idk i dont think hes high mid. i think hes closer to the lower half of the cast if anything
basically you have to guess right maybe 10 or so times per round in order to win the match unless you have ultra and super stocked.
tigerknee teleport is good but only if you have something out there first like ultradavid said, like a fireball or ultra. otherwise a lot of players will look for it.
good tactic is to try to bait antiair by umping in then teleporting at the last second though…
oh yoga tower DOES dodge grabs, but im not sure if it dodges command grabs or not. I tried to yoga tower out of gief tick throw setups and still got grabbed. But I could get a reversal teleport everytime though after the tick attempts. i guess you cant use it as a reversal maybe?
also even if you yoga tower a grab its not like yorue at advantage. i tried to grab out of the ower and i got teched for my trouble…
rashaan, waht makes you think sim rapes shotos? i dont agree, maybe he does alright against ryu, but certainly not ken. his libs get stuffed too much and kens f> fd kick is kind of too much for sim to handle. and he has better crossup setups than ryu which sim has a hard time dealing with. If ken anticipates your antiair attempt with b. rh from far away, he can ex hurricane into sweep and it will tag him from behind (you can b. strong this though, but at FAR range, why would you do that over b. rh?)
im also having a lot of trouble with the zangief matchup. this matchup is really fuckin hard…especially once he gets pushed to the corner vs zangief. spamming lariats is a good risk reward situation an done knockdown from gief leads to huge damage. even if i wait that shit out i get hit once and all that work is for nothing.
oh and with sim a lot of times i try to go for tick setups after slides, but im at neutral or negative framesso i end up losing out. backwards teleport is good in this situation though.
my overall analysis of this char is hat hes pretty damn hard to win with. you have to slow the match down like crazy!