His ultra is still awesome. Every time you put it out, it’s a free high-low 50-50 into potential damage into knockdown, and regardless of whether it hits or not, you get a free mixup or free positioning or both. And combo into super sets up ultra, which is awesome because a single tiger knee teleport or back+forward xx flame can effectively result in the opponent losing 75% of his life.
they left sagat alone but rape sim,didn’t they learn from cvs2?
so what makes the drills so bad?
If you all haven’t seen it yet here’s an awesome dhalsim / akuma match in HD on youtube. For once you get to see Dhalsim tear it up a bit, even if he does lose in the end:
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The drills recover pretty bad unless you catch them with a late hit on the very tip. If you don’t hit your opponent with the very tip and very close to the ground, expect to get raped with the strongest combo they have when you land.
LMAO, long live ST Dhalsim.
I miss ST Sim type drills. :sad: They just keep getting worse every game! :shake:
anyone see a shoto helicopter over sim’s ultra? i hope the helicopter gets hit by sims’ ultra in some frames. if i were a shoto, i’d just wake up helicopter to get out of ultra set ups.
Ok time for me to start contributing to this thread. Sabin, im sorry i have to disagree with you my brotha. But sim is WAY good in this game and he utterly DESTROYS shotos. Shotos cant jump, they have to come at u on the ground or run away like ST. Back Strong and Back RH stop all shotos and u can still slide on them for free.
Just to confirm for you all as well. The D+PPP does avoid All throws, super throws, even akuma raging demon will go right through it. The trick is, it has to be right at start up frame. I dont know exactly how many frames of inviciblity he has, but it runs out so if u do it to early, yes u will eat that throw.
Another thing it does not avoid is jump in attacks. Jump ins are the only thing that will completely take out D+PPP. U can even use D+PPP to avoid people FA shaningans, make them whiff and come out with everything. Im sure everyone knows u can instantly cancle out of D+PPP with normals, specials, super or Ultra.
I have been trying to master the usage of this move because it will be one of the deciding factors on how over powered Sim truely is. To me, he is broken in a different way. You just cant catch him. He has so many ways to escape its not even funny.
So far only hard match ups I have are with Rog and Bison, but not over powering, just technical.
Best usage for overhead Ultra unblockable IMO is to be RIGHT next to them. Short slide early then jump straight up and jab. Its almost impossible to block. Cause u can change it up and do 2 short slides or jump jab at the start, its always in your favor. Im sure a lot of sim players are already doing this. Jump back Fierce was good in the beggining but u had to be spaced pretty far away to use it. Last second airhyperviper teleport to otherside and air jab works well too (for players who love to wake up and do specials/supers)
Anyway, im off to go play some more. I feel dhalsim is pretty damn good the problem is you can NOT play him in the traditional way. This sim is a completely new style which means people who choose Sim as their main will have to come up with a totally new unique style to play him. Iv been workin on him for awhile and its getting harder and harder for people to defeat him. Im just amazed at his stoping power and keep away ability. Its insanity =D
Cole
Wow that was very useful. I haven’t played the game, but I plan on using Sim as my main. I didn’t know you can cancel the Yoga tower with specials, normals, supers, and ultras. Seems like Sim is going to be very mind game heavy, which I like :tup:
And you can avoid throws with the Yoga tower even a Super SPD, or a Demon? Wow, seems like Sim is going to be hard to fight against. And any character who can destroy shotos for free is good in my book. How does he do against Sagat? I see vids of him owning Sagat, but I’m sure that’s nothing to go by. Is he a good counter to Sagat like in ST?
I can’t wait to start playing people with Sim, and I definitely can’t wait to try some of these mixups, and create some of my own. Good shit, Cole.
I’m also beginning to rethink how good Sim is. I don’t think he’s top tier or anything, but I’m starting to think that he’s actually good. It’s been hard for me to start playing SF4 instead of just playing ST in a game, but now I’m really starting to play this game.
About the ultra, in my opinion the best thing to do is to do ultra, get right next to the opponent, and then mix up between crouching short and jump toward jab. If you press jab immediately after jumping, it will hit the opponent as a regular air attack, but if you press jab a few frames later, it will hit as a crossup! If the opponent blocks it correctly, you’re safe because the ultra will still be going as you land, but needless to say it’s very hard to block.
I’ve also begun experimenting with being in the corner, doing back+fierce xx yoga flame xx fadc (backdash), ultra for juggle. It should work, since flame pops the opponent up a bit, I just haven’t gotten enough chances to make it work. It might even work midscreen, which would be badass.
Also, mixing up between tiger knee teleport into air fierce, back+forward xx flame and regular teleport into down-back+forward xx flame is sick.
nice tricks cole, i still think hes ass though. ive been getting better with him, but i still dont think hes TOO GOOD or anything like that. didnt know you could cancel the yoga tower into specials though, will definitel have to try that. wonder if you can punish a throw on reaction with yoga tower, into b forward super?
and yeah, m biggest problem fights are vs rog (that mofo can jump in pretty good against him, and TAP will beat sims jumpins clean from full screen, and zangief. i can keep gief out fine, but 1 mistake, and its hard to get him off you. especially vs gief empty jump SPD, a lot of times if you try to b rh predicting his jumpin, empty jump will make b rh whiff and you get grabbed for it.
ex upflame isnt as good as i thought it was. it works pretty good against rufus divekick, and the timing seems to be really tight otherwise. ive been trading with it quite a bit.
having trouble vs sagat too, cause he wins the fireball war free, and fireball + stand rh of sagats cover a lot of space vs him.
dunno if this was posted, but fp oga flame in corner guarantees yoga flame super afterwards as a juggle.
imma still stick with him though, hopefully he pays off in the end! and i agree you cant play him in the ST style, gotta play him completely different, hehe.
