"You can do better than that!" Critique my Cody!

Here’s some videos of me losing that other people have uploaded:
[media=youtube]7516NYBlwtk[/media] (This one is pretty old, I’d like to think I’ve improved a lot since then.)
[media=youtube]uOS9l3QZjU0[/media] (This one is far more recent but I still did really poorly.)

This is the first video I have uploaded myself and is also the most recent ranked match I have played. Later, I may record the next few matches I play to allow for a better sample.
[media=youtube]YexluuQl30o[/media]

buahahaha

buahaha i got bodied . that video isnt really nothing to be proud of ha. cody is my worse match up. but props to you man you have an awesome cody

Oh holy crap I didn’t think you’d find me
I really just wanted to test out uploading videos (preferably one where I won so I didn’t look like a scrub to people on the internet)
gg

haha. yea a buddy of mine on xbl sent me a message about this thread so i had to check it out. yea your cody made my rog look like a scrub but its what ever man. i dont play alot of codys on rank so that match up for me is not as well known as i would like it to be but GG

[media=youtube]wNkpWe4ErFg[/media]
Chad, hope your in these forums somewhere. If someone responds to this.

stop posting when u facing a CODY in particular if it’s a beating of him (didn’t watched the clip tho). if this is not YOUR cody so don’t post it. I fail to get the point at all.

buns… this is the critique my cody thread. where people post vids of their own cody play, in hopes of a lil constructive feedback on their game.
did chadperson ask you to post this here? :confused:

Hey, decent quality justin.tv video here of me fighting Marn at UFO recently
please critique me, I have trouble with Yun, and dive kick characters in general. so much pressure.

Justin.tv - arcadeufo -

@ 2:17, 10:11, and 30:56

edit: oh jeez they put it on the front page :’( http://shoryuken.com/content/five-hours-super-street-fighter-4-arcade-edition-arcade-ufo-featuring-eg-marn-3239/

vs yun: c.mp throw OS is really effective. his dive kick is very vulnerable. same with c.hp vs higher ones.

also don’t drop “c.lp, c.lp” on HIT for a frame trap. I’d really go for the damage, stun and the following setups.

do those OS’s work on all dive kickers a la Rufus?

works against ssf4-cammy and rufus aswell, but nothing braindead about it, can still be beaten out, but most of the time you’ll beat him or at least get a trade (vs rufus, vs yun it shouldn’t be the case) which takes away pressure momentum which is most of the time in your favor considering cody’s weak defense options.

s.lp works also quite well and you should use this most of the time (besides of blocking ofc) but if u anticipate a throw go for those above mentioned OS.

[media=youtube]smyi–8giUk&feature=youtu.be&a[/media]

I definitely tried to input the CH c.hp xx ex rocks as the commentator said and it didn’t come out. that would have been a game changer. Any other constructive criticism would be appreciated, besides “you dropped links”.

anti-air (b+mp) wayyy more, he got way too many jump ins on you that you could have punished, occasionally use bad spray, know your options at any given point in a match; I like the gimmicks you got but pretty please never do random ruffian kicks EVER, playing against fei you have to pressure to avoid him from either keeping you at a distance and poking with rekka’s or rushing you down in the corner; put him on defense as much as possible; bait out flame kicks, after you hit confirm EX bingo in the corner always be ready to do EX CU, don’t waste meter towards the end of the first round if opponent has a huuuuge life lead save for next round, stop doing random roundhouse ruffian kicks, practice safe jumps, you got punished by flame kicks like a bajillion times by not doing safe jumps

There was one HK rufian kick that was totally random I think in the first match. I somehow hit the HK button with my left hand. Complete wtf moment hah.

Aside from what Carbocation said, I think you need to be way more aggressive. Cody is at his best when he is in his opponents face and applying pressure. You were walking backwards for the majority of the match. I think using crack kick a little bit more would benefit you. It’s a good way to close the distance and makes your opponent guess what happens next.

[media=youtube]hZ-fs7-OaVQ[/media]

me and my friend playing casual first to 5
any tips for my cody?

In general: Against Honda-always Use ultra 2, ultra 1 is ass; after untechable knockdown, have EX Bingo charged, do a safe j.rh in with an OS EX Bingo; Honda’s are very prone to walking into st. rh so literally just throw that out there occassionally. Also there were many many opportunities use st. rh as an AA in the first two matches don’t forget that cody has a lot of AA options for jump happy honda’s, you were alot better about this in the 2nd and 3rd matches; never focus jump in’s b/c hands will come out faster than your focus attack will, in fact, you did a lot of random focus attacks and honda can punish ALL of them on reaction; The honda whiffed EX sumo slam like twice in the first match and instead of punishing with a slow start up move like EX bingo or cr.hp xx hp CU, punish with cr. lk xx mk RK instead since he won’t recover in time to block it; Very nice punishing HP headbutt with U2 in match 3, but just remember that you can’t punish Ultra, or EX headbutt with U2; If you can get him to whiff an oicho throw when you neutral jump, don’t forget you can do nj. hp > Ultra2

I don’t have too much advice about the balrog matchup, check the matchup thread :confused: except that your frame traps need to have at most 2 frames of space, b/c his jab is hella fast.

