"You can do better than that!" Critique my Cody!

im pretty sure boxers light punch is a 2f jab

edit: nvm i take that back… eventhubs framedata says otherwise… i coulda sworn i heard someone say it was a 2f jab though.

edit 2: just checked the hitbox videos available online… boxers cr.lp becomes active on the 3rd frame.

I think there is not one 2f normal in the game. at least not one I’m aware off. even in specials it can only be found for command grabs and supers.

A recent match of me vs afrocole
Justin.tv - teamkhaos - Epic Khaos 3v3 Teams - What vs Random Psycho Beats - Epic Gaming - 01/09/2010
Its starts at about 13:20

im specifically looking for critiques in the dhalsim match up, but if you see any big mistakes i would be happy to hear them

In the match: don’t focus fireballs close to dhalsim or you’ll eat a normal and take both hits’ damage; stop using EX zonk, it may have been just a mistake one time, but your meter is better spent EX RK-ing under fireballs for untechable knockdown; lame-ing it out in that last round with the ginormous life lead is EXACTLY what you should’ve done and so good shit to that.

In general against Dhalsim players: initially you’ve gotta play defensive, fireball war, but at the first opportunity you get to rush him down, like after a knockdown, you. Stay. On. His. Ass. do not let up, do not let him back dash, do not let him teleport for free. In the 3rd round I noticed Dhalsim got away with a lot of focus xx back dashing off of your jump ins, if you see Dhalsim doing that shit you’ve GOT to OS Ultra 2, or, if you don’t have the meter, a zonk or short/ex ruffian kick; if he’s not focusing then U2 or EX ruffian only, i think. I mean it’s all about whether or not Cody can get in. Once he’s in, don’t let Dhalsim out, that’s all. If you yomi one of his fireballs, you can dash in and EX ruffian for untechable knockdown, it’s all about the knockdown. Don’t forget what you can punish with Ultra 2: if you block a fierce punch, about halfway from it’s max distance, you can punish with ultra2; OS jump-ins with ultra 2;

random stuff: in the second round, you were all fireball war with dhalsim; I have this trick where, if I’m just outside his fierce punch’s range, I’ll throw a rock, FADC ultra 2 and I’ve got it to connect.

Also don’t forget in AE, if you ever plan to play AE, that dhalsim is airborne immediately after invincible frames during backdash so those OS U2 jump ins are a bad bad bad idea

first, an awesome match well played. the things i took away from this was that their were too many ex. zonks considering you cant really punish anything with those unless he is using cr.fierce follow ups after a fireball. i wouldve used more ex.ruffian. i also like using lk.ruffian when he backdashes/focus > backdash. i find it pretty helpful and it lands most of the time. also, its good to rmbr that if dhalsim is in the air, you should immediately block high, because i saw you get sniped on wakeup during the second set and it was a total buzzkill to your momentum and some of your life. happens to me way to often.

well played indeed. only thing i can mention is to punish yoga sniper - even on hit or if it’s far spaced then use at least that time to close in.

Thx for the advice guys. I have been really cutting down on my zonk usage lately, and i was kicking my self after the match for not OS a mk rk each time he teleported. Guess that is something to work on for next time.

Okay, guys. I want to get a capture card and start recording my Cody and eventually my Marvel vs Capcom 3 teams for critiquing. How would I go about doing this? I know I need a capture card, can I get them at Best Buy or something? How much does an efficient one run? What else do I need to get it to capture and transfer it to my computer. My PC is prepared for anything, it’s a gaming PC. My TV is a Vizio 37" 1080p tv. If you need the model, just ask. I need help figuring out how I’m gonna get my Cody playing from my TV to my computer. Thanks for any help!

Should I post this in another forum?

Yes…

play on a CRT, or an Asus, get better internet, get the capture card, everything can be purchased from newegg, look at the tech talk forum

New set of matches:

Justin.tv - arcadeufo - Bracket: http://challonge.com/ssf4ae_stayfree Austin, TX: SSF4 AE 2v2 - Stay Free Valentine’s!

@54:00 You can see the terrible loss that my partner experienced, but also the following round is Cody v Honda
@1:13:00 It’s Viet’s Akuma versus my Cody, I play his Ryu allllll the time, but I guess I just don’t know this matchup :confused:

Right off the bat, I’ll tell you, I panicked in the 2nd round of the first match, but I also made a lot of mistakes. It’d be good if you guys could, like, completely dissect these matches. Also any advice on tournament jitters would be appreciated too

Vs Honda
1st round
After u did back trow u waited to long to do a safe jump and by mistake u did a criminal upper. Honda responded with a sumo splash what you did next was falling into the fear of Honda mix up and you decided to do a FA on wake up you should have blocked the first cr.lk and back dashed if you suspect that he would have tried to do an oricho trow set up the error here was the wake up FA. Sometimes the best option is to block or back dash.

