XvsSF thread

As I said before, Demon…

"And, Version 3.0 is pretty much Saturn. Version 3.0 didn’t really change much as far as tactics go, it changed Combos. The only person it really screwed over for tactics is Dhalsim, who can’t do drills until the peak of his jump.

V3.0/Saturn took away a few infs, like Cyc’s basic inf, Jugg’s basic inf"

Mag is pretty much the exact same. Saturn and V2 XSF are practically the same game, except for a few very specific combos, and, Sim getting raped. Oh, and pretty new colors.

Most of the time, you wouldn’t even be able to tell what version it was, unless someone was using Cyc. Then, you’d be able to tell by the fact that he wasn’t doing his retarded three hit j.fierce loop.

Short Answer: Yes. But I don’t feel like posting Mag Combos.

Second Edit: About Wolv again… He has another method of rushdown, but, it only works on noobs. You can rushdown with s.strong, cancel it with down, and dash again(Preferablly with c.short), to piss them off while they’re just getting out of pushblock animation. On the same notion, you can use that tactic to do a Dashing Infinite, which would, of course, bring you both to the corner, for his easier jumping inf. But the Dashing Inf is pretty much impossible to reliably pull off, especially on a stick, so that’s not really match worthy. He still loses. =/ Don’t get me wrong… I like the guy… But… No. Not happening.

“Which they won’t, because XSF is dead. 99.9% can’t even do his c.roundhouse SJ cancel into midscreen juggle inf.”

well thats usa, here im melbourne australia the whole xvsf community can do that 99% of the time and its used in nearly every match numerous times, also we have over 20 serios xvsf players just in the 1 arcade and most will agree with me who is top tier.
also different countries have different oppinions on who is the best, but i dont want to disgree with u either , probably in USA you are right about the tiers because people probly play differently there, but most places probly play this game diferently so people in other places will allways have different opinions
anyway i dont want to argue with u and i respect your oppinion, but not everybody thinks the same thing all over the world thats all im sayin.
And yeah i dont even know why i typed this much just about tiers when i dont even care about them, like prozac said most characters are pretty even and most can win, just chose the character that suits u the best.
ok think ive typed to much now cya~

Note: I’m not talking about his c.roundhouse 2 rep midscreen combo. I’m talking about the inf. His -

c.short -> c.strong -> c.roundhouse xx SJ, sj.jab -> sj.short -> sj.strong -> sj.dwn.forward -> sj.fierce(FS) -> sj.roundhouse(OTG) / /\ [ j.short -> j.strong -> j.strong -> j.forward ] infinite, which can bring them to the corner. If 99% of the wolv players there can do that, than, I’m impressed. Tell 'em to start trying [ d.s.jab -> s.strong xx Down ], and bring Wolv to the top. :wink:

Anybody else got sum combos they have done on FBA and would like to post them? the more combos the better :slight_smile:

After the j.forward, you land, and jump, and do [ /\ j.short -> j.strong -> j.strong -> j.forward / ], then you land, and jump, and do it again, etc, etc etc. It’s an infinite. If you keep jumping Towards them, you can bring them to the corner for his easier infinite.

Also, Wolverine d.s.strong xx Down is good for two reasons… One, you can cancel it with down, dash again, and do another jab, and have it Combo(Yes, it’s an infinite, [ d.s.jab -> s.strong xx Down, Repeat ], and two, it’s good for when they’re blocking. Wolv is much more difficult to get away from on the ground when you end your blocked strings in s.strong, cancel them, and dash again.

But it’s all good.

yeah i know all the stuff about the sdjab s strong xx down repeat stuff i just dont find it to usefull, just use it more for looks, but i didnt know that infinite u said above, u got a clip of it or sumthing? i find it alot easier to learn stuff from watching rather than reading hehe

btw the combo im asking for the vid of is that one

After the j.forward, you land, and jump, and do [ /\ j.short -> j.strong -> j.strong -> j.forward / ], then you land, and jump, and do it again, etc, etc etc. It’s an infinite. If you keep jumping Towards them, you can bring them to the corner for his easier infinite.

ok thnx

DL Liquid Metal’s first video off of ComboVideos.com. That has the Wolv infinite, on Gief.

Yo Prozac,

Man, is there a trick to the d.strong cancel with Wolverine? I can’t get it consistently, and I was wondering if it’s just a precise timing issue.
By the way dood, great info you’re putting out on this thread.

