Have you tried landing that on the CPU? That would require for you to have 4 meters, so you’ll first have to get those bars. Definitely not anything you can do on an opponent’s point character and also means you’ll either have Wesker as anchor or second and obviously alive. I think it’ll be cool if it were a combo exhibition. There are many videos out there showing some amazing things with Strange, but require XF L2/3, assists, aerial exchanges, and some meters.
To test this out… I say set your dummy to CPU on the hardest difficulty. That way they can air recovery, counter, go into XF mode, etc… Regardless, I would like so see a combo vid made from this. :tup:
Man, I’m really upset. I may have to give up Strange. Not due to any lack of performance, but because his combos just don’t seem to work right off a Plasma beam, and I’m not about to get rid of Doom (nor am I interested in missiles strange, I want a beam). Anyone here have a reliable combo off Plasma? Please actually DO one a few times before posting it, because if you’d asked me a week ago, I’d have said Plasma (M teleport) into Palm xx L Sword into jump loop works fine, when that’s the exact combo that’s not working. Must… resist… swap… to…Wesker!
Plasma Beam tends to scale combos badly =/ You’re going to have to cut combos short for a lot of chars in general when you use that assist. Despite that, Strange/Doom is a really good pairing I think.
The best I can find for you right now is: Plasma Beam + Teleport (beam hits), s.:h: xx Palm xx L Sword, [j.:h: xx Palm] x2, j.:h: xx Palm, delayed j.:s:, land s.:h: xx Palm ~ :s:, sj.:h: xx Palm ~ sj.:s:, land Daggers xx SoV (567K)
That’s what I go for. But the beam into the pal xx sword into jump loop is virtually impossible to get consistently. The sword height has to be flawless and even then I tend to drop after the first air sequence (without Plasma I can do the full combo easy). sigh
He and I are at a constant 50% win rate. While I easily became a 3rd Lord in vanilla, I’m struggling to ascend the rank of 7th Lord -__-
I find that the air IP Loop is just too damn iffy. I can flawlessly pull it off in Training but the minute I attempt Launcher xx M, M, H, IP, land and repeat it all goes to hell. Are there any other methods to IP Loop that I might find easier? I can do Crumple xx Flight, M, M, H, land, (IP loop x3) anytime but anything else just seems impossible.
So, found something a few days back for xfc on a raw Spell of Vishanti.
Spell of Vishanti xfc :h: Teleport, air Impact Palm, land, [ j. :h: Impact Palm] * 5, s. :h:, Impact Palm, :s:, air :h: :s:. That’s about 1.2 million without the added super, should have time to set two graces :)l: and so you get the opponent higher in the air when the flame bounces back up) and have an otg option to make grabs a problem vs the next character coming in (ending in the corner).
I do Mystic Sword L right after a crossup teleport with Plasma Beam. if they pushblock, you’re at neutral game to set up Agamotto as a barrier for your Graces. if they reversal beam super, you should typically have enough meter to counter with Seven Rings (then XF cancel into jump loop if you hate your opponent that much). if they don’t pushblock, you’re safe (assuming you’re not up against a pixie character: Joe, Ammy, etc) because L Sword is 0 on block. if it hits, go right into the jump loop. haven’t tested this extensively against a human opponent yet though.
also, tip: kara Impact Palm is godlike. keep practicing it until you can: a) hit confirm quick enough to get 2 Graces off to go into the jump loop for about 700k+ b) pseudo-option select with a Beam assist so it’s safe on block c) throw it out at the correct range (usually safest at normal jump range, I think). that’s what I’m working on and it gets my friend salty sooooo much lol.
edit: just noticed that corner EoA off launcher -> Strider assist/2Y beam carries the opponent OUT of the corner. interesting…
The trick is after the XFC, you immediately use IP, allow strange to float down for a split second (dr strange must have his opponent above him for this to work) and since you can cancel specials at any time during IP, i activate flight IP, turn off flight, IP land, IP s and whatever else you do, i usually do another IP into SOV
this also works after a long combo also, if you use anything other than IP after the SOV XFC, they will flip out immediately
Dr strange has weird flight combos, it’s possible without x-factor, but it’s eaiser with x-factor. Not really amazing damage or too worth it unless you are trying to style on your opponent.
just found out that with Doom beam assist you can call Doom, Bolts of Balthakk then confirm if the first hit of BoB connects-- if it does, you can XF, teleport M, Mystic Sword L into jump loop. 1m+ damage as usual, can be done fullscreen. if they get hit by the BoB then they’re pretty much dead.
tested: works both if the opponent is on the ground or jumping.
I think I just stumbled upon this mystery infinite, only I can’t land it. I’m literally just a few pixels away… PM me if you want to discuss. I’d rather not say too much here at the risk of making a fool of myself.
Just an update on the infinite. I will post it, because it works in theory and I see no reason that it should drop. That being said, I can’t seem to do even 1 rep consistently, so if others can test it, that would help tremendously. It is corner only. I tested on Ryu. I got the first rep several times, but it was so rare that I wasn’t expecting it and couldn’t try again. I do believe that this can become a practical infinite if it truly works. Again, I’ve only tested after a short combo; that being said, it works in theory. The only problem, which I’m thinking of now, is that Eye of Agamotto may have more hitstun scaling later in the combo. If it has even 1 or 2 more frames, it may not work. Don’t get your hopes up. That being said, I’ll let you test away.
St.:h: xx Impact Palm xx Grace of Hoggoth :l: x2, :s: xx SJC’d Flames of the Faltine, Eye of Agamotto, Grace of Hoggoth :l:, Impact Palm xx Grace of Hoggoth :l:, Flames of the Faltine
The bolded and italicized is the infinite in question. It works in theory because Eye of Agamotto always fully connects, and two yellow Graces of Hoggoth always cause a soft knockdown against airborne opponents. That being said, after that fairly short combo, the Flames of the Faltine after the Eye is frame tight. This is why I say, again, that it may not be an infinite. I think that with some incorporation of his other moves, we are very close to an infinite. I’m getting more doubtful by the second, unfortunately. The way to tell is probably to do a long combo, use Spencer assist to re-crumple, and try it from there. I couldn’t spend as much time as I would have liked to with this, but such is life. I think that we’re collectively making progress towards an infinite, though.
I consider my execution to be a 7 or 8 from 1 to 10. I drop some of the easiest stuff but nail Magneto, Viper, and Dante combos. It’s really hard to say. I have my Strange stuff down well though. I only actually spent about 15 minutes with this, as I didn’t have mch access to the PS3 today, but the idea was floating around in my head all day. It’s not really execution-heavy. If you try about 100 times, you’ll probably get it at least once even if your execution is poor.