Not as many, but CvS2 has quite a few shotos plus quite a few Raging Demons, I know 5 Raging Demon commands right of the top of my head. Not arguing, just pointing out.
do these include the secret characters? i haven’t played CvS2 in years
having 25% of characters with raging demons itself doesn’t break EX, but it doesn’t help considering the other negative factors. if 25% of the cast has a gimmick move in an otherwise average game, it looks like the gimmick was added (in vain) to try and spruce things up. CvS2 has other things going for it that make the level 3 super types less prominent.
This is an empty, spurious criticism. Having raging demons doesn’t help? How exactly is it supposed to help or hurt? Why is this a gimmick but a a super fireball is not? This choice is just arbitrary. Raging demons are about as important in EX as any other super chosen at random. This is like saying QCFx2 is a gimmick. How is a gimmick move supposed to “spruce things up”? Are you seriously saying the selling point of the first polygonal SF was “Hey, 25% of the people have LP,LP,f,LK,HP moves! Buy it”?
Floaty jumps, I don’t understand it, but it’s a personal preference, so whatever. Lots of similar normals, I can see why some people wouldn’t like this. But the RD problem is nonsense.
If as much of an exception as supposive shoto clones.
You try jumping over a fireball in EX with gief with his j.fierce and tell me how much trouble he’s having. Try doing his fierce splash over a fireball, try doing his j.roundhouse. He’s still having trouble, it just isn’t impossible. Thus that aspect to him still hasn’t changed.
all regular SF characters that have a raging demon has it in EX. And they added a few more, however all it is is a running grab with the same motion sequence to execute it. I fail to see how this makes the EX series unpopular. At the very least ARIKA animated the moves so you aren’t offered a cop out with a blank screen.
Thats the problem is right at the end. Garuda does not have anything to force the opponent to jump outside of his super projectile that he gains in EX2, but that can be avoided by a low sweep or character specific moves. Again if having a good instant AA makes for a shoto clone, then so are Gen, Fei Long, Adon, Blair, Cammy, T.Hawk along with probably 10 others that I can’t think of at the moment.
Ace is a custom character, so if they want to make another shoto clone then thats their own fault. Beta has a purim kick, so yeah I guess since its a rising AA, guess that means its a shoto too, I suppose that means Pullum is a shoto now too.
But he leaps back after he’s done.
More proof that Guy is a shoto.
Considering Allen and Kairi were originally secret characters too but that doesn’t stop people from naming them.
Skullo, Kairi, Evil Hokuto and Sakura are all lv 1 running grab moves, and lv3 moves aren’t used that often in most matches that I’ve played and seen played. Especially in EX2 with excels ruled all.
Yes, when the arcade doesn’t feature a movelist with said moves, that really made the arcade goer go "Wow, that move that I saw the computer do that no move list is showing was a RD, I must buy it.
The best I can come up with is that people have many misconceptions about EX, and judge it based on that.
Floaty jumps?
Too many shotos?
Too many running grab supers?
Too many similar normals?
None of this items is serious enough to actually prevent people from playing, and most of them are debatable anyway (as this thread as clearly showed).
But what of graphics and sound? This might be a reason for casual fans of modern games, but coming from a site that is clinging onto 2D games, its a rather poor reason.
No, I refer to Cycloid Beta’s Tatsumaki Sempu Kyaku and Shinku Tatsumaki, and ok… the Justice Fist can be too…
But you can cancel into Kienbu like Ryu cancel the Tatsumaki Sempu Kyaku into Shinku Tatsumaki, anyway already I said that Garuda doesn’t have anything of shoto…
And Garuda is Sodom lol
All this movements are useless since EX2 with excels and EX3 with the change…
Definitely I agree with you Shinji, EX rocks! you must give it a try…
I don’t have a problem with the EX series, but if given the option I would prefer a 2D street fighter…because street fighter started 2d and should remain 2d. If Capcom wanted to do a 3d SF then they should have done all new characters and a new game engine all together instead of just trying to create a 2d world in a 3d game. That would be like taking Tekken or Virtua Fighter and trying to make it 2d but keeping the game engine the same. Besides I had more fun with Rival Schools as far as Capcom 3d (graphically speaking) fighting games go.
Yeah I kinda miss his Kill Blade (DP move from EX+@), but on the other hand I’m glad to see he evolved into such a unique character by EX3. You need a really good understanding of the game to even defend against a good EX3 Dark player.
You like SF games and you’re complaining that games are all the same?!? What’s your argument? This is the sort of thing that SF-haters used to say back in 1994.
That’s because they did. SCE forced them to release EX3 after a few weeks of development on unfamiliar hardware
I don’t believe you. It’s just a flat out lie. Even if you did every mission first attempt, the menu loading times would take longer than that.
Isn’t that a bit like saying “The only thing I liked about Ryu in HF was the air hurricane?” Anyway, if you ask me this was a great addition, and was later used in SF3 and other games to great success. I love the super system in SFEX, and this is probably the reason why I play the game so much.
Firstly, it’s clear that in SF, all chars must jump at least as high as the top of Sagat’s head.
Secondly, you’re slagging a whole game series because of the height of the jumps?!? Do you have any idea how ridiculous that sounds? Especially considering that one of the defining points about all SF games (and almost all manga) is the high jump heights… Oh, and it sounds like you’ve never played MVC…
Actually, a launch title doesn’t sell that many copies, because hardly anybody has bought the new console yet. It’s for this reason that Star Wars and Indiana Jones weren’t released when the DVD video format first came out…
What are you on? It hasn’t been in any game except mvc2
Did I say otherwise? I said their was a problem with people jumping so high that crossups would miss.
sigh re-read the posts or don’t bother saying anything at all. I don’t have a problem with the EX series.they aren’t bad games but they aren’t anything to rave about either. I made that clear (I thought). Shinji didn’t know what the “floaty” jumps people complained about were, I tried to shed some light, who is slagging the game off? where does marvel come in? jumps define SF games now? quit babbling.
what?
It doesn’t take a genius to figure out that if there are for example 5 games availible at launch, and everyone of the let’s say 2 million people who buy a console also want a game there’s a 20% chance of that one particular game being picked up. That’s how it works. That’s how they get high sales. Not that crap about a random He-man DVD or whatever it was you said.
EX wasn’t popular because it wasn’t very widespread in arcades. This was the SF series trying to appeal to the mainstream in a new way, people who like fighting games on the whole can enjoy this series just fine. Bashing on it is pointless because at it’s heart it’s just an SF game. If you like SF games you could find at least 30 reasons to like this series by sitting down and playing for a couple of days with your friends.
EX+A: Fun, old school SF feel with new characters and a different system for juggling and a reworked canceling hierarchy.
EX2+: Alpha style additions make this game much easier to enjoy for non EX fans, new characters are extremely unique in presentation and play style.
EX3: A shift toward the versus series and more fine tuning of the canceling system. This game has the flash of Tekken Tag with the feel of SF and the versus series. 4 player simultaneous play and create a character is a big plus as well. It’s a shame the game was so rushed, this game could have been even better given a decent amount of development time.
All of these games also came with just about the best training systems and extras you can find in any SF series game, all while staying true to many of the SF2 cliches. The series is well made, but it’s just been outdone over the years by similar game systems.