"Yoga noogie that poop." Dhalsim General Discussion

I agree and wish for that too.

In the meantime… maybe stop throwing them back into it and go for a combo that does a bit more damage?

Could be useful, but I don’t like having to guess after doing an ultra. I’m finding myself more and more just waiting to see what they do and reacting on it. If they block low, jump back.hp. If they block high, low poke. If they jump towards (if they ultra hasn’t reach them yet), AA them back into the ultra. This is usually the best course of action against a ryu with meter as they can ex dp out of it, but then you just punish when they land.

Someone mentioned a good trick for Akuma. Let out an ultra, and then immediately teleport back so you are at the other end of the screen. If akuma teleports back, they have nowhere to go and they appear right on top of the ultra. If they teleport towards you, easy punish.

Indeed I’ve moved on, but a guy can dream can’t he? Especially when he’s loyal to such a low tier character :slight_smile:

Don’t used normal setups/mixups. I mainly use it to get them to back off, or if they’re in the corner. If it’s the latter and they teleport, you can IAT backwards to bnb on reaction.

I don’t either. But with certain spacings and reactions yo can predict a jump forward. If I get ultra early I usually go for the ultra + mummy now, but if you can tell they’re going to block it then yeah, make them guess. But especially if you have used normal mixups before, they might jump forward to negate it. But yeah I was just throwing stuff out.

But couldn’t you just b.mp AA if they jump instead of mummy?

What I don’t like about mummy is if you guess wrong and they block the entire thing you could end up in a bad position (right next to them).

So, I’m curious. Who is known for playing a rushdown Dhalsim? I play a loose pressure 'sim, but I want to see what someone can do on a straight pressure game.

Also, who CAN Dhalsim reliably rushdown?

Dhalsim lacks the comboability as well as approaching and offensive close-range options to properly rushdown. So… a rushdown Dhalsim is pretty much like a suicide bomber, though most likely less effective.

Yeah, that’s what I was thinking. I remember watching the EVO stream and saw Sandford (is the D supposed to be there) putting in a lot of pressure using links and just generally staying up close for a long ass time. Not playing keepaway as much as Dhalsim typically prefers.

I remember rushing down a Zangief (don’t try this at home, kids!). Shit was intense. Using random stuff that would normally get me killed. Like Instant Air Teleports into a HK Spear into a Yoga Flame into another teleport. Shit was ridiculous.

I won, but I don’t think I’ve ever had such a moment of clarity in my life. Like, everything just seemed to fit into place.

There this Dhalsim in japan named “Teruchika” that suprisingly plays offensively. He would do slide to st.short or yoga fire/flame repeatedly. There are a few vids of him on youtube.

Well, b.mp doesn’t juggle.
And my idea has a bunch of holes but if you catch people jumping then you might be able to do it on reaction. I also found out that the mummy cleanly beats vega’s EX punch-walldive (forgot the name), which is really a staple for vega players to use in that situation.

Yeah, that’s ALL me. Not entirely rushdown, but still pretty aggressive. I can’t do B+MK xx LP.Flame consistently, though. And I have a bad habit of using teleports at entirely the wrong time. It looked like it did it a couple of times too, but he was able to make up for it.

Watching him, some things I need to work on if I’m gonna keep this style:
Using Light Pokes.
Slides of different strengths (instead of all MK and FK).
B+MK xx LP.Flame.
IAT (instead of being a Viper player and doing shit too fast).
Using B+MP for people right on top of me (Yoga Knee does NOT beat crossups).
Spacing (instead of tossing out MP/MK at damned near fullscreen to bait that DP that WILL hit. :frowning: ).

It doesn’t? Correct me if I’m wrong but if you ultra and they jump over and you smack them with b.mp AA and the land on the ultra, it juggles…right?

No it doesn’t… If they block away from you while landing, they will block the entire thing. I guess a lot of people gets a little nervous though, as they are slowly falling into a big ass fireball, so they might do something stupid and get hit:P I think it’s even possible to ex shoryu as soon as you land after the b.mp AA and get away from the ultra that way:P

Nope. They can block, and you’re right back to square one. I’m with you though, I take a wait and see approach. However, mummy may be better if they happen to jump over it.

If they jump at you try to AA with B.MP and right after do a foward teleport with 3xPs. As they land on the ultra they will have to block to the other side! :rock:

Some sim players need to come up with a good caption for this picture

Question:

I was taking notes on Sabin’s set against a JP Boxer (…shut up about it!!!), and I noticed that against boxer, he always uses j.Forward in his IAT mixups instead of the usual j.Fierce or j.b+Fierce.

Shit is weird to me because j.Forward comes out slower than the usual options. So why does he use it? Is it less likely to get headbutt or something? Does it stuff headbutt? Whassup with this?

i think i know why.

sometime the fireball hit the opponent on wakeup and make your iat-hp whiff. so with forward+mk you are sure to hit front or crossup depend where your iat appear.

You can do a number of things with this setup:

  1. After you b+mp jump back and hit FP and the “yoga sniper” will hit them “high”. Consequently, if they’re blocking low while in the ultra they’ll get hit by it.

  2. Teleport behind them and make them block the other way. You have to do this BEFORE the first hit of the ultra touches them… If they’re in block stun they won’t get turned around.

  3. If they expect you to yoga sniper overhead them then they’ll probably start blocking mid/high. FK slide.

  4. Immediately after hitting them dash forward and time a level 3 focus attack so that it hits right after the block stun for the last ultra chip finishes, setting you up for BnB -> super.

Correct me if I’m wrong, but if you do option 3, won’t that result in a knock down? I suggest using df.lp in that situation.