I was wondering why the series wasn’t more popular than it should be; the series, from the discussions I’ve seen have some depth, and I believe EX3 sold over 200,000 (not quite sure on the exact statistic) which, although isn’t a good indicator of how many people will take it up competitively (the 3D mortal Kombat games and Dead or Alive 3 and 4, for example), is surprising that there hasn’t been any tournaments whatsoever, even with a consistent SF tournament scene.
Because the series never adressed the problems of their first effort on the playstation. It got progressively worse without fixing things like " floaty" jumps. The home release of EX Alpha was really good. Not only that but things like giving everyone a raging demon was stupid.
I’m pretty sure the only reason EX3 sold so many copies was because it was a launch title.
No improvements what so ever, ex3 is fun because you can have multiplayer madness, thats about it really.
Even if the games do have some depth, it’s not really comparable to any of the other fighters out.
Same sorta reason why CFE didn’t catch on.
Mediocre graphics, mediocre presentation, nothing about the gameplay that really stands out, etc. It’s not about whether the game has any redeemable value, but more whether there’s any reason to play it over existing titles.
EX3 is hella underrated.
It fixed a lot of the previous games’ problems.
Yeah the graphics and presentation are sub-mediocre by today’s standards, but I do feel it’s unique enough in its own way to warrant serious play.
The tag switching plays a dynamic role in play, the game is very fast and combo-heavy (you can cancel just about anything into anything) and most of all it has some very cool unique Arika characters who aren’t found in any other game.
4 years here and I have still yet to hear the definition of “floaty jumps”. Its pretty hard to fix something that doesn’t even have a definition. On top of that jumps typically last 30 frames so about half a second. The only possibility that I can see for the label “floaty” is the fact that the camera zooms out slightly on jumps.
So at most 6 characters out of 23 or so equates to all of them eh? Which were mostly evil verions of characters, sakura (cause she tries to mimic ryu) and skullo (who had several variations so you can have some fun with it). Wow just about everyone had it eh?
I’d guess that most people didn’t like that anyone more than Evil ryu and Akuma had it so they can feel that those characters were special.
For sales numbers, back when a certain site was still up, the only capcom game for the PS2 that sold more was CvS2. Though I believe it was around 280,000 here in america. Though that was before HSF2AC and CCC came out so who knows how it stands currently.
But the scene supporting the EX series is mostly a handful of players all over the USA. Most of which aren’t even aware of tournaments much less SRK. While other more well known players are someone into EX, there isn’t even comp to really hold annual tournaments unless there is a large pot :-\
That said, had studiotraffic paned out lol, I’d have taken my withdrawels to start some EX tournaments in Chicago. But alas no luck.
You are not exactly impartial.
6 characters out of 23 uh? That’s 26% of the cast. That’s one in 4 characters.
I was exagerating then, I’m not now. I don’t really care about this game either way. He asked me for reasons and I gave my opinion. I would play Ex casually.
neither were you so we’re even but I stuck to the facts rather than exaggerating vague misconceptions.
I wish I still had my copies of Ex1 and 2. They were actually hella fun and Im dying to play them now
Actually I really liked the first one, I saw a lot of potential in it. From what I can tell the mayority of the community received it lukewarm. Ex2 wasn’t the exciting new chapter that made everyone play it so when the 3rd out came out no one gave a crap.
I know what you are trying to do but I don’t think you can help the image of this game by denying “flaws” in the game. Was the jump floaty? It sure felt it.
I thought the SFEX series was pretty crappy back then, and sorta do now. But sometimes i have the urge to revisit the PSOne games again.
…maybe its because SFEX1 was one of the first games i got for PSOne, and thinking about it brings back fond memories…
I guess it wasn’t THAT bad. Though one things for sure: graphics were lousy! Felt like i needed eye-drops after being subjected to those stale dry looking characters/environments.
Also i was disappointed that SFEX3 did NOT even approach the PS2’s 3D power, it looked just like the damn PSOne titles. I guess because it was a launch game but still…bahh.
There are not a consistent set of people backing and running tournaments for each new series… it’s always tough to get the new series ground, and while there was always steady support for the marvel series, and more recently the gg series. That kind of support was never there for ex that i saw, so it never saw the forefront.
I agree that with the power of a launch title some things could have been done, but noone took advantage of it at that time, and well the ps2 launch was a long time ago, so i think that chance has passed. Not to say that nothing can be done, but it’s going to be tougher than if it was done at ps2 launch.
I think we tend to overrate ‘gameplay’, it’s an overused term, rarely is it ever fully explained, and most of all it probably didn’t make a difference to the lack of success of the EX series.
the game was 100% meh. it’s ok, but there’s nothing there to really keep you. EX2 should have been an improvement but it was pretty much more of the same. The only thing I liked from the whole series was super XX super.
floatly jumps have to do with the height the characters jump. Even a big character like gief jumps clear over other people. this made even simple shit like cross-ups totally random against anyone that wasn’t sagat… if you were lucky. even with something like ken’s j.forward which has a good hit box. you’d jump miss your j.attack and land so far that it was sometimes possible for the other guys attack to miss you and whiff aswell. it was dumb.
EDIT: by clear over. I mean even the feet are 1/4+ character above the headof the person you we’re jumping over depending on who you were / were fighting against.
I always believed that it had more to do with bad timing.
The EX series debuted mid way through the Alpha series, and Capcom was still creating other games as well. This caused people to over look it, thinking it was just another street fighter game.
By the time EX3 came, out the Tekken series had already stole the crown.
Go back and play SF2. This is not something new.
Once again, SF2.
I’ve never had that problem when I used to play, and I don’t see that problem when I look at match vids, so I really think there was something wrong on your end.
Once again, SF2. Are you somehow forgetting that Shotos can clear this same distance above Sagat and T.Hawk in SF2? And Gief JUST makes that magical 1/4 char distance you speak of. Unless you like Rise of the Robots, where you’ll never be able to jump over your opponent.
I honestly think that “turbo” speeds made people think the game moved too slow. I remember when EX+a hit PSX heads were like “damn, this shit is slow!” These were the same guys that played HF on SNES/Genesis at like 10 stars.
As the Series went on it seemed the characters got cooler but the game play stayed the same…it never got any better.The third was kinda shitty! It seemed like Capcom\Arika spent 10 mins. making that game.The Story mode as very short and the other modes were pretty pointless.I gained all the extras in n hour.I wish they would make a 4th one but that prolly won’t happen.
SF2 float, gief’s in particular comes from the slowness of the game and is more or less fixed running at t2. even then Gief (I mentioned him for a reason) doesn’t have to Jordan leap in any game.
yet despite ex already being fast on default, it does.
look at this:
http://img171.imageshack.us/img171/5273/ex2xu9.jpg
dude is above the meter and is still BELOW his apex.
compared to ST gief at the peak:
http://img171.imageshack.us/img171/7483/ex1xi7.jpg
You can’t make this kind of crap up.
I know I’m a big fan of EX…but sometimes I think I’m one of the few. There is no doubt though that the games are all classic Capcom-style efforts.