First of all, I want to say thank you so far to the people who have responded who recognized that I was asking a question out of a genuine desire to have a responsible conversation and really get down to as was said “the crux” of things.
Damdai, as a game making professional, you certainly would know better than I would about how games are made and what is expected etc. But I do have a couple questions.
On graphics, is it really fair to say in any objective manner that HDR’s graphics are not superior as a matter of measurement to ST? I even took the point to remove opinions on its art stylings. To me its like saying Zelda Windwaker is graphically inferior to Ocarina of Time. That’s just not true in any measurable way except that some people really disliked the cell shaded kid link look.
I can’t speak to the level of expertise in HDR’s menu design, its implmentation etc. Everything you said might be true. But even if that’s the case, the fact that they have those things at all is a step forward in game design (even if done poorly) compared to what was before a 15 year old game that had none of those things. Now I have never played the Dreamcast version of ST and I have no idea what its menus / interface / etc. was like so I can only make the comparison to arcade ST which is, I believe, what in fact you would and have argued for.
Perhaps it wasn’t the original Capcom staff from ST who worked on HDR, but make no mistake, Capcom’s name is all over that product. You go into HDR and you see Backbone Entertainments Logo and you see Capcom’s logo. If Capcom had really felt that the final product weren’t up to snuff, I have no problem believing that Capcom USA would have rejected the project soundly. I could be wrong in that assumption, but my gut instinct based on seeing 20 years of Capcom business practices is to fall on the side of Capcom’s ability to edit itself and not release total garbage (and yes every company has a few clunkers…)
I’m not sure I buy you’re analogy to film with the Chun-Li movie since we all know that 1.) Movies based on video games take such huge licenses with the franchise and 2.) They’re not expected to be good, they’re (comparably) low budget films designed to take advantage of series followers who will go see anything with their games’ name on it, a la the Final Fantasy movie, the upcoming Tekken movie, etc. I just don’t think that’s a fair comparison in that light.
I’m not sure I completely disagree iwth your statement about what HDR was sort of designed to be, but I don’t think that matters. I mean in the total video gaming landscape pre HDR, arcade ST (in North America and Europe) wasn’t even a fish, it was a minnow struggling to breathe in a landscape that was largely passing fighting games behind completely.
It is nice to hear you say that ST is not, in fact, immune to the modernization process. I appreciate that you don’t like the way this was handled, I appreciate that you put forth why you feel that way. I guess to you, its almost like HDR simply isn’t a SF2 game. I almost get the feeling that to you its just a knockoff clone that happens to bear a great deal of similarity to Street Fighter. Okay.
But if ST is not immune to modernization (and I think its grossly unfair to say that HDR was anything except an attempt to modernize and revitalize Street Fighter 2, even if you feel it was a failure), and the attempt at modernization failed. What are you left with? You’re left with a version of Street Fighter 2 that no matter how hard you try has a death sentence for multiple reasons which culminate in its inability to grow beyond its existing and significantly shrunken base.
If you can say with a straight face, that that doesn’t matter to you, you are completely off the hook. If that matters at all though, then even if you feel that HDR was the “wrong” direction, you either have to fix it (which I don’t believe is an option since Capcom isn’t going to give anyone else the SF2 liscense) or live with it and push it forward and help show its commercial viability in the hopes that one day Capcom will make another update.
Of course maybe this is all mute anyway because it is completely reasonable to say that no matter if ST or HDR is the standard, that there will never be another version of SF2 and that either version has a death sentence, I don’t know.
But you know Damdai, how much I respect you, how much I respect your game, and respect your opinions on these matters and I hope you know that while I disagree with you, there is not an ounce of intended disrespect intended towards you, John, or any of the other people who feel strongly for ST. I just want to put that out there in an attempt to keep our discourse civil and to help advance ideas which bring more people to the table.