snk-player: So HDR wasn’t presented at Evo under the most favorable conditions, I agree (one can only wonder what would have happened to the scene if it had been released the year prior as intended). But I don’t understand how that addresses the hard numbers of the SFIV series gaining a few hundred players and the SFII series dropping a few dozen players during that year. The reality is already there and there’s nothing we can do to go back and push HDR out a year earlier to establish a fanbase. As I said, HDR did well at Evo this year but it’s concerning that it became less of a factor at Evo relative to SFIV.
A question that may be more useful is SF2’s ratio of the player pie through the years. How did ST compare when CVS2 and then 3S was the main game of its day? Unfortunately, since Evo has historically never released numbers, this question may be unanswerable (or perhaps someone has the numbers and I’m just clueless). But it does force everyone to consider SF2’s relative position in the US fighting game community.
The beauty of ST was always that it would be the final SF2 game where anyone knew based on its storied history that they could practice that one version and it would never be outdated; that timelessness is part of what drew me to the game when I started playing. The transition from one SFIV installment to another may seem the same to you but it’s not the same at all to many ST fans. And unless that installment can appeal to a majority (or even a fair-sized minority as would be the case here on the EC), then you have to question why it’s not ideal to follow the worldwide classic.
If you want an analogy of what SF2 tourney players are feeling, consider that the impetus for many OG and 3S players moving on to SFIV was because new players came out in droves and there was competition to be had. Then, many of the new players stayed, thus creating in SFIV the largest scene around since the SFII heydays. Meanwhile, very few of the veteran players mention in interviews that they’re actually fond of the new series. Similarly, ST players are in the same boat: they may not have ever been fond of the new SFII installment but they were willing to give it a try to face a larger competition pool. But now, rather than a larger pool (as was temporarily experienced everywhere when SFIV first came out on consoles), some of us see no new players at all from HDR.
For tourneys in MD/VA this year (on a monthly/semi-monthly basis), we’ve ranged from 8-18 players in 360 HDR, PS3 HDR, and supergun ST. The 18 player and 8 player turnouts were both from HDR tourneys (naturally, the more depressing results later). Around 10 is the average now and it’s a similar turnout as pre-HDR. The latest $250 guaranteed pot for HDR didn’t even reach average with 2 out-of-region players driving down. So things have remained pretty constant between versions but many of the players are either from the pre-HDR era or have casually played ST and are enjoying arcade ST more. So for us, it’s been as expected. We’ve had a few ST and HDR online players come and go for their own reasons.
The same has been true for EC majors: 15-30 is the norm now and that’s about the same as pre-HDR (slightly worse off than before if you want to be precise). ST is now getting the same numbers. So maybe from my perspective, you may be able to get a glimpse of why I treat HDR so lightly. I know Cali has benefited from having HDR (since they didn’t even have regular tourneys before, outside of KS) but here on the EC, the concept of a regular HDR tourney player is an elusive ghost, excepting its lone representative in Thelo (who comes from Canada no less).
As for a resurgence, you said you were at B5. Do you remember 3S there? It was gone that one year because of lack of interest until it resurfaced again the next year due to everyone giving the game another try (this was well before AE’s release BTW) and lasted until SFIV came out. I’m not sure either of arcade ST’s feasibility at such a large tourney as Evo but I have no interest in pontificating my opinions on the best SF2 for Evo at this time.