In general: playing as cody- after you tech a throw in the corner, do not do a rh RK, that’s a bad habit that I’ve been trying to shake myself, I mean a scrub’s natural tendency is to jump after teching a throw or being hit by an overhead in the corner, but the damage that you could potentially take by whiffing a RK is really really bad, the only exception to this is that if you see your opponent actually jump after every tech/overhead that you do, then obviously it would make sense;

gl, your cody is not bad at all.

thx will get back to practicing haha

Honda
Keep honda out with rock and s.mk/s.mp. He can’t reliably punish lp criminal upper block strings with his 4 frame jab because of the distance the HHS and EX HB has to travel is too far for jab’s hit stun.

Use fake rocks and RH RK as much as possible in this match-up because honda has bad walk speed so he has a tendency to jump. However, his j.mp is GDLK so it has a tendency to trade RH RK. This is good cause you get a mk rk follow-up.

Honda’s have a tendency to overpoke so i use a lot of ch f+mp, c.rh and just use c.rh more often in thsi match-up then most cause honda’s slow.

Honda is very free to cross-ups and if you space right, you can probably get him to waste meter attempting to autocorrect ex HB.

Splash on the way down is very focusable non-wakeup so remember the distance and make sure he lands from hsi splash in front of you upon focusing, not behind. Don’t focus up close cause the splash will hit you going up and then down.

Honda s.rh is -7 so it’s free reversal ultra 2.

If honda does max range c.lp xx fp hhs, you get a free U2 or maybe a sweep depending on the push-back because the last few hits of hhs will whiff.

Oicho is a 5 frame throw so it loses to EX CU very easily. However, smart honda’s know they can punish you with ex hb on block.

Boxer

Boxer has a very funny c.lp because it beats throws while other 3 framers lose to throws. That means after level 1 fadc forward dash, block w/ late tech after.

Always have a bingo stored with fierce but don’t worry about ex bingo too much. You need the strong open to use b+mp.

RH RK is very good AA cause boxer jumps pretty high.

Bingo will beat all non-rush lower dash punches if you time it right. EX Bingo just beats everything including his ultra if you wait till after the flash to let go.

Use rocks and fake rocks in this match-up and play it full screen or 3/4 screen when possible. Make him come to you.

His sweep is -6 on block. Speaks for itself. U2

When you jump back, buffer in Ultra 2 because boxers have a tendency to use dash punches to chase you down.

Meaty c.mk on boxer wake-up will duck non-ex headbutt

CH setups that work well are f+mp, c.rh; cl.mp, c.hp; c.lpx3, c.hp; cl.mp, c.lp/c.mp (hit confirmable easily), j.rh, cl.hp

For j.rh, cl.hp you have to figure out what type of boxer you’re playing. Most can’t tech for shit so they spam c.lp. Some can, and they do os crouch tech. If they spam jab, do the cl.hp right after landing. If they OS tech, wait a few frames then watch for counter-hit.

Boxers love to eat focuses so use cody’s gdlk focus attack in sweep range but outside of s.lp range and when they jump-in close to you cause it’s a guaranteed level 2 by the time they land.

I honestly find this match-up pretty even. Nobody has a real advantage over the other and it’s all about having solid defense and being able to tech throws. Also, watch for overheads as they can all be punished on block with c.lk xx cu/mk rk. Another very useful tool is the overhead since it hits twice. Use it outside of point blank range when he’s getting up and the two hits will break ex’s quite often.

Just gonna correct some stuff that’s not true.

This only works if you block the s.HK from like the closest range possible – in other words, a range where Honda would never use it. When blocked from a realistic distance, the pushback creates enough distance where the Dust from U2 doesn’t hit on its first active frame, so you can’t punish him.

I’m not even sure what you were trying to say here, but Boxer’s c.LP is no different than any other 3f jab, except for the obscene range and frame advantage it has. If you hit throw on the same frame he hits c.LP, you’ll still throw him, just like any other 3f jab.

I think you confused yourself here. U2 startup is 7f point blank, so this doesn’t work. Even if it was -7, it would be like the Honda s.HK situation where at a realistic spacing, the Dust would hit on the later active frames anyway.

This is true, but I heavily advise against it.

First off, if they just block, you’re basically fucked, because the frame disadvantage on c.MK when used like that is horrendous. You basically give him a free c.LP into whatever he wants.

Second, this will usually lose to most EX Rushes. Depending on which Rush Punch and the timing of your c.MK, sometimes you’ll avoid the hit due to being low profile, and sometimes you’ll recover into the Rush Punch’s hit box.

Third, if you have such a strong feeling they’re going to reversal Headbutt, just block…it’s not like it can be FADCed that you need to make it whiff.