"Yoga noogie that poop." Dhalsim General Discussion

idk i dont think hes high mid. i think hes closer to the lower half of the cast if anything

basically you have to guess right maybe 10 or so times per round in order to win the match unless you have ultra and super stocked.

tigerknee teleport is good but only if you have something out there first like ultradavid said, like a fireball or ultra. otherwise a lot of players will look for it.

good tactic is to try to bait antiair by umping in then teleporting at the last second though…

oh yoga tower DOES dodge grabs, but im not sure if it dodges command grabs or not. I tried to yoga tower out of gief tick throw setups and still got grabbed. But I could get a reversal teleport everytime though after the tick attempts. i guess you cant use it as a reversal maybe?

also even if you yoga tower a grab its not like yorue at advantage. i tried to grab out of the ower and i got teched for my trouble…

rashaan, waht makes you think sim rapes shotos? i dont agree, maybe he does alright against ryu, but certainly not ken. his libs get stuffed too much and kens f> fd kick is kind of too much for sim to handle. and he has better crossup setups than ryu which sim has a hard time dealing with. If ken anticipates your antiair attempt with b. rh from far away, he can ex hurricane into sweep and it will tag him from behind (you can b. strong this though, but at FAR range, why would you do that over b. rh?)

im also having a lot of trouble with the zangief matchup. this matchup is really fuckin hard…especially once he gets pushed to the corner vs zangief. spamming lariats is a good risk reward situation an done knockdown from gief leads to huge damage. even if i wait that shit out i get hit once and all that work is for nothing.

oh and with sim a lot of times i try to go for tick setups after slides, but im at neutral or negative framesso i end up losing out. backwards teleport is good in this situation though.

my overall analysis of this char is hat hes pretty damn hard to win with. you have to slow the match down like crazy!

down back strong solves ken jump in hurricane and sim owns shotos free.

ill try that next time thanks, but theres no way i would be able to do that on reaction every time. he can just not ex hurricane kick and jump in like nrmal and i get owned.

Also, you still havent really mentioned about how sim owns shotos free at all. i mean i think he can give ryu some trouble *i need to play against good ryus more though but i still think its uphill( but vs KEN, crossup, f. fwd an dhis karathrow are a little too much for sim imo combined with all the other stuff i mentioned in my past post.

until then ill play this matchup some more in tokyo and see what i can come up with.

ex yoga flame is like the best anti crossup in the game, even knocked down it will own deep crossups. try it.

so youre saying the hitbox will hit behind him, or sim will turn around and rape the crossup?

i did it once by accident on wakeup and it beat their oki flat out (wasnt a crossup though,) so im guessing it has invul frames

that sim on the trf stream just rapes everyone.

i’m talking about ex upward flame, it has a retarded hitbox and he turns around most times. So its both.

yeah i tried the ex upward yoga flame vs rufus onight. it is hella good and covers a pretty big hitbox, smashed rusus divekick the fuck outta there. only problem is, shit does ass damage. why does it do less damage than ex headstomp from bison? hella not fair :shake:

Sim does ass damage in general. And horrible stamina which is why he will never be top tier in this game. Only combo decent damage is comboing into super.

I’ve been playing Sim the last few times at the arcade and he is just wayy to hard to win with.

I don’t have anything to add to this thread other than super can be linked after connecting a head drill.

Some questions:

  • can you cancel b+roundhouse into a special?
  • what are some good followups after hitting them with an anti air b+rk? (instant overhead jump back fp, or a block string?)
  • what is a good strat against people who like to meaty SA? (other than teleport back?)… I tried to yoga flame and EX flame but I find that it comes out too slow and I get smacked anyways … and this is Sim’s only SA breaking move!

You cannot cancel back rh.

Jab fireball after back roundhouse then dash forward. At this point you have a million options/mindgames.

Against meaty saving attack i go for throw depending on how meaty ur talking. But usually tiger knee teleport backwards is best.

