Impact Palm crumple may whiff and you’ll be open for punishment. so in most cases, it’s actually advisable to use 2R when comboing because it’s not as reliant on spacing. if you fail to hit confirm quickly enough to get 2 Graces going or you’re not confident in getting two up, you can simply do cr.M, cr.H xx Mystic Sword L and go into the jump loop while saving your GoH glyphs.
edit: okay, a word on the supposed “infinite” discussed earlier:
while in theory it should work, the opponent tends to drop out after a second 2Y soft knockdown into Eye of Agamotto. I noticed that for whatever reason (I suspect it has to do with how EoA actually bounces the opponent back and forth-- sometimes changing the direction they’re facing, which is why I don’t like 2Y/EoA combos for their inconsistency) you do Grace of Hoggoth L, WAIT, then Impact Palm xx Grace of Hoggoth L, then immediately Flames of the Faltine. I don’t know why you have to wait a bit, but that’s how I managed to get the 2Y to connect at least 60% of the time. after a second EoA, that’s where HSD kicks in and you no longer have enough time to even get one Grace out because of that dead space I talked about earlier. you can do that Flight thing that rogueyoshi does solo afterwards though, so it’s not a completely wasted combo concept.
also, fuck H&H mode. ground impact palm hitting airborne opponents is for whatever reason bugged/nerfed/gimped and I can’t do Mystic Sword loops. jump loop, land, Impact Palm, S, air series doesn’t work either. though I just found j.M + airdash is pretty ridiculous. got so used to not having an airdash at all that I completely forgot I could even do it, lol. it’s pretty much Vergil’s j.H in Devil Trigger except with a smaller hit box and hits at an angle ideal for overheads.
We should compile a list of all Anti air normals & specials etc that allow use to convert into the Palm Loop.
Probably talking about how impact palm has been patched so it’s now affected by HSD.
^that only happens in H&H mode. was doing the usual loops fine in training mode, but for sure I would’ve been real salty if that was for real.
Yeah.
improved my B&B slightly to about 760k 1 bar midscreen. you can get a relaunch anywhere with Strider assist and an extra Impact Palm if you TK Flames of the Faltine in the corner:
c.L, c.L ~ Impact Palm xx 1R, 1R, Flames of the Faltine, Mystic Sword L, [j.M, j.M, j.H ~ Air Impact Palm]x3, st.H ~ Impact Palm (call Strider), S SJC 1Y, Flames of the Faltine, dash forward, Impact Palm, S, j.H ~ Air Impact Palm, j.S, Spell of Vishanti
or in the corner (adds about 11k iirc):
…S SJC 1Y, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm, S, j.H ~ Air Impact Palm, j.S, Spell of Vishanti
you can use Doom assist to get another Grace mid-combo but it’s pretty timing-dependent. I’ll see if I can add both assists and gonna experiment with Disruptah next.
Ah, ok. Thanks for testing that out. I got an iPod Touch 4th Gen for Christmas, so now I can record some stuff (albeit in low quality), so perhaps I’ll be a bit more useful now.
okay, got it up to ~843k. this is the highest I can get without using EoA mid-combo, I think. kills Wesker if you DHC to Sphere Flame so I’m happy. lol.
(corner)
c.L, c.L ~ Impact Palm xx 1R, 1R, [Mystic Sword L, dash forward Impact Palm]x3, (call Doom beam assist on third rep), j.M, j.M, j.H ~ Air Impact Palm, land, st.H ~ Impact Palm, j.M, j.M, j.H ~ Air Impact Palm, j.S, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm (call Strider), wait, S SJC 1R, TK Flames of the Faltine, Air Impact Palm, land, Impact Palm, S, Air Impact Palm, j.S, Spell of Vishanti
builds 2 bars and you can go for a reset if you do standing jab or whatever instead of Impact Palm before the relaunch. and you’re still meter positive even if you DHC, lol.
I’m working on this combo right now (combo #2 in the UMvC3 guide) and I’m wondering if it’s even worth learning. Is this a practical combo or is there something better out there?
well considering s.L doesn’t have too many active frames and can’t be rapid-fired like Magneto’s, you’re best off in most situations using j.M (7f startup) to AA and go into a jump loop or staying grounded and using Mystic Sword L. there are better, more damaging combos with Strange and all involve the jump loop to a certain degree. we’ve leveled up from the bible combos lol.
IMO you have to learn which assists in your team can set them up from various situations (like for example in my team, crossup with Doom assist, teleport M, Mystic Sword L -> jump loop or Mystic Sword loop x3, Doom assist, jump loop). jump loop = 1 or 2 bars depending on whether or not you extend the combo with assists or if you IMPACT PALM! hard enough.
hey, can we stop calling it jump loop plz, it sounds lame ;p
call it impact loop or something lol ;D
got a cool mixup/combo vid uploading right now. check it in about 30 mins (as of this posting). should be hella hype. it’s about 1 AM right now where I live so I’m gonna stop waiting for the upload to finish @.@ night guys, here’s to a bitchin’ 2012 with the Doc!
I’m a bit of a strange noob. He is very akward. His teleport is fast but his movements and attacks are somewhat slow.
I’m trying to find a decent 600k combo for strange.
I also about wondering can you combo into impact palm from a light attack?
Welp I guess if Strange didn’t have any haters it would be a bad sign…
and if more people other than a handful took interest in playing the character…
We’re all alone, gentlemen. The Strange-army has few but very proud and hard-working players.