"You can do better than that!" Critique my Cody!

I understand your situation against Sakura… Cody has absolutely no answer to her attacks :frowning: Her Tatsus are so much fail against Cody… (EX Tatsu +4 on block, srsly, wtf!!!). She can do her jab, jab, jab, jab, etc. without much fear… If you throw out an ex zonk, she’ll recover just in time…

I managed to play against Sakura with a counterpick… No idea what to do against a good Sakura.

Sakura…that’s tricky. I haven’t really played against a good Sakura player, but I think that c.mk should be able to get through that non-EX tatsu loop thing that she has. Not 100% though.

Anyways, this is my first post here. And what better way to introduce myself than to have you make fun of how bad I am with Cody!

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Yeah, I was probably going about this matchup completely wrong. I was probably in Zangief’s face too much. Still, I managed to win. (Someone needs to count how many times I grabbed him.)

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I tried to space myself properly to avoid being grappled, which I think I did okay at. And round 3…that was the biggest waste of 4 super bars I’ve ever seen. Granted I think he had the right idea when he did that.

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I don’t think this Abel player quite knows how to battle against Cody. Or maybe I just got lucky.

So yeah, sorry about the lack of sound. I’m using Fraps (the free version), and it doesn’t allow me to record sound from my PC for some reason. I think it has to do with the kind of sound card I have.

Anyways, what do you think? Should I have used more f.mp, more crack kicks? Perhaps better mixups? I’d appreciate any suggestions you may have.

Yo - good matches.

You play fairly similar to my style however I never do you J-hp, CR-hp, Bingo combo. In fact I never use bingo in a combo, only ever to mix-up, interrupt attacks and go through fireballs really.

Anyway:

Zangief - There is really no reason to go in all guns blazing against Zangief imo. It’s really hard for Gief to get in against Cody as he has all the tools to lame him out and really shut down his attack options. They way you kept ruffian kicking in and cr-MK in was so risky that I’m suprised you didnt get totally raped.

Tool to keep him out are - st-HK, hk-RK, st-HP. I dont use bk-MP much in this match as I will always try to position myself where his jump are perfect for my st-HK - it is a seriously good tool in this fight as it beats all his jump ins and stuffs his lariat.

cr-MPxxCU is another really useful tool as it will beat his green hand. When you are within his green hand range you shoudl try to throw this out and Option Select the (cancelled) to CU - your playstyle looks like you should know what this means :slight_smile:

Essentially let Gief come to you and keep him away with above tools. Thats it. If you want to mix it up (and its a three rounder) try the above technique for first two rounds (if won) and then rush him. He wont expect it.

**Hakkan - **mostly all cool here except I would say that you cr-LKxxmk-RK is too risky as it pops you right next to him (or anyone for that matter) for punish. You’re better off cancelling to CU as this is less easy to punsih especially lp-CU if you arent 100% sure that you will connect.

Oh and in the 2nd round you went back to random lk-RK. This is a big no-no imo but I’m sure it wrks for some if spaced correctly.

**Abel - **Not much to say. EX-CU will beat his TT. Use overhead when he has Ultra 2 stocked as it will hit throughis armour.

Good fights.

Thanks for the info. I really appreciate the feedback.

Yeah, against Zangief, I don’t normally get in his face because I almost always get SPD’d at every opportunity. However, he only did it once, and since he seemed to be a non SPD type of Zangief for whatever reason, I decided to get more aggressive. If he had SPD’d more, I would have played a lot more defensively.

And no, I’m not exactly sure what Option Select is. As I said, I’m new to the forums, and somewhat new to this game (started on the 3DS in March, moved onto the PC version in July), so I’m not entirely familiar with the terminology. However, I think I know what you mean (performing the cr.MP, and inputting CU immediately afterwards, so if cr.MP hits, CU will come out, but if cr.MP misses, CU won’t come out?). But does the cr.MP beat EX - Green Hand? That seems to go through everything.

Yeah, that Hakan match wasn’t the most recent match I’ve had. I’ve learned since that match not to do random lk-RK so much. I still do it occasionally to get closer to my opponent, or to possibly score a knockdown if they’re trying to keep me away from them, but I don’t do it too much anymore. I’m still trying to break the c.lk xx mk-RK habit though. I keep telling myself to do c.lk xx lp-CU instead, since lp-CU isn’t punished as easily and can be FADC’d, but I’ve done the c.lk xx mk-RK so much that it’s pretty much hardwired into my brain. :frowning:

And EX-CU beats TT? I thought that grapple moves went through anything. Or is that only against people like T-hawk/Zangief/Hakan? And does EX-CU beat EX -TT?

