Honda
Keep honda out with rock and s.mk/s.mp. He can’t reliably punish lp criminal upper block strings with his 4 frame jab because of the distance the HHS and EX HB has to travel is too far for jab’s hit stun.
Use fake rocks and RH RK as much as possible in this match-up because honda has bad walk speed so he has a tendency to jump. However, his j.mp is GDLK so it has a tendency to trade RH RK. This is good cause you get a mk rk follow-up.
Honda’s have a tendency to overpoke so i use a lot of ch f+mp, c.rh and just use c.rh more often in thsi match-up then most cause honda’s slow.
Honda is very free to cross-ups and if you space right, you can probably get him to waste meter attempting to autocorrect ex HB.
Splash on the way down is very focusable non-wakeup so remember the distance and make sure he lands from hsi splash in front of you upon focusing, not behind. Don’t focus up close cause the splash will hit you going up and then down.
Honda s.rh is -7 so it’s free reversal ultra 2.
If honda does max range c.lp xx fp hhs, you get a free U2 or maybe a sweep depending on the push-back because the last few hits of hhs will whiff.
Oicho is a 5 frame throw so it loses to EX CU very easily. However, smart honda’s know they can punish you with ex hb on block.
Boxer
Boxer has a very funny c.lp because it beats throws while other 3 framers lose to throws. That means after level 1 fadc forward dash, block w/ late tech after.
Always have a bingo stored with fierce but don’t worry about ex bingo too much. You need the strong open to use b+mp.
RH RK is very good AA cause boxer jumps pretty high.
Bingo will beat all non-rush lower dash punches if you time it right. EX Bingo just beats everything including his ultra if you wait till after the flash to let go.
Use rocks and fake rocks in this match-up and play it full screen or 3/4 screen when possible. Make him come to you.
His sweep is -6 on block. Speaks for itself. U2
When you jump back, buffer in Ultra 2 because boxers have a tendency to use dash punches to chase you down.
Meaty c.mk on boxer wake-up will duck non-ex headbutt
CH setups that work well are f+mp, c.rh; cl.mp, c.hp; c.lpx3, c.hp; cl.mp, c.lp/c.mp (hit confirmable easily), j.rh, cl.hp
For j.rh, cl.hp you have to figure out what type of boxer you’re playing. Most can’t tech for shit so they spam c.lp. Some can, and they do os crouch tech. If they spam jab, do the cl.hp right after landing. If they OS tech, wait a few frames then watch for counter-hit.
Boxers love to eat focuses so use cody’s gdlk focus attack in sweep range but outside of s.lp range and when they jump-in close to you cause it’s a guaranteed level 2 by the time they land.
I honestly find this match-up pretty even. Nobody has a real advantage over the other and it’s all about having solid defense and being able to tech throws. Also, watch for overheads as they can all be punished on block with c.lk xx cu/mk rk. Another very useful tool is the overhead since it hits twice. Use it outside of point blank range when he’s getting up and the two hits will break ex’s quite often.