"Yoga noogie that poop." Dhalsim General Discussion

Nah, they’ll just spontaneously burst into flame.

Yes. HK slide stops the ultra combo.

What’s Dhalsim’s quickest overhead if your opponent is blocking your ultra low? I’m using j.HP, but by the time I see them blocking low, then jump and HP, already 3 hits of the ultra have been blocked.

Also, can your opponent switch block stance low-to-high or vice versa while blocking the ultra?

Cynk,

They can definitely change their block during ultra.

With regards to your overhead, it really depends. If you’re far from dude, then j.Fierce is your fastest (and, assuming you don’t teleport, only) overhead option. If you’re near, then j.Jab is your fastest overhead option. In that range you also have b+Jab, but it’s much slower.

Oh shit, then why don’t people block low then when Sim jumps or IATs block high. Or block high then block the slide or c.MP low. Couldn’t this stop all ultra mixups?!?!

Lol that’s what a mixup is man. You make them have to react/guess to how you’re going to hit.
btw very confused by your post.

What I’m saying is, after you ultra, if your opponent blocks the ultra low or high, you will react accordingly and either use an attack that must be blocked low, or high depending how your opponent blocks. But he can switch his block position right when you do that attack and then he can block the full ultra.

BTW: I know what a mixup is I play Fuerte. It’s just that if your opponent can switch block position while blocking the ultra than the ultra mixups don’t seem very good.

^^^

dude, you must be forgetting the factor of human reaction time… I’m at work right now guys. Somebody please explain to this guy what I’m talking about.

Is it that hard to react to a jump or teleport? Plus it’s not pure reaction because you already know if you are blocking low the next move from Sim is going to be an overhead so you have to block high.

You’re making the Ultra mixup seem very rigid, like there’s a formula deciding how you’re supposed to approach it. It doesn’t work like that. When I put an Ultra on the screen, I’m trying to outTHINK you, I’m not simply reacting to your initial block position. Just because YOU think I’m going to go a certain way doesn’t mean I AM going to go that certain way.

In your example, I’ve put my ultra down and your initial position is low-block. You ASSUME that I’m going to react to that position and immediately go high. Meanwhile, I’ve guessed that you’re making that assumption, and I go c.Jab, catching you as you stand. And then you feel hella dumb.

Uhh, keep the low block unless Sim jumps or teleports.

Haha.

Ok, I empty teleport behind you. You block high because thats what youre ‘supposed to do’ in that situation, and I land and immediately hit you with short-slide.

I know, I know, your next statement is going to be “well, low-block again when you don’t see the headbutt-overhead come out.” In that case, maybe I’m going to land off my teleport and immediately do j.Jab as you duck low.

And NOW you’re going to say “I saw you jump so I’m just going to block high again.” But do you really think you could react to that sort of mixup, even having theorized about it for hours? I doubt it.

Ok, I’ll try to explain with an example:

I use Sim, you El Fuerte.
While you’re on the ground, I get close to you and I make an ultra. So I’m forcing you to block when you will stand up (or you’ll be hit by the whole ultra!).

Exactly a moment before you stand up, I prepare a move:

OR instant j.lp
OR a lk slide

Of course you don’t have time to see which one is coming out because they are both immediate. You can only choose to block:

OR high
OR low

That’s 50/50. If you guess correct (and have luck) you’ll block my hit and ultra. Otherwise it will be a 6 hit combo.

What? Ex Guacamole Slew?
Oh shit, I’m fucked :rofl:

ok i couldnt find anything about this although i do remember seeing it once before i started playing dhalsim… how does everyone do there IAT i can do a pretty fast one but not at a consitant hieght for me to combo cleanly off of… please tell me how its done more consistent

I saw you jump so I’m just going to block high again.:rofl: No, just kidding, you got me there.:sweat:

This example I don’t believe works though. It’s quite possible to distinguish a jump from a slide on time.

THE POINT IS shit gets tricky.
To my previous half baked idea for mummy-ing ppl jumping over ultra, it trades with bison’s stop.

I agree that it works, but believe that it’s more of a novelty trick. It could maybe be used to chip a dying opponent to death. It depends too much on your opponenet jumping, and you have to commit before you even know if they will.
Also, shotos can air hurricane over mummy.

How??? lol.
Sf4 has 60 frames per second.
I don’t know instant jump lp how much frames is, but lk slide’s startup is 3 frames.
Suppose I start my slide a little bit later, 2 frames later.

You have 0.05 second (yeah, 1/12 second) to watch my slide, to recognize it, to realize which block you’ve to use, to send a nervous impulse throught your body, and, the slower thing, to move your arm and fingers on the stick. Good luck superhero :wgrin:

^^ Can we please stop this counter-productiveness already? Someone just player match this fool and show him. He obviously just doesn’t get it.

Apparently Iyo is back and even has some recent play time on his card. You try to quit this game but you just can’t eh.