-V

thnx for the link prozac, just tried to combo out just then, after the 2nd repetition of j.lk, j.mp, j.mp, j.mk they allways end up to high, any tips to continue further? thnx in advance

ToXY - You just have to space out the 4 hits as much as possible. You can put a pretty big delay between the j.short and the j.strong, but you can’t put much of a delay between the j.strong and the second j.strong, or else it won’t come out. Like I said, when I brought the whole thing up, it’s a tricky combo, and the large majority of wolve players just can’t do it consistently, so I’m not sure if it’s really practical for matches. Also, keep in mind, that this infinite FSDs really easy(Due to the fact that you have to space it out so much), so it’s actually more practical just to do a few reps, and then launch with s.roundhouse to take them into the corner with an air combo. Chances are, the FS restrictions will be gone, if you’ve done 3 reps or so.

Even more ridiculous than that though, is a set of Japanese matches I saw that had Wolv’s consistently doing s.roundhouse, into Divekick -> HP -> HK(OTG) setups for that inf.

Also, Dogface, exactly what kind of problem are you having with the s.strong xx Down stuff? Are you trying to get s.strong xx Down, d.s.jab to ‘combo’? If so, that infinite is ridiculously hard, like, harder than a One-Frame timing infinite(You have to time the Down Cancel precisely, AND the dash precisely, AND the d.s.jab precisely. Dayum.) If you’re just doing it for Block String Lockdown, and it doesn’t always work, try pressing down later. Pressing it too soon means it won’t cancel, and the dash won’t come out, and you’ll be stuck doing something stupid, like s.fierce or walking forward LK. Doing it a little late is better than doing it a little early, basically. You want to do it a little bit after the s.strong hits. You have to delay slightly.

You have to take into account how your opponent plays. It all depends on what they do in response to your basic rushdown. Do they pushblock like nuts? That’s what this kind of lockdown is designed to counter, really aggressive pushblocking. The way it works, is you do a short string, they pushblock ASAP, and right as their pushblock wears off, you’re right back in their face with another d.s.jab, etc etc. They get frustrated, and mess up, and eat a combo, game over. If they react by managing their pushblocks a little smarter, than you change it up to mix in Hi/Lo mixup with divekick rushdown, etc. Keep them on their toes.

And don’t sweat the info, guys. It’s all good, I don’t get to play this shiz as much as I used to, so it’s cool to talk strats.

P.S.: For a little amusement, do s.strong -> s.strong xx Drill Claw Backwards, and have the whole thing wiff. t3h glitchy. =D

ive tried going for the s.hk after 2 reps of of j.lk, j.mp, j.mp, j.mk
but it doesnt work, guess ill need to practice more to get the 3rd one :), also in the vid the 2nd rep of of j.lk, j.mp, j.mp, j.mk he does it jumping just straight up and not towards, do u need to do this or is it optional? thnx

It’s optional… The tricky part isn’t really in their position, it’s just in getting the timing down for how long you can wait before you do the next attack. It’s trial and error, until you can get a feel for about how long you can wait, than just try to space out each hit. The better you space it out, the longer it’ll last, and the faster it’ll FSD.

Of course, it helps to do it on heavier characters. I’m pretty sure I’ve gotten it to work for a while on Shotos… Or maybe it was Cyc… But, in either case, it works on midweights, and it might work on shotos, but it’s easier on heavyweights.

Hey Prozac,

Yo man, I’ll have to try that, thanks. I don’t even try that 4 hit air combo after D.rh, it’s so ridiculously hard. I guess if I had the board, i could practice more. So, do you play the ROM on computer?

BTW, have you had a lot of chances to play people at XvSF? Sucks you live in MA. When EVO season gets close, we get lots of comp out here in SoCal. This last year we had Combofiend, Eddie Lee, Justin Wong, David Lee, Umthrfkr, and lots more. If you can get out, go for it! You play any other games?

-Vic

It’s a pain to get XSF competition here lately. I go up to boston for a few cades, but it isn’t enough. I used to play a lot online(Yeah, I have the emulator software, etc), but my PC and, more importantly, the servers, are shit now.

I play some other games… Lately, I’ve been playing a lot of Halo 2, admittedly… I play GGXX#R on the side, and I’ve got some old school time logged on MSH and MvC…

But, let’s keep this thread about XvsSF, chief… This is like… The only XvsSF thread… Anywhere. :wink:

Random Ryu tips and tricks -

Lockdown - Shoto Jabs are ridiculously good. Insane frame advantage. If they keep pushblocking, dashing jabs are enough to keep you in their face, and frustrate them, enough for them to mess up, or for you to mix it up with a throw. Ryu throw = ggpo. If they’re ‘not’ pushblocking, you can lock them down with [ c.strong -> Hopkick ], over and over again… Mix it up with c.shorts and throws, and you’re gold.

c.short followups -
c.fierce -> air combo
c.strong -> hopkick, s.jab -> c.fierce /\ air combo
c.roundhouse(Wait for them to land) xx Shinkuu TatsuMakiSenpuuKyaku
c.roundhouse, s.short(OTG) -> Hopkick /\ Air Throw / c.fierce /\ air combo

Personally, I chain all my hits into c.strong and go into hopkick links. It’s unrollable, untechable, and as long as you can do it reliably, makes Ryu a beast.

