"You can do better than that!" Critique my Cody!

thx for the information,i’m going back to training mode!
for st lk-os rf mk i don’t know how to do it!i’ve tried in training mode but I miss it all the time

It’s pretty much the same timing as cr.LK xx MK ruffian, just a touch slower. I’d basically try to “cancel” st.LK into ruffian with just a very slight delay.

But yeah, about the fight, I think Akuma just felt too free on the ground. He was spamming st.HK and sweep all day if he wasn’t jumping at you. I think if you crouch a few st.HKs and punish for 250 damage, and hit a few of his sweeps with cr.LK xx MK ruffian, he’ll be a little bit more scared to press buttons, and that’s the best thing you can do against Akuma. If he demon-flips, I’d try a jump-back normal or HK ruffian. If you are able to tell the difference between Akuma jumping and demon-flipping, you can use back+MP on his normal jumps, but it’s risky (as you know) on his demon flip moves.

Basically, make him earn his space on the ground a bit more. When he can’t just press buttons for free anymore, he seems like he might get impatient and jump.

More Arcade UFO ranbat vidz

http://www.justin.tv/arcadeufo/b/287101975 @14:35
http://www.justin.tv/arcadeufo/b/287107616 @0:00

would love to hear your feedback on the first match, as for the second vid, I had chain-smoked like 3 cigs before the match so i was pretty jittery and fidgety, don’t judge, lol

gaga shirt is my lucky shirt

My match against Lance Cryor. If your not a fan of him then mute him but I like em’.:blush:

You did bad spray every single time on your wakeup. It’s a good surprise move if your opponent isn’t respecting you at all, but doing it every time will you punished. -20 on block is nothing to scoff at. Safe jump after back throw works like a charm on Bison so use that unless you’re trying some crazy counter hit setup. You can punish all versions of scissor kick except lk with cr. lk xx hp. cu. If his scissor kick looks like it went abnormally far, chances are, you can punish it. Try to stay just out of his st. hk range and counter poke him with mk (crouching or standing). It can be tough to AA Bison because of his jump arc, so I would avoid trying to AA him unless he’s in b. mp range. Also, be sure to look out for that cross up psycho crusher. Bisons love to do it after their slide and throws.

Hey everyone,

I would really appreciate it if anyone would take a look to these fights in order to give me some advise.

First of all, I don’t know the yang matchup… guess why =)
Anyway , even I can tell some mistakes I did. My defense wasn’t great, I couldnt handle the pressure very well, I did some random stuff, I didn’t “maximize” the damage … Furthermore, I didn’t adjust to his playstyle. He did that reversal kick-thing after every crossover I did, and I took it. Neither did I use bad spray once to escape from him nor did I use crack kick much, which imo is a good move.
Hope you guys enjoyed it at least a bit watching my scrubby cody^^

haha its not really scrubby, it was decent play for sure. one thing about the cross ups, is that the spacing and timing was pretty off and i find that for yun and yang, their reversal kick-thing autocorrects and is almost as bad, if not worse, than ryu lp.srk, so i find crossing them up is tricky and risky. also, its good you didnt really try to use hk.ruffian (crack kick) because it doesnt go well against the twins dive kicks imo. but i think you should have used mk.ruffian for spacing instead of crim. upper for damage but thats just me.

i saw you do some back throws and stuff. if you find the spacing weird after you get a knockdown or throw, (the back throw is really good for this) go for the safe jump or OS j.HP with U2. it works like a charm if u practice it. also as cody, when your on offense and your pressuring him, try not being predictable and respect his reversals. just do a cross up and maybe one safe cr.short and back off to bait a reversal kick-thing. and then punish with a lk.ruffian or ex.ruffian (i think it punishes a whiffed reversal kick-thing but i have to check in training mode)

and one more thing, its fun to mess with the twins and mix up your rocks by holding hp.rocks to punish palms, and lp.rocks to stop lunge punch, bad shoulders, and bad jumpins/dive kick attempts.

Hey guys, long time cody player here first time uploading matches to youtube looking for some input. Thanks is advance and sorry about the terrible quality
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two other videos on my channel if anyone cares lol.

@sluga first off, really sick play. youre definitely better cody than me so take everything i say with lots of…gravy?

in the second round (i think), you punished him with a grab. thats a no no. its obvious in the third round that you got some crispy links. use them! you also finished the combo with lk.ruffian. i think mk.ruffian is better for positioning or hp.cu for damage/stun. third, and most important. this is a ken (albeit pretty good one) and this IS ONLINE, so pause between those combos that go like “cr.lp > cr.lp etc. etc.” to bait mashed dp. it works like a charm and is often well worth stopping the combo. thats my scrubby tips :slight_smile:

@sluga. I just got one litte advice for you. Your crack kick connected about 4 times and you didnt follow up with anything (I know, its very difficult to follow up with RuffianMK on reaction…). If you just mash stomach blow after crack it will either hit after the connected crackkick, hit the oppenent after a whiffed crackkick or the opponent just block. Just don’t you use everytime so that you wont become predictable. On the other hand, you can bait some dps with that.
Im not quite at your level so dont take this advise too seriously…

Thanks for the feedback guys.
@saiferoth i used lk ruffian for the untech knockdown there but that didn’t pay off too well lol, so i might start going for cu after the cr strong instead. that’s a good idea since people love to mash through your stuff inbetween links. thanks.

@ninjavogel yeah i know, im still stuck in ssf4 mentality so i haven’t had time to practice reacting to that. sounds like a decent reset, if you use it sparingly like you said, thanks i’ll keep that in mind.

I’ve landed the crack kick to stomach blow quite a few times. Its great to do some extra damage on reaction but I don’t think its a great reset. Every time I have done it, it seems to push the opponent away to a pretty safe distance.

