I would have to say running like a bitch is important for dhalsim in most cases. Don’t be afraid to teleport.
I will say though that there are some glaringly bad things going against sim in this match. But they aren’t much different than whats going for everyone else. But basically, Sagats constant ability to f.lk kara into a safe tiger knee will close the gap unbelievably fast.
What I would have to suggest in this match up it defend and run as much as possible with your intention being to have more health and run the clock. Just wait for the Sagat to try something risky, and punish. You can punish just about everything anywhere with sim. And teleports make a really weird mixup game for him which are pretty much his offense and defense.
But if anything needs to be said, its that tiger knee is safe and breaks super armor. Thats straight up bullshit for every character.
Yeah I didn’t mean to make it seem like I thought this was a good matchup, I was just pointing out a few things Sim can use. It’s clearly a real bad matchup.
What have you guys been using for anti air? I have either been teleporting away, FA, early up flame if they telegraph, or super. This is up close, of course, far away I throw out standing forward or standing roundhouse. I tried b.roundhouse but it seemed iffy. B. jab and b.strong don’t work as well as in other games.
What beats out what? Is there anything super high priority for anti air anymore? The b.roundhouse has a strange angle and b.jab/b.strong weren’t too effective at stopping Ken’s crossup (since all the scrubs here are whoring Ken, apparently) or jumpins. Is it smarter to teleport away and reset the situation?
Re: Dhalsim vs. Sagat. Short slide can actually dodge tiger knee. Seems hard to do on reaction timing has to be just right.
Also btw if you’re doing low altitude air teleports but they get pushed out of position by a yoga fire, back+medium kick in the air sometimes works better than fierce. It can cross up somewhat. Hard to combo it into anything but jab super I guess.
After watching AJI (game chariot player) play Dhalsim ive learned a few more things.
Dont use EX moves at all really. His super is his most usefull move outside of his teleport/yoga fire/j.hp/b+mk.
His super is an awesome anti-air.
In one match AJI did an ultra through one of Ken’s pokes midscreen, as the ultra hit ken he did the lk slide (just to move forward) and juggled with a super for the KO.
Sim seems to have a pretty good matchup against Blanka. It’s like the same matchup as in ST except Blanka is less dominant up close now (no bite to worry about) and if Blanka does get in Sim can escape more easily with his faster teleport. Put out yoga fire and react to what Blanka does. Antiair close jumps with back+strong, antiair farther jumps with back+roundhouse/forward, standing roundhouse for preemptive antiair, standing strong and crouching strong for harassment, punish blocked balls with standing fierce, and standing jab balls on reaction. If he does ex ball, no biggie, Sim recovers from yoga fire fast enough to block if you’re half a screen away or more, just block the ball and punish with standing fierce. I don’t think Sim needs to jump or teleport at all (unless caught up close) in this matchup.
This is the closest thing I’ve found to a good matchup so far.
Anyone found any uses for Yoga Tower yet? I haven’t seen much reason to use it yet, and haven’t seen much use (I don’t even remember it being used, actually) of it in any match videos yet.
I used to it dodge fireballs initially, but I find that teleporting or straight up jumping so I can j.fierce are better options. I’ll try to see if it can dodge grabs next time I play. It feels like you stay in that wierd stance forever, which is why I don’t waste time doing it.
Not bad as a wakeup option then. Is there any way to cancel out of it with an attack? Or do I have to wait until the animation finishes? I’m curious of how long the dodge lasts. It would be great if you are fairly invincible the entire time.
I’ve used it to escape an up-close spd attempt and then recover and throw Gief before Gief recovers, so it’s useful. I’m not sure about punishing spd attempts from farther away, gonna have to test out to see whether back+forward or down-back+forward/flame take too long to start up.
I think Dahlsim is bottom tier. Anybody with me?
Can dahlsim grab right after teleporting? I wanna be prepared if I ever face a Dahlsim. Doubt it though, because hes so low tier.
I can’t see Sim ever getting higher than low-mid tier unless he gets patched in some way. His far limbs, both grounded and in the air, don’t have very good hitboxes and can get counterpoked pretty easily by a lot of characters, and his antiairs only work from certain ranges. I don’t think his tiger knee teleporting is really all that great either, it really only works if you predict that your opponent will be busy with something else.
Ditto on the tiger knee teleport. Half the people I’ve played don’t know what to do what I do it, the other half wait for it and punish me for trying it.
He’s very high mid IMO, he still rapes shotos, but he has issues as far as priority stamina and sagat lol. tiger knee teleport gotta be used very carefully also, and contrary to popular belief is NOT ABUSABLE unless vs noobs of course. You can do just fine without it, if your opponent is waiting for it. Anti airs and jump back limbs with focus attack are also still good. You can play really simple sometimes. Also yoga tower is extremely good move vs rog, and throw abusers. So yes it has decent use.