Ryu midscreen combo -
c.fierce(Delay) /\ sj.jab(Delay) -> sj.short(Delay) -> sj.forward(Delay) xx Air Forward TatsuMakiSenpuuKyaku(FS) / s.short(OTG) -> Hopkick /\ Air throw, Shinkuu HaDouKen

Combo Mixups -

Just for shits and giggles… There are a lot of ways he can alter and reset his combos on the fly. Things like

  • Fierce Throw, /(Jump towards them) j.roundhouse(Crossup) / c.strong -> Hopkick -> Hopkick Madness. Alternatively, after the crossup j.roundhouse, just walk up and throw them. Hit or Block, it makes for a damn good tick throw setup, unless they pushblock. Which they won’t. The first time.

  • s.short(OTG) -> Hopkick, Crouch(When you crouch after hopkick, midweights and heavies will bounce over you), c.fierce(Crossup). Alternatively, crouch, and don’t wait as long, and c.fierce them before they cross over you. Or, after the hopkick, just do s.jab -> s.strong xx Hurricane Super. Blockable, of course, but, it’s part of the mixup.

  • Because of the ridiculous +Advantage on Shoto Jabs, They make a great pestering tool. Get close, and jab, and take a step forward, and jab again, etc etc. Because of the rapid pace, you can just walk up and throw them practically whenever. I suggest using hopkick strings to get in close. Just avoid the nooby move of doing multiple hopkicks in a row. Always follow up a hopkick with some kind of quick pressure move, like s.jab or c.strong, or a throw. Also, with this jabs, because they’re easy to link, any lucky jab can turn into two or three jabs, plenty of time to recognize the hit and move on to hopkick strings.

Optimal Hopkick Reps -

The basic Ryu Hopkick Inf is [ s.jab -> c.strong -> s.twd.forward(AKA, Hopkick) ], rinse and repeat. I wouldn’t suggest doing this. I almost always do [ s.jab, s.jab, s.jab -> c.strong -> s.twd.forward ] when in the corner, and [ s.jab, s.jab -> c.strong -> s.twd.forward ] when midscreen. The idea is that, the farther away you are when the hopkick comes out(As long as the hopkick hits), the easier the Hopkick, s.jab link is. This combo, IMO, also looks better. Shoto jabs kick ass.

Shinkuu TatsuMakiSenpuuKyaku setup -

The only time the hurricane super is really useful, in any kind of serious match, is after a sweep. Which means, there’s always an amount of risk involved. But oh well… Here’s the best corner setup.

  • s.jab, s.jab, s.jab, s.jab -> c.short -> c.roundhouse(Wait for them to land) xx Shinkuu TatsuMakiSenpuuKyaku. The idea here, like with the hopkick setup, is that you want to be as far away as possible, for two reasons. One, the super ussually gets more hits when it starts farther away(It hits more often as it’s pulling them in, then it does once it’s pulled them in and starts bouncing them back and forth), but more importantly, in this corner setup, a corner-bounce is almost guaranteed. 95% of the time, they get rebounded into the corner, and you can dash in to followup.

sup prozac… just saw that match u were talking about with wolverine which launches with s.hk into that j.lk, j.mp. j.mp, j.mk infinite… fuck awesome…
also i saw this guy who uses 2 sabertooths, doesn an air infinite that brings them to the corner then finishes em with 2 supers, then fucks cyclops up badly to.
those 2 videos are the best match videos ive even seen, especialy the sabertooth one! impressed me so much.
I recommend everyone who plays xvsf to go to combovideos.com right now and get them, i think the file names are just 1, 2, 3, and 4.

ps, anyone have an idea who the wolv player is, and who the double sabertooth player is?

There was a guy who posted a link to a Japanese site that had the vids, the vids were re-hosted on CV because the original site’s bandwidth got sapped.
Original link:
http://xvsf.hp.infoseek.co.jp/movie.htm

Gonna need a translator though :expressionless:

why would you want to download them from another site when u can get em from CV?, or does it have more than 4 vids on that site?

They were originally from that other site, but either it’s bandwidth got sucked dry or they removed the vids, so CV put them up for people who didn’t get a chance to see them. I dunno if that site has more vids, but it might have the names of the players.

I know it ‘did’ have the names of the players, but, I don’t speak japanese, so no, I couldn’t tell you what those names were.

Sabretooth players opponent was ‘bleh’, though… He just let Sabre do his thing, and didn’t know any way around j.fierce lockdown.

The vids are really good for combos, but the tactics are iffy at best. =/

the combos are o___________O