Any flame anywhere can be canceled into super. (Jump-in) back+forward xx jab flame xx super does almost half life on some characters.
yes u can do yoga tower thing , make them whiff, B+fierce, flame, super …iv done that a few times.
Rog is a pain, but i dont see how u are having trouble with sagat. Can practically win with st fierce alone.
Also, its mainly for shits and giggles or for killing blow. But U can easily Link Ultra into Super. Like after my cross up set ups, i land and do back +forward, cancle into flame then super cancle. Lol its Comedy =)
Cole
btw Sabin, u should be able ot treat Rogs jump ins like A3…Jump back and fierce his ass =)
im glad your finally playing sim Cole.
i’ve stopped playing him for now just so i can develop other characters.
but im pretty sure you’ve realized how hard it is to win with sim… the amount of work you put in to with him is ridiculous, yet oh so rewarding.
have you found any ways so incorporate SAC in any way with sim?
or is just keep the meter for super?
here another midscreen jab fire shinanigan
after knockdown do jab fire during there wake up
tiger knee teleport j. back+fierce standing back+forward and i think you can link flame or ex flame… but super for sure… or you can just walk up grab
all depends on how early/;ate you did the fire during there wake up
ps. rog hurts to much and scares me at night
Sorry, I was half asleep last night. I meant FP yoga fire in the corner, not yoha flame. Of course we all know yoga flame can be cancelled into super from anywhere
Another crossup trick with ultra:
Using the idea that the opponent always has to block away from you, if you throw the ultra such that the opponent has to block it and then teleport, teleporting in front of him means he’ll have to continue blocking regularly, but if you teleport behind him he’ll have to start blocking the other way. It’s basically impossible for him to react, so he just has to guess whether to hold left or hold right.
Like the jumping toward jab trick, this is really only for use midscreen, since you don’t want to jump or teleport yourself into the corner and risk getting corner trapped. If you have the opponent cornered, just mix up between low jabs/shorts and jumping fierces/jabs, depending on how close you are.
this is the whole idea around this cross-up i’ve dont a couple of times
but didnt wonna post it till i saw it work for often
basically its a scenario thing
when you land and anti-air back RH
automatically do ultra
then either teleport behind them as they are landing from the counter attack
hard ass hell to block IMO
Buuuuut it doesn’t, the flame doesn’t pop them up high enough and the dash isn’t fast enough.
What does work, though, is ultra from close by (hits), regular toward dash, super. Yeah, it all juggles, even as an antiair, and yeah, it does like 60% life.
I haven’t found much use for any FADC. Dhalsim’s dash is too slow. I experimented a few times but couldn’t get anything to work so I just quit and saved the meter for super. Yoga fire/flame aren’t risky moves like a shoryuken, so I never really felt the need to FADC if they blocked a fire/flame.
Anyone here use any EX moves regularly? I haven’t found anything outstanding about the EX versions that make them worth using, unless one of you guys has discovered something useful.
Here are a few Dhalsim things I noticed:
(Sure me if it has already been posted)
b+lp is an overhead. No need to do Jump lp when you do ultra.
The Yogo Dash is actually helpful. I was playing a RYU player who did a standard super fireball. I was dashing at the time and apparently, his dash can go over Fireballs. Kinda like he Limbo’s away from projectiles. You just have to time it though. If you’ve got balls i mean.
d+lk (blocked) is godly. It’s safe and you can Ultra after to trade hits. Best of all, if you do his super he gets invisibility frames. This is a good bait move.
After a successful Yoga Super, do lp fire and teleport. Catches them most of the time. Then do J.HP, b+mk to yoga flame.
LP Yoga Flame is SAFE. With one opponent distance away, you can spam it.
If they get wise to your Teleporting behind, teleport in front of them. They will get confused on which way to do a move.
Sim kills overhead attackers with b+mp. Yoga Fire after, guaranteed block damage or hit if they are stupid enough to move.
Ultra to Super scales damage but good enough if you really need that extra damage.
Do not attempt to teleport in front or behind Gief. You will eat a Lariat.
Don’t be afraid to attack, he is a defensive character but a good Sim player should not turtle unless needed. Attack if you got life to spare.
Do not do Yoga Fire to opponents who have Ultra’s that go through Fireballs. i.e. Chun-li, Abel, Akuma (Ragin Demon, ouch). i.e. You hit Chun-Li in the air with jump mp and you land to do a Yoga Fire. She has enough time to charge that Ultra. Even easier with Abel.
If all else Fails, teleport away from the opponent. No good can come out of you trying to jump away especially if they have an uppercut.
Yoga Tower is good but I don’t really use it.
You can yoga flame after all of this hits:
b+mp
b+mk
b+hp (1st hit)
You can Focus Cancel the following:
Yoga Fire
Yoga Flame
b+hp (first hit)
Maybe more but these are the useful ones.
After a successfull Focus Attack, you have enough time to dash and attack but you only get one free hit. I suggest doing an Ultra or Super for damage.
Ultra a Jump in character. Trade hits but you get advantage after.
If you teleport behind, make sure you got a Yoga Fire coming for safety reason.
If you teleport behind, make sure you hit J.HP deep so that they cannot interrupt the b+mk. You can get uppercutted after.
Don’t bother with EX fire or flames. Just save it for the Super.
If you extend your arm or legs when they are in the middle of a Focus, you hit them but even though your far away, you will eat that focus attack. Careful when you extend.
Do Not Panic if you can’t get away. Just Throw him if you can and run.
That’s all I got for now but SIM is really good if you are careful of his weaknesses.
NeoRussell