Why most US fighting gamers dont want to play new 2D fighters?

Guys just put Super Warrior on ignore hes gonna shoot for the same shit.

He seems to forget also that KOFXII ishaving the sprites redone totally…

So yawn.

Other that that stuff its good to see other POVs in this thread.

As the oen trying to push the SNK scene I am still gonna break my back to move thigns forward and get things going whether I gotta talk to SNK myself or travel to meet people and garner more interest.

I am gonna do what I gotta do to get thnigs on the ball.

I agree with many POVs here, especially the one that people equate Capcom with quality period. Many don’t wanna admit it but that is what they see, if it aint made by Capcom in their eyes its shitty.

Most people do not worry too much about downloading and burning games (at least the pirate way), it’s a lot easier to sell a million copies in store. Since this is an internet forum it seems like everyone does, but the forum is not the gaming community.

The point was that the original SF games were high on that bar, not everything that came after. All the current games feed off of the community that was built when SF was ‘current gen’.

Because of the lack of advancement in the games, the ‘big three’ aren’t actually big at all, they just feed off of whoever is left from the era when SF was modern. Big, in this era, is over a million sales, $50k+ tournaments everywhere. Thats the big i’m talking about.

I disagree, if someone introduced you to a card game, and it was a lot like uno, except worse, and the cards were black and white, and you had to import it from egypt, you probably wouldn’t play.

By advancement in fighting games, i mean some common sense path from game a to game b, like WW->ST. Each game improved in gameplay and/or graphics from it’s predecessor, remained somewhat current tech, got involved in the consoles, xband, etc…

Every game now is some mess of thrown together ideas for grooves and customs and supers that noone is ever going to go back and refine. Online gameplay hasn’t really advanced past the xband level in all these years either.


Not really, if it’s made by capcom it’s going to be shitty too. The most important difference is that when a capcom game comes out i know there will be exposure through the community, tournaments, vids, sites, etc… so it’s not a complete waste of the time invested in learning the game. When an snk game comes out, there’s a lot of talk about one day maybe having those things, if that day ever came people would probably be more excited. Good luck in your effort to make it happen.

I can’t help but wonder if modding and importing became more common, would popularity in certain games increase.

My guess would be yes. Makes sense to me. SFA(2/3) has been dead for a while, but with the release of an arcade perfect console version it got a little boost.

I think if I owned a copy of every game mentioned in this thread, I’d probably try and get other people to play them, and probably try to participate in local gatherings and tournies. With the exception of MvC2 and SSBM (bleh). Maybe there needs to be some sort of promotion, like an article and/or tutorial and maybe a little hype.

Well then it all becomes a matter of opinion, as there are many people who will say SFII is the end all be all of fighting games. I liked it, but personally often thought it was highly overated. It just bores me mostly, personal preference I suppose. So to say a game is “worse” is a statement of opinion, while saying that the biggest games played currently in tournaments (biggest in terms of popularity, as to assuage arguements over what “big” means) is a statement of fact, just in numbers. While there may be something to the notion that everything since SF II is riding on it’s coattails, I don’t think it’s something you can blanket all 2D fighters from that point on with, less no game ever get any credit. So in response to the card analogy, if the game is merely a gimped version of another game, you are correct, if you had to import it as well I wouldn’t play, but your rebuttle would assume that say, KoFXI, is merely a gimped SFII, which is where I believe our opinions differ.

The arguement that the SF fanbase was built while the graphics were “current gen” is more a convenient one, than anything else. Virtua Fighter, was a game that came out while 3D fighters were the next current gen, was available in a variety of formats purchaseable in a store, (Heck they even made the 2D one for the 32x, and PC versions) and did not see similar success. So connecting the dots between current gen tech and games that built fanbases are related, but not to the point that they make or break a community. Of course anything that speculates as to why being current gen with SF II and why being current gen with Virtua Fighter had different outcomes, would be mostly conjecture, I would speculate that timing had more to do with it, than the technology in addition the difference in the acceptance has less to do with the tech, I would argue, than the gameplay. It is how I would theorize Tekken did better than VF in the states. Both considered “current gen”, pushing games in new directions (as both explored the use of the 3rd dimension) but were recieved very differently.