Second you did great in doing a back dash after he did hand slaps and went for a cross over but u instead used j.hk u should have j.mk but props for teching the trow after wards perhaps you should have tried j.n.mk after the failed j.hk so that way you escaped trow and could star a combo of your choice either way great tech :slight_smile:

After RK.lk why did you trow the zonk? You should have keep a safe distance where he can’t oricho trow so you could bait with fake rocks. Also why did you use a another lk RK he got hit the first one but has you can see he expected something like that. So you should have started to play the waiting game and play it slow because afterwards he started playing the poking war which he will win because his pokes have a longer reach you cr.lk to poke is AE after all so you can hit confirm to CU/RK MK or RK EX(hard knockdown).

2nd round

So far so good you seem to notice he is weak against normal grabs you did it 2 in a row but you should have safe jumped instead you did an EX zonk but you also saw that he likes poking you after he hits you so good use of bad spray. Great jab pressure btw at the end of the round you connected a EX Zonk which you could have FADC, f+mp/f+Hk/U2 and you would have won even tho at the end it was your win :slight_smile:

3rd round

Great start you baited your counter hits but instead of following CH c.HP with ex rocks u should have gone with RK HK FADC, f+HK, CU EX or with a RK Lk which gives a hard knockdown and thus you pressure him to do mistakes like sumo splash. After wards missing the combo did hurt :frowning: and then you chocked :(.

So in recap you could have beaten him but u were to eager and you abused to much of Zonks which he always did punish with cr.lp, slaps weird thing he never did s.hk afterwards. Also LK RK abuse was getting you killed yes you can do that tactic but if you see Cody zombie back and forth walk you are telling him that is coming remember that a charge character will always want to charge :db: so he can have charge for headbutt and sumo splash.

Anyways what you should have done against this kind of Honda poke him with s.mk or cr.mp because he was always expecting to see cr.mk

Overall I don’t think you lost because he is a better player than you is simply that you killed your self by trying to be over aggressive. Sometimes you need to play lame that is until you get a hard knockdown and that when you set up your OS/Safe jumps/frame traps etc.

Vs Akuma
1st round

Great use of zonks against fb again dropping that combo hurt maybe instead of going cr.lp x3, cr.lk, Rk/Cu why not go with cr.lp x2, cr.mp, RK/CU IMO I think is easier to do that combo. NM that you did went wild kudos in making Akuma feel the fear of the CH’s :slight_smile: You should have punished Akuma fb spamming with RK EX when you found yourself at middle distance but overall np. Now here something I also noticed in the Honda match sometimes you get desperate and you jump towards them learn to play your ground game. After Akuma did U2 you should done U2 that mistake there could have cost you the round.

2nd round

Ouch welcome to Akuma vortex this the main reason why I chose U1 instead of U2 in this match up and why is important to know that your best option after you get hit with cr.Hk is to either block or back dash I chose back dash first to see if they do OS if they do then is time to block and get ready to grab tech.

3rd round

Right now the pressure you must be feeling is HUGE thus you are prone to make mistakes it happens to me :frowning: but I learned that when that happens get ready to play LAME start the round with rocks and make your slow approach forward so you can give him pain aka patience. Also mix up your patterns that why he FA your cr.mk

Overall

I think you did great compared to the Honda match but you lost mainly because of your lack patience and bad spacing (RK LK, Zonks). Also I trick I use on tournements is I put my headphones so I can’t hear people that helps a lot the second thing I do play lame at first and try to always be at a safe distance after I get my knock down that when I star my rush down.

I got you. I’m definitely impatient. Definitely need to work on my ground game, b/c games against viet always come down to the ground game until i get impatient, jump, eat a shoryuken, and he initiates his vortex; like every time. These guys are on a whole 'nother level than me, clearly, and I think I just need to play more fighting games and play more tournaments to get better at holding my composure and focusing during the match. I mean, these two people are accepted by most as the best Honda and the best Akuma in Texas; people behind me went apeshit when I beat viet in his first round and that kind of distracted me. thx for your feedback!

Trust me when I say this you could have won especially the reason is that you can see that Honda and Akuma player made some big mistakes especially at the end of the rounds. So they where sacred of you anyways GG :slight_smile:

Ok so Ive started using cody over the last few days and I have some results with a few matches ive won and a few matches I have lost. any constructive critisism will help my game alot. Also I do apolagize for the lack of sound and the quality of these videos.
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right off the bat, you shouldn’t read too much into online matches for critique, b/c of lag among other things.

