X-23 UMVC3 Changes

Have you tried utilizing a mirage feint into talon attack cancel? It’s not even a little bit derpy, it’s quite difficult. I intend to stick with assists for the crossup, especially since they are much more useful for starting combos than for extending them due to the hitstun nerf.

Anybody with a command dash or teleport sets up durp mixups with assists. That’s just a part of the game.

They definitely went a bit overboard with the extra damage on the glasses but…what can you do it’s Capcom. There’s still characters with cheaper tools than Wesker so he won’t pan out to be like number one or anything even with the changes. He’ll just be the new easiest to use character in the game like Vanilla Wolvie was.

I’ll be using X-23 regardless because she fits my play style the best. I’ll be messing around with my other teams to see which I like the best as a secondary team. I have a feeling I’m really gonna like the Hawkeye/Morrigan/Doom one.

Of course I’ve tried utilizing it, and tbh they are not that hard. Imho this just really shoves X into the “call lockdown assist xx hard to see cross up” character type, of which we have way too many already imho.

With the (what I consider to be a) nerf to her st. H MFC dash in follow ups, her frame trap game gets pushed to the back even more.

X-23 can create mix ups by herself after a hit s.H MFC so I don’t really see too much a nerf there. Just wave dash under them or stay there and create 50/50. You could also just ait attack/air throw frame trap them into damage.

Why would you want a mix-up after a hit? The whole point of getting the hit is making it count, especially in this ToD game. Furthermore, the dashing part is to get through the possibility of block + AG.

It’s whatever though, I don’t care enough atm to get into it. From what I’ve seen so far in UMvC3, Capcom managed to fuck up big time again and I’ll be taking a long break from this game.

/salt

Welcome to Marvel vs Capcom 3. I honestly always wondered why you didn’t do that stuff with Wesker already.

You can s.H MFC x 2 then s.H as a hit confirm. I thought you were saying you wanted a mix up after the s.H. If you’re talking about using a s.H into L or H mirage feint…then that stuff is weak compared to MFC any way.

The only thing that really hurts X-23 so far IMO is the meter gain nerfs. You just can’t build meters as quickly as you could in Vanilla and XF1 is really toned for her. Which is not the biggest issue. Just more reliance on mix ups/resets to build the meters.

Other than that, still very viable except she’s still pretty free to sword characters (still not touching Zero without getting lucky) and still has needs anti air assist against anyone good and flying to the top corner of the screen. Especially the ones that can come back down with threatning hit confirms and go back up easily.

Did I need to?

s.H MFC x2 gets you nothing but AG’d, and then you have to make your way in again. In Vanilla you could dash after a s.H and hitconfirm with s.M cancelling your dash, this simultaneously created a block string/frame trap situation where you would dash through their AG in case they blocked and AG’d.

Shit is still possible in Ultimate, but now, on a hit s.H you dash under them, making the s.M hit on the other side thus possibly messing up your inputs/assist call. Even s.H MFC dash xx s.H was possible, now you just dash under and whiff completely. It’s a change that I don’t understand. Which is my main gripe with Ultimate at the moment. There is A LOT of changes I don’t understand and for now I don’t like the way the game is going. So i’m dropping it. That’s all there is to it.

We’ll see in time if things turn out for the better after all. In the meantime, I wish you all the best of luck with your Xcellent adventures

That situation is pretty easy to circumvent since you can hit get so much frame advantage after an advance guarded s.H MFC that you can just dash back in and s.H again and it will hit most people that don’t have slides or super low crouch normals. Once you get in with s.H MFC you can dash in whether they advance guard or not and set up a bunch of ground mix ups that will get them hit. I already have a bunch of stuff in the lab to set this up now that I can’t just kill higher health people in one combo like in Vanilla without setting up OTG’s or burning XF.

x-23 as a character honestly got buffed hardcore. she has her own beserker slash and her talons create more damage and negate hsd. So a lot of times when you want to do a relaunch again and your talon whiffs from too many hits you can just CS ~> talon no matter how many hits you have done. She can now do mix-ups with lock down assists. People that used akuma assist for her. It still works the same. The only difference is you cant use akuma to otg and relaunch, but honestly akuma was always used as an assist to get in or mix-up not for otg.

Ok, I dont know what to do with this kind of thing so Ill let you guys figure it out.

I dont know if it was x factor 2 or 3. but I was comboing somebody and I managed to do a combo that was launch, MMH, and linked it back into L in midair and it still was part of the combo.

That might have big implications, or it might be useless. Maybe something like:
MHS, sj, MMHMH, M CS, L talon. otg, relaunch.
Might be possible.

I also tried this in a match and it worked and linked into a full combo. might be hard on smaller characters tho.

Oh god, cancelling a L CS mid combo is so awkward. It is like breaking a steady rhythm, this is going to take me a while to get used to.

Also, canceling MFs with L Talon doesn’t seem so bad, it’s kinda slow. However, I do understand Traumatisch’s concern of dumbing down her game. And I’ve got to agree on the standing H nerf, you can’t even do s.MH MFC s.MH without crossing up, it’s really weird.

Another thing that’s really weird is that her M MF, if it crosses under the opponent, it will only travel a short distance.