Though I do agree with you that capcom games get much more exposure than other games in vids and throughout communities, so perhaps for those interested in getting more people to play, that could be someting to focus on. I’m sure people would much rather watch vids of these games, than having discussions on why people don’t play them.

Which proves my point. Why would sammy import their new fighters over here if none of the casual players (or very few of them) would actually buy it.

You’re thinking about this too 1 dimensional. Remember I was a comparing Evo to casual players as well.

I still see tons of reloaded games at stores that don’t seem to be selling at all. And I don’t agree, why would they purchase a possibly nerfed game if it came out in the states, especially seeing how they already have the japanese version which was the whole point of you getting it (so you won’t be a step behind the japanese come Evo, and looked at how that came out).

ignorance is bliss, isn’t it.

Naaa thats crap. The Hard Drive+HdAdvance combo is the better(BEST) method for import/backup games on the PS2.

A lot of it has to do with marketing. They 'prolly looked at the numbers they got from X2 and Isuka determined that sales wouldn’t validate the cost of advertising. But it’s pretty obvious they had AC in the back of their minds anyway, so it stands to reason that they’d wait a title or two before an international release, which is 'prolly why Isuka got released but not #R (#R came before Isuka).

Pfffft yeah thats what some fool on here(don’t remember who), said about KOFXI:rolleyes:

I then regretfully went through the trouble to import XI, and what do i see? Yup the same old sh*t.

Anyway, i tire of the same ol’KOF fluff. I’d much rather see the Fist of the north Star arcade get a U.S release instread.

There was a lot of good point of views in this thread and it was fun reading it.

Also, console fighting games going online is what xbox live(Microsoft) is trying to accomplish. They are putting more and more old school fighting games online so comp is readily available. This is something that doesn’t happen in Japan because people don’t buy x360s.

SVC may not be the best-made game, and definitly has its flaws(Horridly STALE music, boring backgrounds, etc).

But SVC was a hell of a lot “NEWER” than the crap SNK releases these days like XI.

At least SVC had Gasp! new sprites done for it. Normally you can’t get SNK off it lazy ass to make new stuff for anything…:rolleyes:

A series of a one off mess of new and/or random ideas is worse than a series of games that strives to improve and refine it’s gameplay. That was my point, It’s not really about what we personally like.

The uno reference was actually referring to SvC and CFE. I have no real opinion on KOFXI itself, but you have to realize that noone cares about the intracies of the engine. of course we try to throw up the excuse “it’s not about graphics, it’s about gameplay”, but of course we are lying through our teeth saying it, we’re just mad because noone cared enough to update the graphics in the games we like(d).

Sega can’t market ice to eskimos. It’s a shame because they have a lot of great ideas, but they have no idea how to get them out to the people (Dreamcast, vf, eventually even sonic). VF is a big success, but it’s not sega’s marketing, it’s the fact that they don’t have to compete as much in arcades. Players have a lot less choice, and sega can just put the game out and the arcade does the selling for them. My theory is that they just said forget it and decided to stop trying to reach outside of the arcade market with VF games.

And with omitting online play and staying to just one console for VF5 they seem intent on continuing to fail in the US market, but again, i’m not sure they really care about it.

That is a good point about about sega, VF was on the saturn and DC but still never made the impact like Tekken, even people who dont play fighters know what Tekken is but VF? not a clue.

Yea its too late for that game to take off outside japan now, why waste time and much money trying.

He already proved to be a tard in the MKA or kof 2006 thread…that boy ain’t right.

Well then I guess everyone knows about him besides me then Rhio2k lol.

Also NeoPenny…you and me need to talk man we can get a pretty good SNK scene going on and maybe we can join our efforts to make this stuff happen. I know I gotta get a passport to go to Mexico right? I’m sure if we put our minds together we can come up with something.

