"You can do better than that!" Critique my Cody!

Hey everyone. Dont have a video of a matchup. But I always have a hard time going against Ken and Ryu players. Mainly because they stand on one side of the screen and hadouken the whole time til i get close, than they pull a shoryuken. I never seem to know how to counter. Im seriously getting annoyed. Anyone know how I can counter and beat these type of players? Im a Cody player fersure, and one thing I know i barely do is zonk, should i start?

zonk, ex ruffian. focus through. don’t jump, wiggle forward. throw rocks.

Basically this. And of course, bait out those Shoryukens, and punish accordingly. And pick Ultra 2 for the match-up to punish Fireballs on reaction. Ultra 1 works as well for fireballs, but I think Ultra 2 punishes a lot more stuff because it comes out a lot faster (7 frames I believe).

New video up! Let the critiquing begin.

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I’ll be posting more today; making videos with the free version of fraps is a slow process…

damn didn’t know this thing… helps a lot tnx!!

yess I have a lot of problem reading and predicting fb… I think it’s just a matter of bad habit and I use to jump over em instead focusing through them or reacting… but I’m working on it…

atm I’m working hard on Counterhit setups i have to find a pattern that sound “familiar” to my gameplay like for example conditioning the opponent to crouch-tech early in the round and going for empty crossup into crouch fierce punch to obtain a counter…

any suggestion?

Lots of random stuff here i didn’t see a gameplan at all. You hit him with a roundhouse early on then spammed it which made you predictable & you should of been punished heavily for it. Bad idea to throw out naked MK & HK RK’s, you don’t seem to be reading you’re opponent you’re just doing stuff, you don’t have to press buttons all the time or go in hard all the time. Try approaching your opponent to occupy space that will make them uncomfortable, throw pauses into your actions, walk in & out of your opponents poke range & look for an opportunity to hit forward MP. Cody works best if you apply pressure & punish your opponent for the decisions they make, going crazy or random isn’t going to work out too well for you against better opponents.
You didn’t go for a single safe jump after a back throw, no rocks / fake rocks & in 3 rounds you didn’t use cody’s best poke once (forward mp). Looking at your playstyle tells me that you are not respecting your opponent or their options at all, to improve with Cody this part of your game has got to change.

I don’t want to come off as harsh or super negative but there it is. I haven’t watched your other videos so i don’t know if this is how you play all the time or you just had a bad match here.

Gah, reviewed the replay a few more times and I see your point. I was kind of having an off day here I guess; I usually play much better than this. I got some more matches in yesterday; I’ll upload some of those soon.

I think I was doing standing roundhouse so much because of spacing. I felt I had the right spacing to not be hit out of it so I could do some good damage. I don’t really have an excuse for the random MK RKs, other than it’s a bad habit that I really need to break. HK RK…I had picked Ultra 1 for the match-up, and I kept throwing out HK RK to hopefully catch him so I could FADC into Ultra 1…call it “Ultra temptation,” if you will. I’ve since been picking Ultra 2 so I don’t get tempted to throw out random HK RK (and to punish fireballs on reaction among other things).

Nonetheless, thanks for the input. None of it seems “harsh” or “super negative;” a lot of what you said is simply the truth. And I respect that.

I kind of get what hes saying about being random. but the thing about sagat ryu and ken, is that you dont want to jump. I think LordWilliam predicted that his opponent predicted he was going to jump, so instead of jumping he did standing attacks (im talking about in the beginning here), which can sometimes trick opponents who are constantly waiting for the opportunity to uppercut.

You do want to jump in on Sagat, he can be safe jumped.

True, but I’m always afraid of screwing up somehow and eating a DP. I really need to get over that fear. :stuck_out_tongue: And of course, work on my spacing; safe jumping isn’t exactly a habit of mine.

i suppose your right, but both ryu and sagat have simliar movesets. a fireball type move and an anti air type move. both executed with the same input. and sagats uppercut has a wider range imo.

that’s like saying cody has similar moves to ryu, since both have a projectile with the same input. ^^
Sagat’s upppercut is essential different to ryu’s, as is his fireball. And you don’t jump vs sagat at all, you don’t need to. other then neutral jumping to avoid tiger shots it’s not needed (or if you can safely predict one). safejumps come with a setup. this shouldn’t be mixed with mere “jumping” at all.

The “not needing to jump” statement is very vague. If you were to play a good Sagat you would jump, guaranteed. Good Sagat players make you feel like you need to jump to get anything going and even though you don’t TECHNICALLY have to jump you’ll end up jumping in anyway just due to player nature.

Saying you don’t need to jump against Sagat is like saying you don’t need to jump against Guile or Dhalsim. Those characters force risks out of opponents and jumping is one of those risks, same with Sagat. I’d say it’s best to resist the urge to jump and stick to walking forward and blocking, neutral jumping and when you’re about 1/3 of the screen away from him, you can punish high tigers with c.HP -> xx. Jumping doesn’t mean the end of the game though.

I was reffering to safe jump setups not jumping over fireballs, you have plenty options against fireballs without jumping toward sagat. He landed quite a few backthrows that set up a totally safe jump in, obviously that’s something you should be taking advantage of.

that’s what I mean. you don’t need to jump TECHNICALLY. ofc we still do it, we’re humans and if one can thinks he can predict a shot we all gonna jump at some point. I still have the feeling that one jump can mean the end against a sagat… those trade uppercuts and double f.hk into ultra for a quadrillion damage still haunt me from the vanilla days on my poor gen @_@

This exactly what I was trying to say.

I guess I wasnt talking about the video at this point when I said that I think its a bad idea to jump with characters who could harm me really hard when jumping towards them. Every player online knows what Im talking about when I say that there are some people who are just constantly shooting fireballs fron one side of the screen and than when you jump towards them to get to them they uppercut you. THIS is super annoying, so when I said earlier “You dont want to jump…” I guess I was speaking from personal experience instead of a general consensus. I guess MY problem is that Im afraid to jump with uppercut characters so I fight like a weener and lose anyway…you know what I mean?

I still don’t see why people can’t see why the Sagat match up isn’t in his favor, he is literally at an advantage at almost every situation and forces Cody to take huge risks to land any damage.

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So yeah this is me from DHW '11 last saturday. When he picked Oni I was basically mindfucked, never played a Oni before.
Other then that, really disappointed at the outcome and the overhead at the end will haunt me for a couple of months I reckon…
I realize I did a lot of mistakes such as not punishing his sweeps properly or maximizing damage. But yeah, first real tournament and all that, hopefully you can give me some insight on what I need to improve.

(Shame you werent there Packz, always been a fan of your Cody play)

I was planning on going but last minute flights were too expensive lol. You played well tbh and Ryan should stop taking lesser known opponents too lightly, it doesn’t do him any good.

It’s 5.5/4.5 Sagat, so it’s only slightly in his favour. The only time Sagat is at an advantage is when he’s filling the screen with fireballs from half to full screen away. Once Cody gets in it’s bad games for Sagat. Most of Cody’s normals just beat Sagat’s (particularly c.LP which beats pretty much every normal lol). Sagat has the advantage at long range where Cody takes chip damage and other damage trying to get in and as soon as you do get in Cody has the advantage with the EX Ruffian setup, frame traps, zonk past close range fireballs, U2, etc…