Once again, thanks for the help. I’m going to upload some more videos soon. Hopefully I learn not to be so aggressive against Grapplers so much.

ex cu is completely throw immune (thus will also beat EX TT). command throws (the correct term for “grapple moves” - if you somewhere read it again, so you know what is meant) have a very short start up (2 frames) for pure grabber’s such as zangief and thawk (3 for hakan, 5 for honda) which will come out before even a c.lp (3-4 frames for most characters), hence throwing you. so it may look like they can’t be beaten out.

TT is btw throw immune itself but can be beaten out by attacks. On the other hand, EX TT is hit immune but can be thrown out.

Ah, I see. That makes sense. Thanks!

Oh, and two more videos. These are a little older (about a month old), but feel free to critique them anyway.

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My first fight against a good Balrog player. I didn’t do too bad, but I probably could have done better (e.g. being able to win the first round without that extremely lucky Ultra finish).

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I think I did better in this Balrog battle, but on the flipside I don’t think this Balrog player was as good as the other one…then again I’m not sure how a skilled Balrog player is supposed to play exactly. I only know one Balrog player and I can beat him without a problem.

Yer, no worries. Happy to help.

cr-MP definitely beats the green hand, not sure about EX though.

I still do the cr.LKxxmk-RK thing but seeing someone else do it really stands out as a no-no.

I’ll have a look at your new vids.

Yeah, that’s the biggest problem… finding a good Sakura is very hard ^^ I am the lucky one who has a brother who plays such a godlike Sakura :smiley:

It’s always a pain in the ass against him… except he plays with his main (Juri). That’s ok. But when he chooses his secondary Sakura, it’s almost over.

cr.MK… yes, could be a good poke… the problem is the most of the times a cr.LK oder cr.HP comes first… both stuff cr.MK. And between cr.LK/HP and lk.tatsu the cr.MK won’t come out (blockstring?)…

Hard thing… but it’s definitely possible. The funny thing is that when I am winning, it’s very often perfect xD

I find in the Gief matchup that his jumping fierce beats Cody’s st. roundhouse which forces me to resort to b. strong which he can just empty throw me for doing. What do I do?

then you doin it either too late or at a distance where you shouldn’t use s.hk.

I still plan to update this but time and work is overwhelming me right now.

Alright… didn’t know that the green hands are THAT unsafe on block… Do I understand correctly? You can punish any blocked Green Hand with U2? Great news to me xD

Yeah you can punish them with reversal U2, whether he FADC or not lol. The matchup is still difficult though because you can’t even let him get in once.

Can you update Akuma part also :)?
Hunter had a lot of info in match-up thread, but some of the stuff(punishing air fireballs with U2 for example) I cannot seem to do correctly.

p.s. Guy button is not working correctly on your site :).

My blog is rubbish right now lol. It needs heavily updating but I plan to do a “Cody Matchups” series of videos with commentary to explain matchups and help Cody players a more.

I’ll see if I can write up a Guy and Akuma matchup guide and I’ll post it here in the matchup thread.

i really want you guys to tell me how much of a noob i am with cody. what is the best way to go about uploading my replays without a capture card?

Here we go.

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Critique? I know my game has a lot of holes at the moment but specific things to work on at the moment would be cool.

round 1: im not a big fan of random ex zonks but i realize sometimes you gotta do it. the one at 0:40 was really unnecessary though. you had the life lead and you had him in the corner. no need to take such a big risk. the reward is not worth it. then you proceed to neutral jump him on wakeup. the timing of the neutral jump definitely was not a safe jump and you probably would have lost 50% of your life if the sagat just dp’d on wakeup.

when you stun him and he has about 5% left. your go to should be keep doing mk ruffians to build meter. 1 mk ruffian will kill him but you can whiff a couple before he actually gets up. make a conscious effort of that.

round 2: really don’t like the ex zonk you did at 1:08. you don’t need to anticipate tiger shots, you just react. if he throws one. release zonk. i also wouldnt recommend using ex zonk to go through fireballs, the damage difference between ex zonk and regular zonk is negligible. that ultra near the end of the round was bad. don’t just throw out ultra and hope he fireballs, anticipate and react. then after that didn’t work you tried to play the fireball game with sagat. sagat wins that game easily. if you were just doing it to build meter for next round thats fine, but then you spend the meter at 2:12. even if sagat somehow got counter hit and taken that ex rocks. he would have still had more health than you, and you would be in the same situation.

in general: you slide too much. there are other ways to move forward. walk, dash in, f.mp, f.hk. try them all. work on those combo’s. i never saw you hit 1 combo. no, c.lp, c.lp, c.lp doesn’t count. nor does c.hp xx hp criminal upper.

meter management. throughout that game you used a total of 9 ex meter. you only hit him cleanly 3 times. 6 extra ex meters would have gone a long way in those 3 rounds.

A decent smartphone - but please try to keep it steady :slight_smile:

sup folks. look at my matches. tell me what ya think.