You reading my thread NeoPenny? Jump right in and start posting please!!!

u gotta point…it does seem they reuse sprites and just add new backgrounds and take out this character add this character and lets add a few new ones…But it is still fun to play…also worth mentioning that KOF been around since 94…how come GG is getting more play that KOF??? Graphics…and the anime characters…i gotta friend that plays guilty gear slash and hes pretty good…i say something like lets throw in CVS2, tekken or…something like SFEX3 ya know just to see where his old school skills are at…he says no way would he play those games…im thinking wow those are classics who wouldnt want to play those…turns out he played them before…but was a major scrub in them. I asked him guilty gear x2 had a US release around the begining of 03…what did you play before that…he says stuff like Final fantasy, RPGS…he said he did play SF but was just a major scrub at fighting games until guilty gear was release thats when he go into the scene…So im guessing what brought people back into the fighting scene was guilty gear and it seems like games like fist of north star and melty blood will keep the anime guys happy…us Capcom players know that if your main game you play is GG/meltyblood…you probably suck at snk and capcomfighters. My suggestion to a company would be but alot of anime characters lookin like sephiroth with big boob anime girls and throw a Street fighter engine on it and watch it sell

I think everyone knows a flame bait when they see one, nobody is dumb enough to fall for it.

Im in chicago now, I work with people in Mexico to organize tournaments. and unless you’re going deep in mexico yeah you do need a passport you really don’t need one for bordertown like Juarez, TJ, or Laredo.

As far as Guilty Gear goes, Im gonna go with Shibuya on this one. having played GGX and X2. They don’t seem that much different for each other. However, I am intesrested in AC, it looks like it’s finally getting somewhere (at least for my taste).

As far as KoF, it gets updated a little bit, but it’s at competition level where you can see the differences and appreicate the game. I guess that it’s kinda tactical like SF3 (not like those in VS series who are extremely offensive), but witha bit of more faster pace w/ shitty graphics (for those who are into that).

The only way i can compare teh updates from KoF to KoF is kinda like they had updates on the VS series or the alpha series or the sf3 series. where that’s what it is an update not a new engine or whatever.

I could see SF evolve from SF, to 2, to alpha to 3. but in my eyes they are 4 different games 1, 2, 3 and alpha each with their own updates.

That’s why when I see 2k2 theh XI, yeah, it’s a major update. Whether you notice it or not it’s on you. I like KoF, it’s a fun game, and I dig it. I may suck at other games, but I still like them.

And yes, I’d be willign to try new games, im interestedin Spectral Vs Generation and Fist of the North Star. But given that my friends play KoF It kinda leaves me to get more into it rather than other games.

Neopenny…when we used to play you would destroy me in KOF…especially kof2000…when we threw in something like CVS2 i destroyed you…my point is that he was growin up in the SNK era and i was in SF era…so basically i dont think Neopenny will even try to get good at CVS2…and kof2000 i wont either…most people dont wanna jump into KOF cause the scene is too big already…i mean not big but if i tried to jump into kof2k2 i would get crushed cause the people that play that game broke it down already and are way advanced…thats why marvel players stick with marvel and 3rdstrike stick with 3rdstrike…As much as i would like to compete in all fighting games i cant…due to money and time. So i pick the ones im good at now…3rdstrike, tekken5, CVS2. I make sure im on top of my game on those…then secondary im tryin to learn/get better at guilty gear and KOF11…pretty sure people like justin wong are tryin to get better at KOF11 and Guiltygear and probably those spectral or whatever games…

It would be interesting to see how these guys play XI and Guilty Gear.

omg, every thread i read still this shit about sprites…oh please stop it

from sf2’ and champion edition several sf2 are out with almost same sprites also 3s sprites don’t sound this new
and every fucking fighting game suffer from stereotypical character (i don’t wanna go in deep i wish you understand this at the first shot)

so we can assume that the base of a fgt game (characters sprites and so on) is still the same from 1982
snk at least change engine and game system in every title they put out

interesting, but you can also notice that every xbox (or even ps2) port suffer from strange bugs ar graphic change that reveal a non arcade perfect game…
i can buy every xbox snk port but if they’re not like the original game i can’t play it

this happened for all kofs for ps2 except XI, tier redoning, ghost button bug, combos halted during vs by hammering on opposite side buttons, and at last the always there -canweuseextracharactersintournament?- complain…all of this shit make the game unplayable at least for me

i really love and miss those old MVS/AES neogeo days…the original game with all of home feature…