But against Blanka, just remember what all you can punish and what options you have on blanka’s wakeup. Ryan Hunter posted an insanely good anti blanka vid on option-select.com

I don’t have much experience against claw, since nobody plays claw, but I do know that j. short will stuff a wall dive if you jump when he jumps at the wall. good job focusing all the wall dives, too; just remember that he could izuna drop if he was actually good. I do have a suggestion, if you got your opponent in block stun and you feel the desperate need to finish your block string with a special, use an lp CU instead of fierce, it’s only -5 on block instead of like -8 so the options that your opponent has to punish it is limited.

Sagat v Cody is 6-4 in sagat’s favor, imo; it’s hard for cody to get in and once cody gets in Sagat still has options to push him out. once you build meter, I noticed you anticipated a fireball and threw out an EX slide, but it backfired b/c he jumped. It’s ok though, I woulda done the same thing to get in. try not to use bingos to get through the fireballs b/c of it’s lengthy recovery and how it pushes you forward. Meaty sweep is still negative frames, not a good option against sagat. You did have some nice counterhit setups/throw baits, like walk up, wait a little, cr.jab; maybe that was just lag though :slight_smile: I do that and it works all too well. You did do two RH RK’s in a row, bad idea b/c of how long it’s recovery is. Work on footsies, don’t rely on specials; specials should only be used to AA and to finish combos, well at least the CU and RK.

for every character, the name of the game against Akuma is to not get knocked down. You do random RH RK’s in this match, too. Just work on that, we all have habits; it takes 5 days to make a habit and 15 days to break it. Once you get a knockdown on Akuma, you’ve got to maintain pressure; it’s the same with the dhalsim matchup. Akuma’s will do anything to put you in the vortex; put him on the defensive and don’t give him the opportunity. Use safe jumps, with either U2 (if you have it) or crack kick -> EX slide Option selects to counter akuma’s teleport on wake up. Any shoto can anti-air any poorly timed jump-ins with SRK."

good shit :3

thank you and Im working on the random rh,rks its a habit Ive gained from fighting people who jump alot so im so caught up in the moment to catch them jumping backwords. im pretty consistent with my links depending on the connection of the fight but im just using online as a stepping stone to somewhat get me used to adapting to random players. when I get financially situated im going to hit the scene with the best ive got.

Its good to know the match ups, and that will help you. Watch Ryan Hunters Blanka video/write up. Also you should be able to punish all of sagats tiger knees, which are something like -10 on block, except EX which is -1.

Match ups aside, a few things I noticed:

  1. As you already said, you do lots of semi random rufians. Its a hard habit to break as I did the same. The risk vs reward just isnt that good, since you can probably just b.mp instead.
  2. You seem to default to c.lp c.lp c.mp xx special, for all punishes and even on a focus crumple. You can go with cl.fp c.mp xx special or just c.fp xx special for more damage in those situations. use c.lp c.lp only when hit confirming.
  3. I saw once you hit a ex rufian that made the opponent airborn. If you have the meter (and you did) and the spacing is correct you can follow that with ex CU for extra damage.
  4. I noticed you got a focus attack crumple and back dashed. you follow up with mk ruffian, but for extra damage you can go for lp rocks followed by mk rufian. The rocks will hit them just about as they are on the ground and bounce up the opponent. If you are feeling saucy or lucky, you can go for lp rocks, ex rufian, then ex CU. I find this to be completely unreliable unless they are in the corner, so pretty much abandoned this mid screen unless I am feeling really lucky. I think there are just too many factors in this combo that are character specific, spacing specific, and FA level specific. Because of this, its really hard to emulate the situations in the training room.

I’m certainly not the best cody around but have played him enough, so take this with a grain of salt.
You may also know this already but it didn’t until after playing cody a long while (somehow I missed this info) If you get an zonk in the corner you can follow up with EX CU, so just be aware of your meter.

hey man I wont take it with a grain of salt,the truth is the truth and you know what your talking about and if your giving me tips im going to take it and use to my best ability. after I posted these videos ive been playing more endless matches then ranked so I can work on my matchups because I feel that I dont have the knowledge with certain characters and sagats lk.tk just seemed like I couldnt punish it but the match was semi laggy but I cant use that as an excuse because he did it mulitple times. I will take this info you have gave me into consideration. most of the time when I have meter I out for ex ruffian or ex rocks instead of using it wisely.

Here is a match from yesterday of me taking a match off the number 2 ranked Dee Jay. Spoiler Alert: I am really lucky and got a scrubby win heh. This guy is good.

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