I’m starting to think Sim is actually competitive in this game. I still don’t think he’s high tier and I’m not even sure he’s mid tier, I think this just means that the game is pretty reasonably balanced. As always happens with Sim in a new game, you just have to spend a lot of time using him and figuring out exactly what beats what in which situations. I really concentrated on Gief for the first few weeks, but the last couple weeks I’ve been concentrating more on Sim, and I’m finally figuring things like exactly which antiair to use, whether to use an antiair at all, what loses to what counterpokes, etc. I like him, he’s a fun character to play.

So how have you guys been doing your ultra setups? At first I only used it when I had the opponent cornered, but now I’m using it whenever I knock my opponent down close enough to me so that he can’t just jump or backdash away. I usually do ultra and then either short slide, back+jab, crouching jab, or jump back instant fierce, depending on the range and whether I want high or low. I keep meaning to try roundhouse drill, but I always forget. If the opponent correctly blocks, it’s a free mixup game between back+forward xx flame (xx super), throw, roundhouse drill, short slide, block, and teleport. I’ve found that this is in Sim’s favor against some characters, but against others (like Ryu and Sagat) it’s just not worth potentially getting a shory into ultra, so I’ll just teleport away.

I’ve been playing a lot of meaty roundhouse drill games on certain characters as well. Like for example, knock Abel down in front of you, get right up next to him, and jump toward instant down+roundhouse. Depending on how you time it, you can cross him up, whiff into throw, whiff into low attack, whiff into another drill, or just hit him regular like. After doing this I usually just teleport far away again, but sometimes I’ll mix it up with another drill. I keep trying to link a super-deep drill to back+forward xx flame, but I don’t think that’s in the cards. I have linked down-back short, though.

As for the tiger knee teleport shenanigans, I just haven’t consistently been able to get good opponents to sit still and not hit me out of them. They know I can combo into back+forward xx flame xx super into ultra shenanigans for 75% life, but they’re always looking for it, and they usually throw out a Ryu standing fierce or dragon punch or whatever their character has. How do you guys convince your opponents to sit still for this? Or have you been able to at all?

After people started seeing the crossup teleport from me, they wait for it. I can never do it on any Guile or Gief players… not worth the risk versus a Ryu or Ken with ultra. The damage Sagat can do with a tiger uppercut makes me think twice too. I’m sure every character has an answer to the crossup teleport, since Sim’s limbs aren’t super high priority. Most of the time I end up trading hits, which I don’t think is worth it, depending on the character.

I can sometimes tag them randomly with it, but normally I’ll toss out a jab yoga fire to get them to sit still. If I see them hit a button I will throw out a fierce to tag them. If they just sit still I know they are waiting to punish my teleport. That doesn’t especially bother me either, since I can slide closer and push them closer to the corner where I want them.

As for ultra setups, I do it mostly in the corner. I never seem to get an opportunity to let it go midscreen and when I do I don’t do it because I forget.

If your opponent is waiting for teleport then play sf2 style and yoga fire zone. Then when your opponent becomes offensive in an attempt to get in. You focus attack land knockdowns and tiger knee teleport mixup somemore. Its not abusable like i said earlier you just have to switch it up. Drills suck ass, only use is late fp drill(very low priority, highly situational) in reaction to certain jump ins then juggle into super. Also meaty down rh drill then focus attack when they go for counter attack after blocking.

Who the fuck negged me for this? :rolleyes:

What kind of retard are you?

umadd?

im kinda getting tired of dhalsim

he’s retarded hard to win with

at first it was easy,but now its was to much work

and at $1 a pop, i am thinking of not playing him till console…

TO THE BLANKA THREAD!!!

double post lol

well idk if this cross up has been posted up but it makes me lol

grab , dashback, ultra, jump, teleport for cross up(not tk teleport), do the headdrill or lk drill for cross up 2, then lol

Did anyone ever confirm that you can teleport behind ultra to make an unblockable or not.

Yes, and while you can attack from both sides, the opponent only needs to block away from your character (and into the ultra) to block it. Nothing unblockable about it.

That kinda stinks since his ultra seems to do the worst damage in the game.

At least his super is fairly damaging.