Why most US fighting gamers dont want to play new 2D fighters?

Ummm it’s the same in every competitive situaition. you only see the top characters being used. Watch some vids of kof tournies. As far as animation goes, they all look a lot better in cvs, especially iori.

The only thing most of the characters are missing are their chains or crazy juggles/glitches. most of them got new moves from mids and specials gained new properties.

But yeah, CvS gfx are better for the SNK characters. The suckiness of the Capcom characters balances that out, though.

But some characters were made better, some were made worse. I think that CvS2 Rock is much better than Garou Rock. CvS2 Ryo sucks so hard it isn’t even funny. King sucks, of course. I miss Kyo’s big juggles, and it’s pretty dumb that they didn’t make his 431+HK combo fully from his 236+HK, but he’s still a high-mid tier character, so it’s ok… Yamazaki is about the same. Iori rules…but that’s nothing new. Etc, Etc.

[quote=“Deathscythe, post:33, topic:19115”]

"There really isn’t any point in starting a community with a new game when you already know that 80% of the crowd will not get into it because the skill level will still be different. You have to realize. Me, you, Valle and EVERYONE here on SRK are a cut above the rest. We have knowledge of old school fighters. We already know the do’s and don’ts of the game. We know how to pick at a game and take the good from the bad. A newbie will refuse to pick up a fighter because of what they see in us. "

Hence then by this logic this makes my thread a total waste in your opinion does it not???

I respect your opinion but I will continue the fight.

You say make a scene…well that’s what I am doing, I do not care how long it takes, I will continue to do so!!!

K4 we know what we gotta do, respect their opinions but let it go. I am gonna keep fighting to make this happen in the states I don’t care how long it takes and what mentality I have to fight to overcome it.

I do disagree with some of the things here like once you’ve played Street Fighter you’ve played everything.

I can see where you are coming from with that but comparing SF to KOF aint wise really it aint.

Take people who play KOF like Street Fighter and against a Seasoned KOF player that get MURDERED for free…the mechanics are different, Kof is not meant to be played like SF.

A person with good SF fundamentals, below-average combo skills, and decent knowledge of the chars would still rape most KOF players…

Uhh…greatness doesn’t know what game it’s in. It just follows a player. Hell, I bet if Daigo started playing the Power Rangers fighting game on Sega Genesis, he’d be able to beat me back when I was good at it.

So you mean to say that the majority of KoF players(in America?) aren’t tourney-ready and thus would get destroyed by players with intermediate 2D fighter experience? I’m just trying to clarify that you aren’t saying that Average level SF player > Average level KoF player when playing KoF.

Generalization is fun.

BTW, most (if not all) of the Capcom purists I’ve played SNK games with spend too much of their time bitching about how the mechanics are (GASP) different to “rape” anyone.

Also, decent knowledge of the chars comes with… (GASP) playing the game, just like in any other fighter, meaning they would technically have to be a player of that game to have “decent knowledge of the characters.”

Arcades had their hey-day, but sadly they are dying if not already dead. The home software caught up with if not surpassed the arcade software. Before, you had to wait for a year for the home port of your favorite game to come out, and even then it was far from arcade perfect. Nowadays the home release comes out at the same time if not before the arcade release, and is usually better. So your casual gamer no longer needs to go to the arcade to play, just stay at home and screw around with friends or dabble with the 10 other modes or whatever. Arcades are no longer profitable, and thus are cutting back/shutting down.

So then, how do you play? If you happen to have a bunch of fighting game buddies you can all gather at someone’s house. But not all of us have that ability. Part of the strength of the arcade was being able to play against random guys who also happened to stop by - that’s not really something you can duplicate in the home setting. Even if you had the peeps you may not be able to have frequent fighting game parties with 20+ peeps at your place.

We could take the initiative into our own hands. Unfortunately, that takes money. And it’s a venture that not only costs money, but doesn’t really give you any back (we can all ask the Cannons about that). Where are you gonna play? What about TV’s, games, systems, sticks? What happens if your crowd gets hungry (do you care)? Most gamers will show up for a game but very few will bother to try and organize it. We have too many followers and not enough leaders.

Arcades are dead. The way things are now, our only hope is online play. As is the technology is lacking, but hopefully it will catch up one day and we’ll be able to play lag-free. It won’t be the arcade, but in some ways it could be better (getting to fight peeps from across the country - perhaps even the world if the techology can handle it). That’s just the times changing for you.


The other problem is that some games just plain suck.

SvC and CFE are both agreed upon to be pretty bad. I wanted to get into CFE, especially since it has the return of my favorite A3 character Karin, but when I went to the arcades nobody was playing. …For the record, I play at a-cho in Japan. If a fighting game doesn’t do well there, first its numbers are decreased, and then it just disappears. CFE was there and gone at almost a record rate. The only game I’ve seen disappear faster was Guilty Gear Isuka.

I’m not sure what the CvS2 scene is like in America, but in Japan it seems to be on the decline. In casual arcades I hardly ever see it played - at a-cho it’s been reduced to one or two machines which also don’t get that much casual play.