That reset is only moderately useful in the corner and even then it’s better to just go for max damage. Cody doesn’t really get much off of resets anyway.

I think his reset is quite useful. (at least after a hk ruffian, FADC).

f.mp is also easier to do on reaction then mk ruffian after a crack kick. be prepared to dash afterwards, tho.

I don’t have a problem reacting to a f.HK with MK Ruffian, it just takes getting used to is all. The f.MP reset isn’t useful outside of the corner like I said and even in the corner, to cross under the opponent you have to dash late and you recover around the same time as the opponent so it’s difficult to get anything going from it.

The most I get from a reset is a meaty normal, which beats throws, crouch techs and jump aways but loses to invincible reversals.

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I couldn’t react to an opening on this Kens pokes :frowning:
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Got the chance to play EmblemLord. One of the top ranked Sagats.

A few obvious things:

-Nearly all of your jump ins were with j.mk, and half the time you weren’t attempting a crossup. j.hk is the superior option for straight jump ins, and j.lp will win most air to airs with its active frames if you’re specifically trying to beat something. Speaking of jumping, don’t do it so often. Cody’s walkspeed is slow, but frequently jumping in as an approach is a bad idea for any character. Get used to getting in with normals, dashes, and just walking.

-Up close, you’re pressuring with Cody like a typical online shoto; just a bunch of jabs then a long reaching normal/tick throw. He excels in frametraps, and 2 of his best normals for that are close ones, which you can’t utilize if you just jab the opponent out of range. Tick throwing is marginally less effective at far jab ranges for Cody anyways since his walkspeed sucks. At jab ranges, close in instead with f.mp, f.hk, etc so you can get up close where Cody can do good damage.

-Work on your spacing. Cody needs to play patiently to get in, as one knockdown can lose you a game if you’re playing someone smart. Instead of jumping nonstop when the opponent is within jump in range, focus on getting close on the ground, and stop letting them jump in on you for free. Cody has a large array of good anti-airs for jump ins from any range, and it’s important you’re hitting them because you do not want to be put on the defensive as him. Don’t back off or be weak on your oki after a knockdown like a throw. Keep trying to stay close to the other guy without ever being the one on defensive, you have more than enough ways to kill the opponent quickly.

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Still learning, I’m new to playing this game(well seriously playing) and new to Cody. How did I do?

Here are some mirror matches of my friends Cody also. He uses his normals way more effectively than I do. His pressure game is good also.
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Someone please help me with this game and character.

I played Honda in Super because I just can’t do combos consistently, and for wahtever reason i could do jabxx hhs > hk pretty damn consistently. well, and cuz i like him cuz he’s fat

I’ve just picked up Cody this past week because I want to learn frame traps better and because I feel like his hit confirms are within the realm of reason for my learning ability. lol.

Here are some matches from a tournament last night and I would like some critiquing. On both the matchup and my poor play. I’m generally bad at this game – i jump a lot, don’t have the best spacing or footsies, and yeah. I just suck. but i want to get better and at least be a threat in the small scene that i play in.

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  2. here I challenge a chun taht I never played before. in the 1st game i tried to chip him out with ultra 2 which was obviously poorly planned. not really concerned with taht or my poor blocking and teching, those are things that i know will come with matchup experience (wasn’t expecting double overhead, etc) in second round of first game he did super that was blocked, i dont know what i should’ve used to punish or what my fastest punish option should always be.
    Chun Li’s jump also tricks me. I feel like i dont know what anti air i should use against her jump ins so she basically gets in free the whole fight. a lot of times in the video i connect with a cr mk, and cancel into CU. I choose this because whenever i use mk ruffian and its blocked, i get punished. CU looks a little safer. With a character that has better footsies than me, how the hell do i get in?

in the second round of the third game, i connect with CH cr FP after a cl mp. I of course fuck up the punish. what is the best way to train my reactions to counter hits in training mode? like how should i set the dummy to fish for random CH’s and my response to them?

Those other ultra 2’s are reads. I’m listening to the game sound and when i hear kikooken or some special i just toss out that ultra on reaction.

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  2. This is my first game with Cody. like against a person lol. also my second game against a yang player period. luckily this guy was pretty new to using yang so i escaped with a win, but of course i’m not satisfied with my play.

What are the best options off of front/back throws? i mean to continue pressure.
Does yangs srk have invincibility even on non-ex? how do i continue pressure safely on my knockdowns?

I use mk ruffian during the long block string. I guess i should change that, but i dont know how. after the cr lk, what should i do? back into f+mp or crack kick?

Not much to say about this matchup question wise as i dont know it period. If he did more tick throws, he would’ve won. I know yang got some weird frame traps, and those cancelled into rekkas would’ve been a problem.

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3) vs a makoto. I just straight dont know what to do. It seems as if makoto’s s mp kills my neutral jumps. I’m afraid to be on the ground in this matchup so u see me jumping back a lot, which is a horrble habit cuz i guess thats why i’m in the corner most of the game.

When can i punish her block strings? i’m content to sit back and block, but she mixes up the freaking command grab in there and its a problem. if i jump, i get hit with cr lk into dash punch, if i block low i usually get smacked by overhead, if i just block, maybe i get command grabbed, idk. seems like cody’s backdash sucks too. fuck i suck at thsi game lol. I really feel like my cody game play is all shenanigans. me fishing for some counter hit or doing some weird fakes to throws etc.

I read that i could do cross up mk into s FP and thats a frame trap. This have never worked for me. Also, why that instead of the faster cr FP?

Thanks for reading and watching, I hope someone can give me valuable experience because I hate being such a scrub at this game.