Why wasn't the EX series ever popular?

In just about every other game, Blanka’s cr. fierce is distinguishable from every other character. In EX2, it only looks and feels slightly different from everyone else’s attacks. Hope that helps.

His crouching fierce is the same in EX3 (and I would think EX2) than the rest of his SF games. With the long reach and animation.

To above person about a relatively unbiased review of the series, heres one for EX3 at least

Yeah, seriously, EX had the best story and exclusive characters around. Kairi, Hokuto, Crackerjack and Allen are way better than Guy, Cody, Mika and Sodom!

And EX+@ is definitely my favorite of the EX games…and the music was definitely the best in all the SFs.

EX2 was the least favorite of the series IMO…what the hell was up with busting up a satelitte in the bonus stage??? I would love to do a small tourney featuring SFEX3!!! I miss hitting kairi level 3 super that drains all ur life when you dont have any left and killing ur opponent!!! DAMN IT!!! I MISS HITTING SKULLO RAGING DEMON…THE ONE WHERE HE DOES RANDOM STUFF…OR THE SWORD FIGHT RAGING DEMON ONE…

you’re not serious, right?

man get outta here with that garbage.

Man, you’re trippin if you think Guy rules or some damn thing.

I keep telling people these same things when they try to say EX sucks. I always ask why do you play A2??

because the characters look, feel, and react differently? and have personality? i guess that shit doesn’t matter.

I don’t know why you are hatin on Guy or Sodom and Cody for example. They have a more unique and complex fighting style then the hundreth shoto clon, like an Kairi. Also design wise Guy and Cody are definetly classics …

I kinda liked the EX series, through I detested the graphics a lot (I love 2D and if 3D then please something like Soul Calibur or Tekken), you coudn’t even side step, too many shotos and also thought a lot of chars played the same. However the game had it’s good points like the music or training mode, Blair was a really interesting char with a very unique feel to her style, super cancels were well implented and EX2 got even something like custom or variable combos (this stuff always gets me hooked on a game). I think the series is really ok and definetly better then some other stuff around on the market.^^

What the fuck was the story of Street Fighter EX. As far as I know, the only stories I know of are of the exclusive characters from the games they were first introduced in, except for Hayates and the SF2 Chars. Everything else storywise is a complete mystery to me as far as that series goes.

There is no central story in the EX games.

Kairi goes evil, kill Akuma, and absorb his Satsui no Hadou, and his sisters Hokuto and Nanase try to snap him out of it.
That’s basically it. There’s no definite conclusion to the story either.
The rest of the Arika characters have some background stories, but none of them amount to anything at all.

the only nice thing about the ex series, partly EX3 was the new moves given to old characters, or moves beind redifined.

example: blanka has ariel rolls and new supers
dhalsim with his floating yoga inferno
vegas super izuna drop spins like maki lv 3 in cvs2
kens kozoyoureppa

they looked pretty cool, and other than bisons leg throw and BFBF k super in CVS2 its a shame these moves werent remade into 2D

I am serious. The moves aren’t similar to such a degree as say MK where all of the characters have the exact same basic moves. And the majority of the moves of regular characters are animated fairly similarly as well. c.fierce, 80% of the time its either an uppercut or a regular horizonal punch with slightly longer reach, and thats in SF2.

D.Darks c.short is very different from most of the characters in SFEX, similarly Daruns c/roundhouse is very unique as well.

and that exists in EX as well. I know that V.Rosso feels a heck of a lot than say Ken, Pullum or Bison. But that may because I’ve spent so much time with the game :-\

way to exaggerate. The only shoto clones that came in EX were Allen and Kairi, however Allen however very well liked was dropped and put in Fighting Layer, and Kairi after killing Akuma became very anti-shoto styled. So much for 100 shoto clones :rolleyes:

Perhaps, but its as good as the rest of the fighting game storylines. But its at least something different.

I don’t think you got my point. :slight_smile: Well you still have Ryu, Ken, Akuma, Kairi, Allen, Garuda (even through he had tons of moves, he played pretty much like a shoto in the end) in EXPA, which is definetly wasted space IMHO … A lot of chars got dp’s and pretty much the same c.SP and c.FK, same for the sweeps and shorts. That is why a lot of people felt chars play not enough different. In Alpha 3 or 3rd for example are way more different types of sweeps or in generel normals … Also, Guy or Cody play way more unique then any Kairi (even through he got worked over after EXPA).

Btw, that D.Dark had an interesting special move arsenal, together with Blair definetly something good char wise.

Ryu/Ken/Akuma appear together 90% of the time like any other fighter. From EX2 on Allen and Akuma were eliminated and Kairi received an overhaul that made him much less like a shoto.

How does Garuda play like a shoto when he doesn’t even have a projectile? :confused: Thats like saying Kyos a shoto cause he has a DP move. I think the term “shoto clone” gets thrown around a lot. I’ve even seen people refer to Iori as a shoto clone when in actuality he plays nothing like one.

