"You can do better than that!" Critique my Cody!

hey win is a win you held your own against this deejay. man when I play deejays I usually get impatient and feel like im being over pressured just because he has tools just like guile to be lame and keep you out and he can somewhat rush you down if his guess right

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What can I do to improve?

anti-air more
realize that he’s mashing SRK during your block strings and after blocked tatsu’s and bait it. you finally anticipated a shoryuken in round 4 and punished accordingly, but seriously you should’ve seen it in round 1
don’t focus jump ins against shotos, if they’re good they’ll usually option select jump ins with a shoryuken

i’ve only been playing SSF4 for about a week now and i’m trying to transition from pad to stick. i played SF4 when it first came out on pad but havent played since then and just picked up super a week ago.

i’ve been training with cody since I’ve started and trying to make him my main. I’d appreciate some constructive criticism, tips whatever. Thanks. critique the crap outta me…

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Very random stuff: right off the top of my head I see- random cr.mk (very unsafe), inconsistent combos, overuse of EX criminal upper (waste of meter)

it’s hard to critique you very thoroughly since you’ve only just started playing him. Spend more time reading this forum and learning BnB’s, Punish Combos, Anti-airs, ultra setups, etc.

Ryan Hunter conveniently wrapped all of those into one video [media=youtube]jr06BafBGeQ[/media]

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cool thanks for the help

So this guy whooped me with his Akuma 6 times in a row and 2 with his Rufus before that… Didn’t even win a round against him before this match…

I think I’m progressing with the footsies concept. I just can’t ever do a decent enough combo. Then again I haven’t been practicing any, just footsies, spacing, anti-air/ timing “mind games”.

Learned something today though from this footsie article: (chapter 7, element 22) http://sonichurricane.com/?page_id=1702

Crouching and blocking makes you “bigger” therefore do them only when necessary. The video for it is also a very good example for that. I learned many things from that article that I’m trying to incorporate in my gameplan but that one is what stuck to my mind the most… Still got a lot of work to do though

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Now me getting raped by Akuma…

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Need to Anti air more, you let Dan feel way to comfortable jumping in on you.
After Dan does hop kicks he will be doing one of the following. Throw/Backdash/Srk/Hop Kicks
bait and punish accordingly.

Punish better. He whiffed an HP srk, at 0:14 and you just jabbed. Could’ve punished for a lot of dmg and stun.
Need to get better at comboing. Zonk punch/Bingo. Use it, it’s too good of a tool to not use.

I know Dan’s mixup. It seems like I just guessed wrong every time. I kept thinking after the dankuus, "he won’t shoryu again,"
but he did. When I finally decided to block instead of backdash, I got thrown. >_<

yea for that whiffed shoryuken you can wait untill he comes back down and score a full ground combo like hp xx hpcu or hp xx hkrk fadc anything that juggles. even ultra 2 will connect fully on their first couple frames back on the ground

you lost round one strictly to zoning though, you zoned yourself out. as cody, outside of ruffian range, all you have left is rocks and akumas fireballs, red balls and air balls will outclass that all day long, you were walking back even against akuma’s big life lead.
round two was a lot better, i think you know cody has big comeback potential, the second round was spaced nice and close, very in-your-face/close quarters. if akuma didnt wakeup jab, or medium or whatever that was, you could have taken the round easy.

Yea I’ve been having trouble figuring out how to punish shoryukens. I’ll try your suggestions though. Wait till he lands to combo

Yeah I kept backing up because it was the second to last time I played him so I knew his habits n strategy. he pretty much just got the big combos from jump ins on me so I was trying to avoid that. That match I won was the last time I played him and I avoided it almost every time by jumping back lol probably why I won

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what’s wrong?^^

I didn’t watch the whole thing, and of course Akuma is bad for Cody, but you definitely should be on the lookout for punishing Akuma’s st.HK when the second hit whiffs! You can make that really hurt with your punish of choice… if you want an easy punish, just do cr.LK xx HK upper or something, in case the Akuma likes to just randomly throw out demon and you need your normal to be fast.

can i do a cr Hp on the whiff of akuma’s hk?everytime?

what do u mean by:you need your normal to be fast
more AA?

I think you can do cr.HP? You just have to really be watching for Akuma’s st.HK and press your button early.

By “need your normal to be fast”, I mean, cr.LK is faster than cr.HP, so if you are a little bit late on your punish, it will still work.

I noticed you trying to anti-air Akuma’s dive kicks with back+MP and it wasn’t really working. I think jump-back anti-airs (HP?) work the best for that sort of thing.

How does st.LK option-select ruffian work to catch Akumas who teleport backward? The ruffian probably doesn’t hit but you’re probably in range to punish with cr.HP or something?

This particular Akuma is what I like to call “volatile”. He hates sitting there, he’d rather be pressing something (usually DP)… watching a few of your matches, I noticed he blocked a jump-in, then one of your normals… then almost always mashed DP, or jab, or something. I think he might be easily baited into DPing. He also loves sweep… I saw you punish with U2 once, which was good… maybe try some cr.LK xx MK ruffian in footsies to catch his sweeps? I saw you zonk through st.HK a few times as well… I think that’s a good idea sometimes, but you’re better off just crouching and trying to make the second hit of st.HK miss, I think, because sweep beats zonk and he loves to sweep.