"Yoga noogie that poop." Dhalsim General Discussion

blanka can suck it

yea those are pretty much the options ive been using. but if you dont have enough life to block youre effed. im not sure offhand what the startup is on the rh blast but its really long. thats pretty much the only opprotunity ive found there itll land in time…and that will never happen in a match unless blanka is retarded. nobody just throws out blankas ultra at that range. they either dash first or do it to you while you wake up for chip damage.
another thing i noticed the other day is that if you are near blanka or are waking up and expect blanka to either jump towards you for cross up, or hop forward…you can ex up flame and itll even hit the hop forward out of the air. obviously you dont want to be just using this all willy nilly or youll get baited hard. but its cool cause it protects you from 2 of blankas set ups at once. i only did it once and i need to test it some more but i thought id mention it

I backdashed -> super a blanka ultra from close range at a tourney last sat I felt like the shit.

you are the $hit.

@ Boner - Nice find on ex blast catching Blanka’s hop.

I dont know if you guys know it, but EX Blast catches Viper’s overhead too.

I want on the bandwagon:

I don’t know if you guys know it, but EX Blast also catches Bison’s scissors. You can reversal EX Blast out of c.short (x3) xx lk scissors (between the final short and scissors) and you’ll trade. A useful little tidbit that could win you a game sometime!

nice!!!

only against lk scissors?
hmm I wonder how well EX blast works against vega’s dives etc.

I play against a good Claw. He ususally goes for the Izuna drop but positions himself for the corssup Barcelona Attack if he misses. In this case I’ve found that the ex-blast is no good. Even when the blast comes out in enough time (opposite side) to hit, he lands the grab before it’s active.

crap

ok so this unfortunately doesnt work as well as id hoped. the jump wont get hit by it really and the hop on wakeup is usually timed in a way where it wont get hit. but it does still hit the hop you just gotta pretty much be standing and expect it

don’t waste an ex bar. Simply use mk slide against all dives…he will whiff and you can easily punish with s.HP (or hk slide).

hello all i’ve just picked up sim and have a fairly basic questions that i hope you guys can help me with. I want to know what sort of situations would be ideal to attempt sims IAT high punch mk yoga flame combo. try as i might i cannot land it in a match I always get hit or miss my oppurtunity. How do you guys set it up?

You can do it on people with predictable fireball patterns (providing they have the recovery, doesn’t work on Guile and Chun). Has better chance of working after you’ve scored a knockdown and got a fire on the screen. One of the easiest ways that I’ve found to land it, is slide under people who jump at you, and do the combo right when you recover from the slide. Most people have a habit of trying to tech, which won’t work very well if they’ve used an air attack, so you’ll beat that.

any use for IAT near the ground? like when you do it so low you cant send out an attack you just land

yes there is… they cant mash you buttons and hit you out. so you’ll go immediately to block. And prep yourself for a tech if need to.

yeah tried it in a game was able to block better off empty teleports, then tested it out after can still get normaled out of it :x

Teleport has recovery time, so you can certainly be hit out of it.

was wandering why the supers frame data is 1+3 and not just 4?

1 frame before super freeze, 3 frames after.

cool thank you, also any idea why the active frames display as 2(1)2 for b+lp, ty =)

use the really low IAT for less recovery time than a normal ground teleport. like to get out of a corner, use low IAT behind em…then teleport back again or whatever. its much faster.