Guilty Gear is good, but the problem there seems to be oversaturation. Just when you think to drop $50 or so into it, then you hear about #R. Wait for #R and then hear about Slash. Look forward to Slash and then hear about…whatever the next upgrade is gonna be named. And then if you don’t have arcades playing it, and no one around you is interested…why bother?

Just a few thoughts as to what’s going on.

Ur still mad becuase u can’t find any comp for XI right? :rofl: Sorry to hear that dude…

I’ve been saying that for years. I think a lot of great potential is lost on players who just don’t really dig the whole arcade scene (smokey, sometimes seedy atmosphere, surrounded by nerds with poor to non existent personal hygene and the depressing absence of females) and choose to pursue more socially accepted activities like sports or something. Online play opens up the genre to a new demographic for much needed new blood in the scene as well as allowing players access to steady competition. Fighting game publishers are fools for not R&Ding the hell out of this potential, and whatever publisher that finally gets their priorities straight enough to be the first to exploit online play will be the Capcom of the new generation.

kicking ass online is cool…kicking ass in person is cooler!! The reason i dont play new 2d fighting games on a serious level is because…

  1. Dont like the engine.
  2. Hate tap tap tap combos that any casual gamer could pull off with ease.
  3. Not enough comp in area for the games.

I have much respect for cvs2, A3, mvc2, and 3rdstrike…those games require strict timing in moves and alot of hours spent playing and mastering…while SNK games are almost on par with capcoms Snk games fall into the number 3 slot…while games like GGslash fall into number 2…while a game like meltyblood fall into 1 and 2…and rumble fish is more like all of them. BTW Defcon did you go out the Airforce gate 2 and pick you up a juicy girl yet???

Nostalgia’s grab is inescapable.

I still play, but arcades with those types of games are non-existant in my area. And lets face it, 2d games require some measure of skill and are more methodical. Todays generation are more into fast paced things with lights flashing all over the fucking place. Thats probably why MVC2 did so well in the arcades, even if you were a complete tard you could still dial a combo, hit two buttons and bang out a 50+ hit combo. Not to say Tekken or VF aren’t deep, cause I don’t see them either. ESPECIALLY Virtua Fighter, I haven’t seen a virtua fighter cabinet since VF2.

Azrael, dare I ask how Melty Blood is doing?

My curiousity is killing me ;p.

Amen I have to side with both the gentlemen that commented on these generalizations. Most SF people do bitch about the mechanics and get destroyed by the average KOF player because of one simple thing-

***The inability to understand the concept CALLED HYPERHOP!!!***:rofl: :rofl:

Most SF people bitch about KOF because of the massive amount of BS in most of them. That is just the truth whether people want to admit it or not. They make A3 which has alot of shit in it itself look tame in comparison. And yes most SF people do pretty much own KOF players for free. This isnt a random generalization from some SNK hater either, I like SNK and alot of their games. The fundamentals in each game are different and lets be honest most of the KOF crowd dont really care about certain fundamentals. I am sure all the SNK fanboys will come with some retarded counterarguement that holds as much value as a wheat penny but thats just how it is.

Online gaming is truly the way of the future. Arcades definitely had their good points. The brotherhood you felt playing with and meeting other players in the area. Getting to watch other matches and study tactics. …Arcades had their bad points too. Smelly, heavy atmospheres. Controls that were faulty or busted. Standing around for hours on end. Let’s not overglorify the place - it was great to be able to meet peeps and play some competitive SF, but arcades weren’t exactly pristine slices of heaven.

For whatever we’d lose in the arcades, we’d get so much more back in reliable online play…

– The ability to play peeps from all over the country, maybe even globally.
– No more standing around for hours
– No more faulty controls, broken sticks, and no more “If we were playing on pads I’d beat you” whining.
– The ability to play whenever you like without having to leave your home

It’s not hard to see the potential. Just look at how successful it is in PC gaming and titles like CS, WoW, Halo…the list goes on. If the console hardware was developed, it could not only revitalize the fighting game genre, but pump new life into the consoles much like SFII did for arcades back then.

If we know this, then certainly the suits up at Nintendo/Microsoft/Sony know this. …I’d hope at least.

It seemed to be doing allright at first. Lately it doesn’t seem to get that much action, especially since the arrival of Fist of the North Star.

all i have to say in online SF is…lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag…and to think people bitched about playing on HDTVs lol

You can’t really expect average KOF play to be all that decent when there’s no competition in the US.

Yes lets look at it this way- average comp in the US in KOF or average KOF player in general?

Because in the US yes thats right, most SNK players are fanboys, something I seek to eliminate al together, they care more about Mai’s boobs then the gameplay.

But in general like anywhere except the US the average KOF player will DESTROY in general the average Street Fighter player.

Because in general as Azagtoth said- the Us players don’t really have competition in the game because the 2d genre is run by Capcom still to this day for various reasons I don’t want to get into.