As for normals I don’t think people look closely enough, again talking EX3 here. Blanka has his trademark crouch HP animation, as does Dhalsim, Ryu, Ken, etc. Characters like Area have unique normals like her sliding crouch MP as does Rossos bitch slap advancing MP. Dark has his close MK knee where Skullo has a completely outstetched leg. I could go on but you get the idea.

Yup and Ryu, Ken and Akuma are way enough already, I also mainly refered to EX and EXPA.

Garuda had that generel feeling of a shoto with most of his normals (from the signature c.FK to the c.RK), a typical dp move, dp super etc., hope you get my point there.

Could be, but I’m mainly talking about EX, EXPA and EX2, because I never played the EX3. In the games I mentioned here, you definetly don’t find the diverse moves for each char, when looking at the normals, as in Alpha 3 for example.

Edit: Now that I think about it, I forgot Evil Ryu and Sakura. Add these to the EXPA shoto style chars …

why wasn’t EX3 ever popular?

because Ryu had a gi-normous friking nose, he looked like a monkey for crying out loud.

How the hell is Garuda a shoto? The only thing that semi resembles it is his DP. He has no projectile, he has no tatsumaki like move, he is a demon. He doesn’t even have a raging demon. And he’s level 3 super utilizes a sword.

Hokuto also had interesting specials and normals as well.

Then Akuma dies in EX+a, so the only true shotos left are Ken and Ryu.

He had a general feeling to me that he could teleport, and could stick spikes out of his head. Lets go down the list of moves he has.

Shuga= extending spikes from his chest to empale the opponent. Not very shoto like.

Raiga= AA where he extended spikes from his shoulders.

Gouga= leaps and spins towards you someone like a psycho crusher except it hit 8 times and falls flat on the ground about half the screen.

Jazan= Jumps up and head spikes you (similar to say Bisons head crusher)

Bu= a visible teleport that was essentailly useless by floating and spinning towards the opponent about half the screen.

Kizan= his DP AA, except he spined upward with spikes surrounding his body. Range can be similar to Kens, minus being able to Supercancel the end of it for more hits or to make the landing safe should you have missed.

Zanki= 2 hit punch that went though fireballs.

Kyou Ja= leaps into the air and kicks 3 times.

Keinsho= upward spinning AA super, that while quite mashable for more hits is almost never used. Somewhat similar to Kens Shinryuken, except it has a little bit of range and its use is someone different.

Keinbu= he spins like a fucking top.

Oh yes, he was very much like a shoto.

So he had a useful AA. I guess that means that Cammy is a shoto as well since she has an AA thats shoto like. Or Gen as well, and fei long. Those three are shotos now right?

Whoops forgot about Guy, he has a rising super and a rising AA in his tornado kick. Since that move is like the shoryuken and tatsumaki, he’s a shoto clone now right?

You’re loss on not playing Ex3.

Opinions on Evil Ryu and Sakura are voided by the fact that you didn’t complain about them in the Alpha series, or CvS series, or Marvel vs series.

In the openning. Too bad they used a different 3D model for the actual gameplay.

EX may have some variety in properties of normals, but those are exceptions. in every other SF (post-ST) uniqueness is the rule - even shoto normals that look alike will have different properties (e.g. Ryu vs Ken’s j.HP in Super). citing Mortal Kombat doesn’t really hold water since it’s the most extreme example of uniformity across a moveset (and even MK3 had those auto-combos eventually).

there was a comment before about how if Gief’s jump wasn’t low enough, we’d be complaining he couldn’t get over fireballs. Gief (among countless other characters) has always had trouble getting over fireballs - in fact it’s not necessarily a disadvantage because a low jump makes it hard to DP him. it’s a part of his game. shifting that aspect can be considered a drastic change to his playstyle.

6 characters with a raging demon is hardly “a few” - like ShinAkumaX pointed out that’s over 1 in every 4 characters. is there a game that has more? then again i suppose you could compare that to MK’s ninja factory, but we all know how highly revered MK is.

a large part of shoto gameplay is control of the space in front a character through a safe and threatening (chip or high/low mixup) poke, and the space diagonally above with a strong anti-air, all using instantly accessible moves (no charging). the anti-air is often a DP, but the poke need not be a projectile - it has to force an opponent to jump though. Garuda might not be a shoto but hardly is Sakura either. if he makes an opponent jump often enough to make good use of DP, he’s probably close.

Re: Saotome’s “Go back and play SF2. This is not something new.” regarding floaty jumps: first, this was a timing issue (as mentioned). second, does Gief still jump as high after SF2? Gen’s PPP style jump was floaty in A2 - if that was fine, did they just decide to fuck it up in A3?

anyway, someone posted this earlier which i had to quote for emphasis because i’m still hoping to figure out why EX wasn’t popular.