I haven’t played the Ex series in years, I think the last time I played it was at Golf n Stuff, Ex2 I think…
but I remember why I didn’t like it.
I remember the ugly, blocky character models, the poor lighting, and the infinte backdrop planes, reminiscent of Tekken, but more souless…
But the main reason I didn’t like it, and with language like ‘floaty jumps’, would point to, like a few people have mentioned…it’s animation as a whole.
It was animated terribly.
What you can get away with in 2d, you can’t in 3d. There aren’t many shortcuts, and dealing with environments, lighting, and implementing special effects cohesively are much more important. It’s tough and relatively new, getting 3d characters to react to the exaggerated styles we were used to in 2d. The strides in characters moving forward and back isn’t very realistic…I could imagine riggers years back whenever the game was made on whatever software, getting headaches if there models kept breaking and just said the hell with it.
The pace, timing, and flow of the ex series in consequence to the animation does not feel like Sf(2/3/A). Whether or not each frame was attempted to be replicated or not, it’s the feeling or illusion of it that was lost in translation. That’s how I see it.
I meant the tag gameplay and some of the cancel elements, KOF XI is the biggest one I can mention off the top of my head. Dreamcancels and quick shift are pretty damn similar to EX3.
Similar but is not the same, some attacks and supers in KOF cannot be cancelled, EX3 is indeed superior in this factor, you can cancel any attack or super into another super or a meteor if you like…
… which was also part of said Space Theme that I asked about. It’s been around since the first EX. Destory the sattelite minigames, meteors for super finishes, and things like that. I don’t see how it fits into the game at all.
Well, it didn’t start off that bad, but was probably at its worst in EX2+
In EX, only Evil Ryu, Akuma and gief had lv3s (not named meteors yet), but had the space theme if you win with them in a match.
Ex2, Evil Ryu and Akuma are thrown out of the game, but now Ryu, Kairi, Vega and Chun Li have lv3 moves now along with Gief. You still had the planet busting supers if you win with them, and a portal type animation if you do an excel.
EX2+, now every one has a lv3, and its been coined “meteor”, some of the meteors have non-serious animations that deal with space, you have some bonus games that deal with space, and doing excels gives you some vertex type enviroment. Along with the planet busting supers and meteor finishes.
Ex3, the bonus games are out, excels are out, planet busting supers are out. The only thing thats really left is the lv3 moves called meteors, and a couple of said meteors having non-serious space animations (nanase and C.Jack)
I don’t think that’s a big reason why, i think it’s more generalization/falsehoods about the gameplay. People complaining about dp moves and such make no sense. Someone was saying that garuda could use his dp like shotos can, well the same could be said for T.hawk, fei long, cammy, guy, and chun. But we all know that these moves don’t behave the same way, and it’s the same for garuda in EX.
Yeah, why? Just because you or other people don’t use these parts of the game doesn’t mean that they don’t exist. Perhaps if people stopped playing the game in the usual “my goal is to cancel this super into this super” they’d realize it to.
Well, when you said “The only thing I liked was…”, it’s like comparing it to asking what people liked about SF2HF. Essentially, there was hardly anything new, so you would be very limited in what you could say. Of course you’ll be interested in the new stuff, but apart from that, the game is the same as the previous one, so you’ll probably like both. I mean, it’s a bit obvious for me to say it, but the only thing I like about Hyper SF Alpha is that you can put characters against versions from other games…
I was talking about the canceling system, hadoken into Jinrai or whatever. I think this first appeared in SFEX and was included in a couple of other games (III, vSNK, etc). And if you mean specifically super into super, it’s also been used in DBZ and whatever else.
My point was to people who jumped on the subject of jumps as a big criticism. I just so happened to quote you because it was easier, but on the whole, people who say a game sucks because the jumps are high is a total moron, and is kind of missing the point…
About Marvel - you might not have seen those 10-second sky jumps…
And yes, unrealistic movements are pretty much the defining point of all fantasy combat. High jumps and fireballs, and hurricane kicks and whatever else - they all make SF SF.
I never mentioned He-Man. My example was the 6 year delay for the biggest selling movie of all time. George Lucas didn’t want SW released until the DVD format had a very big user base. Do you know why that was? And haven’t you heard the reports that almost every Disney DVD sells more copies than the last one?
Oh, and about PS2 launch titles- the list I just looked at had 29 games listed (so a 3% chance, or much less if you’re not Tekken/Madden/Ridge). And when a console is realeased you have a few hundred thousand units. There are now 120 million PS2s worldwide. I wonder if a recent game or an early one might sell more? Wake the fuck up.