But at least the jumping MHS loop remains and snap back after OTG seems to be universal now, much to my amazement. I guess the little tech that I’ve created lives on.

s.MH MFC would usually cross up in Vanilla after a few hits also IIRC. I don’t know I’ve just personally never had a problem with this stuff and in general you wanna just run s.H MFC because that’s safe to XF guard cancels.

The new things she got totally outweigh whatever little shit was supposedly changed. Her mix up and combo game is much more complete now.

X-23 in ultimate you do have to do a LOT more work to win with. Without the TOD mechanics she really got hurt in this game. I honestly am really skeptical about where she will fall in the tier list when this game fleshes out. Shes definitely gonna fall in mid tier. The game is gonna honestly be dominant with fly characters and keep away like marvel 2. Rush down teams arent even worth it anymore. One bad assist call costs you the game pretty much and its better just to play safe. I was looking at frame data that they never added before in the vanilla guide such as stuff on how fast jumps and dashes come out.

x-23 has one of the fastest start ups on both of these areas. If you really want her to shine real well now your going to have to out footsie people with her dashes as they are only 17 frames on start up and if you predict normals pretty well you can punish a lot of characters. This game is gonna be so much footsie based now than before as its safer now for anyone to push buttons (just because you dont have to be afraid too much on being TOD from a mixup anymore). So all you x-23 players that talon everywhere to get in. I’m letting you know right now your gonna get blown up playing like that.

I don’t know if this was already known, but I found out today that L-Talon’s hitstun was dramatically decreased vs. airborne opponents. In vanilla, it basically gave you a soft knockdown if done within the first 3 hits of a combo, so you could use it to bring people down from superjumps. Now they flip out way early.

Seems pretty apparent that Capcom wants us to stay on the ground more in this game, lol.

Also: in XF2 or 3, you can OTG, relaunch, raw H-Scythe xx L-talon basically as an infinite loop. After a few relaunches, you have to cancel into CS pretty fast, but you shouldn’t need to do too many reps. Any relaunch combos requiring normals (i.e. OTG, launch, sj.H xx L-talon, repeat) will not work as well anymore - HSD kicks in after just 2 or 3 reps.

I feel that’s more so the meta game changing to being more defensive and less around building meters to kill people in one straight combo. If X-23 had the same meter build and XF1 strength plus all of these new tools…she would be for sure top tier. Being able to self left/right in her M feints is a big deal for her mix up.

The main issue that I’m having at least is that there’s these new set of characters that are looking really good like Firebrand that have no problem staying in the air for long periods of time. While still being able to swoop down and attack at moments notice. They pretty much hang out in the spot that X-23 has like one move to actually deal with. This wasn’t as big of a problem in Vanilla because the highest tiered character that would do this to actually win fights regularly was Trish. Magneto could do that if he wanted to but he had no projectiles that really shot down back at her quickly that made things hard like Trish. Firebrand basically can constantly attack and run back up to the top of the screen like a vulture and constantly being able to pick apart X-23 at a range where she’s clearly effective is going to hurt making her do work on teams that don’t have an anti air assist.

It’s one of the big reasons I chose to put X-23 first now because I have no problem resetting with her more often since it’s basically just the new way to build meters for dirt nap. Plus X-23 and Dante are practically BFF’s more than ever now because X-23 is absolutely going to need that jam session to fight some characters now. Any anti air based assist like jam session or Iron Fist’s dragon kick will be imperative for her to fight in some matchups against these new lame hang out at the top of the screen characters. Plus Trish can still do that and got more buffs to her offensive game. Spider Man is the same issue but luckily he won’t be played much if at all.

Those assists are the only way for her to manage an offense on those types of characters while still being able to block. The others moves she has that reach that range don’t allow her to block until they end which could get her blown up by random super or air throw very easily.

Yea flying characters suck. I’m REALLY thinking of adding strider as my assist chars for particularly with chars like Trish. She is free to strider assist. Either that or use my zero team and lame them out harder. Ultimate is really gonna be match up reliant now.

Hey everyone, long time. :slight_smile: Does anyone actually care to see some new X-23 vids and stuff? I figure that most of the changes she got have been figured out by now already, but if anyone out there wants to see new bnb combos or whatever then I could oblige.

What’s the max damage combo anyone’s done with X-23 after Ultimate anyway? I got a 793k damage combo (with one assist) down the other night, but I won’t use it as a bnb since it’s too difficult for little reward. Still, good to see that she’s better at extending combos.

Also, anyone find any nice assist combos with X-23 we didn’t already know about? I find that Vergil gamma (Rapid Slash) has been working very well for me, although I wish it was better for creating an incoming character lockdown for Silent Kill. Vergil also has great DHC synergy with X-23. I’d love to hear what others are doing.

lol new vids are up to you, make em if you want to.

I don’t like ultimate at all and don’t see myself playing it much. Been noticing dropped inputs on way too many different sticks, weirdness with blocking. ToDs are more common now than they were in vanilla, teching throws at any time is outrageously stupid. You spend most your time mashing one button or another. The balance has barely improved and the game is still the most flowcharting fraud friendly FG I’ve ever played. fuck it.

LOL. I know you had a hard time liking Vanilla even so not really surprised.

You gonna be playing Skullgirls? I’ll be maining this and Skullgirls once that hits.